..
meshgen
8x block meshes ( #13133 )
2023-01-31 17:30:59 +01:00
render
Expose all OpenGL filtering modes, use OpenGL names for them
2023-07-20 22:15:47 +02:00
shadows
Do not render objects that are invisble into the shadow map
2023-08-26 20:12:17 +02:00
sound
Sounds: Do not fade paused sounds
2023-10-29 00:40:07 +02:00
activeobjectmgr.cpp
ActiveObjectMgr fixes ( #13560 )
2023-10-09 17:13:04 +02:00
activeobjectmgr.h
ActiveObjectMgr fixes ( #13560 )
2023-10-09 17:13:04 +02:00
camera.cpp
Allow setting custom third person front view camera offset ( #13686 )
2023-10-02 13:44:03 +02:00
camera.h
Replace Optional with std::optional
2023-06-15 10:38:44 +02:00
client.cpp
Improve readability and infos in verbose log ( #13828 )
2023-09-22 18:41:10 +02:00
client.h
CSM: Fix duplicate player names ( #13910 )
2023-10-22 15:31:29 +02:00
clientenvironment.cpp
ActiveObjectMgr fixes ( #13560 )
2023-10-09 17:13:04 +02:00
clientenvironment.h
CSM: Fix duplicate player names ( #13910 )
2023-10-22 15:31:29 +02:00
clientevent.h
No damage effects on hp_max change ( #11846 )
2022-06-11 20:00:40 +02:00
clientlauncher.cpp
Set color of scrollbar/dropdown button symbols and checkmarks to white
2023-10-27 11:05:00 +02:00
clientlauncher.h
Drop --videomodes, fullscreen_bpp and high_precision_fpu settings
2021-06-16 17:41:34 +02:00
clientmap.cpp
Skip face culling in shadows for double-sided materials (e.g. plantlike) ( #13500 )
2023-09-17 21:42:14 +02:00
clientmap.h
Allow nodes to have their post_effect_color affected by lighting ( #13637 )
2023-08-24 20:16:36 +02:00
clientmedia.cpp
Enforce minimum for curl(_file_download)_timeout
2023-10-05 17:29:49 +02:00
clientmedia.h
Print announce error response ( #11878 )
2022-01-01 22:44:56 +01:00
clientobject.cpp
ActiveObjectMgr fixes ( #13560 )
2023-10-09 17:13:04 +02:00
clientobject.h
ActiveObjectMgr fixes ( #13560 )
2023-10-09 17:13:04 +02:00
clientsimpleobject.h
Move clientsimpleobject.h to client folder ( #9630 )
2020-04-10 20:10:51 +02:00
clouds.cpp
Fixes and improvements
2023-07-20 22:15:47 +02:00
clouds.h
Allow resetting celestial vault elements by leaving its arguments empty ( #11922 )
2022-01-22 12:42:49 +01:00
CMakeLists.txt
Split sound_openal_internal into serval files
2023-09-30 18:54:26 +02:00
content_cao.cpp
ActiveObjectMgr fixes ( #13560 )
2023-10-09 17:13:04 +02:00
content_cao.h
ActiveObjectMgr fixes ( #13560 )
2023-10-09 17:13:04 +02:00
content_cso.cpp
Fixes and improvements
2023-07-20 22:15:47 +02:00
content_cso.h
Move client-specific files to 'src/client' ( #7902 )
2018-11-28 20:01:49 +01:00
content_mapblock.cpp
MapblockMeshGenerator: Use more verbose member names ( #13244 )
2023-10-04 00:28:43 +02:00
content_mapblock.h
MapblockMeshGenerator: Use more verbose member names ( #13244 )
2023-10-04 00:28:43 +02:00
event_manager.h
Darwin platform build fix ( #10376 )
2020-09-09 19:12:03 +02:00
filecache.cpp
Server pushing media at runtime ( #9961 )
2020-06-13 19:03:26 +02:00
filecache.h
Server pushing media at runtime ( #9961 )
2020-06-13 19:03:26 +02:00
fontengine.cpp
Enforce limits of settings that could cause buggy behaviour ( #12450 )
2022-07-09 22:32:08 +02:00
fontengine.h
Fully remove bitmap font support ( #11863 )
2022-01-08 14:53:25 +01:00
game.cpp
Prevent Windows Defender warnings in singleplayer (Bind singleplayer server to 127.0.0.1)
2023-10-27 12:03:43 +02:00
game.h
Rework drawtime and related timekeeping code to use microseconds
2022-01-27 22:30:02 +01:00
gameui.cpp
Fix -Wunused-but-set-variable warnings
2023-09-09 18:48:56 +02:00
gameui.h
Revert "Get rid of global guienv variable"
2023-08-24 22:14:44 +02:00
guiscalingfilter.cpp
Formspec: prevent infinite loop caused by negative background9[] size ( #13624 )
2023-07-07 21:42:10 +02:00
guiscalingfilter.h
FormSpec: 9-slice images, animated_images, and fgimg_middle ( #12453 )
2022-07-03 08:52:26 -04:00
hud.cpp
Make the crosshair DPI-aware ( #13772 )
2023-09-11 18:59:32 +02:00
hud.h
TouchScreenGUI: Fix only 9 hotbar slots being usable ( #13698 )
2023-08-24 17:45:51 +02:00
imagefilters.cpp
Code optimizations / refactor ( #12704 )
2022-09-06 11:21:09 +01:00
imagefilters.h
Enable cleanTransparent filter for mipmapping and improve its' algorithm ( #11145 )
2021-04-20 19:50:19 +02:00
inputhandler.cpp
Fix some memory leaks and code style issues
2023-07-14 21:00:29 +07:00
inputhandler.h
TouchScreenGUI: Read coordinates directly for virtual joystick ( #13567 )
2023-06-16 22:40:16 +07:00
joystick_controller.cpp
Fix typos and en_US/en_GB inconsistency in various files ( #12902 )
2022-11-09 11:57:19 -05:00
joystick_controller.h
Simulate all keys being released when when game loses focus ( #13336 )
2023-04-13 18:06:21 +02:00
keycode.cpp
Fix issues in Minetest's English texts ( #13913 )
2023-10-29 12:24:39 +01:00
keycode.h
Revert "Don't trigger a key event if a key with the same associated char was pressed ( #13773 )"
2023-10-30 21:23:59 +01:00
keys.h
Add a key to toggle map block bounds ( #11172 )
2021-04-20 19:23:31 +02:00
localplayer.cpp
New physics overrides ( #11465 )
2023-09-15 20:10:08 +02:00
localplayer.h
Fix local animations not resetting
2023-07-02 12:47:18 +02:00
mapblock_mesh.cpp
Fix -Wmissing-braces warnings in mapblock_mesh.cpp
2023-09-09 18:48:56 +02:00
mapblock_mesh.h
Remove fast faces ( #13216 )
2023-04-08 20:17:15 +02:00
mesh_generator_thread.cpp
Remove trailing whitespace ( #13505 )
2023-05-18 20:34:18 +02:00
mesh_generator_thread.h
Scale culler steps proportionally to the mesh sizes ( #13250 )
2023-03-11 14:10:26 +01:00
mesh.cpp
Fix crash when processing empty mesh buffers
2023-09-24 16:46:18 +02:00
mesh.h
Clean up texture filtering settings ( #13683 )
2023-08-24 10:50:47 +02:00
minimap.cpp
Fix double-free of minimap textures
2023-09-13 15:27:07 +02:00
minimap.h
Code optimizations / refactor ( #12704 )
2022-09-06 11:21:09 +01:00
particles.cpp
Particle cleanup ( #13394 )
2023-10-11 17:07:30 +02:00
particles.h
Particle cleanup ( #13394 )
2023-10-11 17:07:30 +02:00
renderingengine.cpp
Improve readability and infos in verbose log ( #13828 )
2023-09-22 18:41:10 +02:00
renderingengine.h
Revert "Get rid of global guienv variable"
2023-08-24 22:14:44 +02:00
shader.cpp
Remove unused "mNormal" uniform to fix crash on GLES2 with shaders
2023-09-24 16:46:05 +02:00
shader.h
Use nicer syntax for nested namespace definitions
2023-06-15 10:38:44 +02:00
sky.cpp
Fixes and improvements
2023-07-20 22:15:47 +02:00
sky.h
Allow the server to control fog_distance and fog_start via the sky-api ( #13448 )
2023-06-30 19:11:17 -07:00
sound.cpp
Sound refactor and improvements ( #12764 )
2023-06-16 20:15:21 +02:00
sound.h
Sound refactor and improvements ( #12764 )
2023-06-16 20:15:21 +02:00
tile.cpp
Clean up texture filtering settings ( #13683 )
2023-08-24 10:50:47 +02:00
tile.h
Rename SMaterial::TextureLayer -> SMaterial::TextureLayers
2023-07-20 22:15:47 +02:00
wieldmesh.cpp
Allow place_param2 = 0 node placement predictions ( #13787 )
2023-09-13 13:57:57 +02:00
wieldmesh.h
Refactor the way you set material properties
2023-07-20 22:15:47 +02:00