forked from Mirrorlandia_minetest/minetest
609 lines
17 KiB
C++
609 lines
17 KiB
C++
/*
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Minetest
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Copyright (C) 2013 sapier
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include "guiEngine.h"
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#include <IGUIStaticText.h>
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#include <ICameraSceneNode.h>
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#include "client/renderingengine.h"
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#include "scripting_mainmenu.h"
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#include "util/numeric.h"
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#include "config.h"
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#include "version.h"
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#include "porting.h"
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#include "filesys.h"
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#include "settings.h"
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#include "guiMainMenu.h"
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#include "sound.h"
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#include "client/sound_openal.h"
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#include "httpfetch.h"
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#include "log.h"
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#include "client/fontengine.h"
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#include "client/guiscalingfilter.h"
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#include "irrlicht_changes/static_text.h"
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#include "client/tile.h"
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/******************************************************************************/
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void TextDestGuiEngine::gotText(const StringMap &fields)
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{
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m_engine->getScriptIface()->handleMainMenuButtons(fields);
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}
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/******************************************************************************/
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void TextDestGuiEngine::gotText(const std::wstring &text)
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{
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m_engine->getScriptIface()->handleMainMenuEvent(wide_to_utf8(text));
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}
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/******************************************************************************/
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MenuTextureSource::~MenuTextureSource()
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{
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u32 before = m_driver->getTextureCount();
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for (const auto &it: m_to_delete) {
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m_driver->removeTexture(it);
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}
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m_to_delete.clear();
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infostream << "~MenuTextureSource() before cleanup: "<< before
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<< " after: " << m_driver->getTextureCount() << std::endl;
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}
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/******************************************************************************/
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video::ITexture *MenuTextureSource::getTexture(const std::string &name, u32 *id)
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{
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if (id)
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*id = 0;
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if (name.empty())
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return NULL;
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// return if already loaded
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video::ITexture *retval = m_driver->findTexture(name.c_str());
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if (retval)
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return retval;
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video::IImage *image = m_driver->createImageFromFile(name.c_str());
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if (!image)
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return NULL;
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image = Align2Npot2(image, m_driver);
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retval = m_driver->addTexture(name.c_str(), image);
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image->drop();
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if (retval)
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m_to_delete.push_back(retval);
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return retval;
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}
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/******************************************************************************/
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/** MenuMusicFetcher */
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/******************************************************************************/
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void MenuMusicFetcher::addThePaths(const std::string &name,
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std::vector<std::string> &paths)
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{
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// Allow full paths
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if (name.find(DIR_DELIM_CHAR) != std::string::npos) {
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addAllAlternatives(name, paths);
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} else {
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addAllAlternatives(porting::path_share + DIR_DELIM + "sounds" + DIR_DELIM + name, paths);
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addAllAlternatives(porting::path_user + DIR_DELIM + "sounds" + DIR_DELIM + name, paths);
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}
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}
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/******************************************************************************/
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/** GUIEngine */
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/******************************************************************************/
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GUIEngine::GUIEngine(JoystickController *joystick,
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gui::IGUIElement *parent,
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RenderingEngine *rendering_engine,
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IMenuManager *menumgr,
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MainMenuData *data,
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bool &kill) :
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m_rendering_engine(rendering_engine),
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m_parent(parent),
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m_menumanager(menumgr),
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m_smgr(rendering_engine->get_scene_manager()),
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m_data(data),
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m_kill(kill)
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{
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// initialize texture pointers
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for (image_definition &texture : m_textures) {
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texture.texture = NULL;
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}
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// is deleted by guiformspec!
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auto buttonhandler = std::make_unique<TextDestGuiEngine>(this);
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m_buttonhandler = buttonhandler.get();
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// create texture source
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m_texture_source = std::make_unique<MenuTextureSource>(rendering_engine->get_video_driver());
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// create soundmanager
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#if USE_SOUND
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if (g_settings->getBool("enable_sound") && g_sound_manager_singleton.get()) {
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m_sound_manager = createOpenALSoundManager(g_sound_manager_singleton.get(),
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std::make_unique<MenuMusicFetcher>());
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}
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#endif
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if (!m_sound_manager)
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m_sound_manager = std::make_unique<DummySoundManager>();
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// create topleft header
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m_toplefttext = L"";
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core::rect<s32> rect(0, 0, g_fontengine->getTextWidth(m_toplefttext.c_str()),
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g_fontengine->getTextHeight());
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rect += v2s32(4, 0);
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m_irr_toplefttext = gui::StaticText::add(rendering_engine->get_gui_env(),
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m_toplefttext, rect, false, true, 0, -1);
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// create formspecsource
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auto formspecgui = std::make_unique<FormspecFormSource>("");
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m_formspecgui = formspecgui.get();
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/* Create menu */
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m_menu = make_irr<GUIFormSpecMenu>(
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joystick,
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m_parent,
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-1,
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m_menumanager,
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nullptr /* &client */,
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m_rendering_engine->get_gui_env(),
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m_texture_source.get(),
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m_sound_manager.get(),
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formspecgui.release(),
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buttonhandler.release(),
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"",
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false);
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m_menu->allowClose(false);
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m_menu->lockSize(true,v2u32(800,600));
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// Initialize scripting
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infostream << "GUIEngine: Initializing Lua" << std::endl;
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m_script = std::make_unique<MainMenuScripting>(this);
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try {
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m_script->setMainMenuData(&m_data->script_data);
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m_data->script_data.errormessage.clear();
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if (!loadMainMenuScript()) {
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errorstream << "No future without main menu!" << std::endl;
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abort();
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}
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run();
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} catch (LuaError &e) {
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errorstream << "Main menu error: " << e.what() << std::endl;
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m_data->script_data.errormessage = e.what();
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}
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m_menu->quitMenu();
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m_menu.reset();
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}
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/******************************************************************************/
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bool GUIEngine::loadMainMenuScript()
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{
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// Set main menu path (for core.get_mainmenu_path())
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m_scriptdir = g_settings->get("main_menu_path");
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if (m_scriptdir.empty()) {
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m_scriptdir = porting::path_share + DIR_DELIM + "builtin" + DIR_DELIM + "mainmenu";
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}
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// Load builtin (which will load the main menu script)
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std::string script = porting::path_share + DIR_DELIM "builtin" + DIR_DELIM "init.lua";
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try {
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m_script->loadScript(script);
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m_script->checkSetByBuiltin();
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// Menu script loaded
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return true;
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} catch (const ModError &e) {
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errorstream << "GUIEngine: execution of menu script failed: "
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<< e.what() << std::endl;
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}
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return false;
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}
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/******************************************************************************/
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void GUIEngine::run()
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{
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// Always create clouds because they may or may not be
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// needed based on the game selected
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video::IVideoDriver *driver = m_rendering_engine->get_video_driver();
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cloudInit();
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unsigned int text_height = g_fontengine->getTextHeight();
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// Reset fog color
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{
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video::SColor fog_color;
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video::E_FOG_TYPE fog_type = video::EFT_FOG_LINEAR;
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f32 fog_start = 0;
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f32 fog_end = 0;
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f32 fog_density = 0;
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bool fog_pixelfog = false;
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bool fog_rangefog = false;
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driver->getFog(fog_color, fog_type, fog_start, fog_end, fog_density,
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fog_pixelfog, fog_rangefog);
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driver->setFog(RenderingEngine::MENU_SKY_COLOR, fog_type, fog_start,
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fog_end, fog_density, fog_pixelfog, fog_rangefog);
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}
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const irr::core::dimension2d<u32> initial_screen_size(
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g_settings->getU16("screen_w"),
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g_settings->getU16("screen_h")
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);
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const bool initial_window_maximized = g_settings->getBool("window_maximized");
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u64 t_last_frame = porting::getTimeUs();
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f32 dtime = 0.0f;
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while (m_rendering_engine->run() && (!m_startgame) && (!m_kill)) {
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//check if we need to update the "upper left corner"-text
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if (text_height != g_fontengine->getTextHeight()) {
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updateTopLeftTextSize();
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text_height = g_fontengine->getTextHeight();
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}
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driver->beginScene(true, true, RenderingEngine::MENU_SKY_COLOR);
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if (m_clouds_enabled)
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{
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cloudPreProcess();
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drawOverlay(driver);
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}
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else
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drawBackground(driver);
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drawHeader(driver);
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drawFooter(driver);
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m_rendering_engine->get_gui_env()->drawAll();
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driver->endScene();
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IrrlichtDevice *device = m_rendering_engine->get_raw_device();
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u32 frametime_min = 1000 / (device->isWindowFocused()
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? g_settings->getFloat("fps_max")
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: g_settings->getFloat("fps_max_unfocused"));
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if (m_clouds_enabled)
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cloudPostProcess(frametime_min, device);
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else
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sleep_ms(frametime_min);
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u64 t_now = porting::getTimeUs();
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dtime = static_cast<f32>(t_now - t_last_frame) * 1.0e-6f;
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t_last_frame = t_now;
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m_script->step();
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m_sound_manager->step(dtime);
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#ifdef __ANDROID__
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m_menu->getAndroidUIInput();
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#endif
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}
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RenderingEngine::autosaveScreensizeAndCo(initial_screen_size, initial_window_maximized);
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}
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/******************************************************************************/
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GUIEngine::~GUIEngine()
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{
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// deinitialize script first. gc destructors might depend on other stuff
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infostream << "GUIEngine: Deinitializing scripting" << std::endl;
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m_script.reset();
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m_sound_manager.reset();
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m_irr_toplefttext->setText(L"");
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//clean up texture pointers
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for (image_definition &texture : m_textures) {
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if (texture.texture)
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m_rendering_engine->get_video_driver()->removeTexture(texture.texture);
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}
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m_texture_source.reset();
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m_cloud.clouds.reset();
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}
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/******************************************************************************/
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void GUIEngine::cloudInit()
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{
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m_cloud.clouds = make_irr<Clouds>(m_smgr, -1, rand());
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m_cloud.clouds->setHeight(100.0f);
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m_cloud.clouds->update(v3f(0, 0, 0), video::SColor(255,240,240,255));
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m_cloud.camera = m_smgr->addCameraSceneNode(0,
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v3f(0,0,0), v3f(0, 60, 100));
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m_cloud.camera->setFarValue(10000);
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m_cloud.lasttime = m_rendering_engine->get_timer_time();
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}
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/******************************************************************************/
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void GUIEngine::cloudPreProcess()
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{
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u32 time = m_rendering_engine->get_timer_time();
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if(time > m_cloud.lasttime)
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m_cloud.dtime = (time - m_cloud.lasttime) / 1000.0;
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else
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m_cloud.dtime = 0;
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m_cloud.lasttime = time;
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m_cloud.clouds->step(m_cloud.dtime*3);
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m_cloud.clouds->render();
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m_smgr->drawAll();
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}
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/******************************************************************************/
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void GUIEngine::cloudPostProcess(u32 frametime_min, IrrlichtDevice *device)
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{
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// Time of frame without fps limit
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u32 busytime_u32;
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// not using getRealTime is necessary for wine
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u32 time = m_rendering_engine->get_timer_time();
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if(time > m_cloud.lasttime)
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busytime_u32 = time - m_cloud.lasttime;
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else
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busytime_u32 = 0;
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// FPS limit
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if (busytime_u32 < frametime_min) {
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u32 sleeptime = frametime_min - busytime_u32;
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device->sleep(sleeptime);
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}
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}
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/******************************************************************************/
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void GUIEngine::setFormspecPrepend(const std::string &fs)
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{
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if (m_menu) {
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m_menu->setFormspecPrepend(fs);
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}
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}
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/******************************************************************************/
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void GUIEngine::drawBackground(video::IVideoDriver *driver)
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{
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v2u32 screensize = driver->getScreenSize();
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video::ITexture* texture = m_textures[TEX_LAYER_BACKGROUND].texture;
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/* If no texture, draw background of solid color */
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if(!texture){
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video::SColor color(255,80,58,37);
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core::rect<s32> rect(0, 0, screensize.X, screensize.Y);
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driver->draw2DRectangle(color, rect, NULL);
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return;
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}
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v2u32 sourcesize = texture->getOriginalSize();
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if (m_textures[TEX_LAYER_BACKGROUND].tile)
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{
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v2u32 tilesize(
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MYMAX(sourcesize.X,m_textures[TEX_LAYER_BACKGROUND].minsize),
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MYMAX(sourcesize.Y,m_textures[TEX_LAYER_BACKGROUND].minsize));
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for (unsigned int x = 0; x < screensize.X; x += tilesize.X )
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{
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for (unsigned int y = 0; y < screensize.Y; y += tilesize.Y )
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{
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draw2DImageFilterScaled(driver, texture,
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core::rect<s32>(x, y, x+tilesize.X, y+tilesize.Y),
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core::rect<s32>(0, 0, sourcesize.X, sourcesize.Y),
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NULL, NULL, true);
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}
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}
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return;
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}
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// Chop background image to the smaller screen dimension
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v2u32 bg_size = screensize;
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v2f32 scale(
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(f32) bg_size.X / sourcesize.X,
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(f32) bg_size.Y / sourcesize.Y);
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if (scale.X < scale.Y)
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bg_size.X = (int) (scale.Y * sourcesize.X);
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else
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bg_size.Y = (int) (scale.X * sourcesize.Y);
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v2s32 offset = v2s32(
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(s32) screensize.X - (s32) bg_size.X,
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(s32) screensize.Y - (s32) bg_size.Y
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) / 2;
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/* Draw background texture */
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draw2DImageFilterScaled(driver, texture,
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core::rect<s32>(offset.X, offset.Y, bg_size.X + offset.X, bg_size.Y + offset.Y),
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core::rect<s32>(0, 0, sourcesize.X, sourcesize.Y),
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NULL, NULL, true);
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}
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/******************************************************************************/
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void GUIEngine::drawOverlay(video::IVideoDriver *driver)
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{
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v2u32 screensize = driver->getScreenSize();
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video::ITexture* texture = m_textures[TEX_LAYER_OVERLAY].texture;
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/* If no texture, draw nothing */
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if(!texture)
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return;
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/* Draw background texture */
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v2u32 sourcesize = texture->getOriginalSize();
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draw2DImageFilterScaled(driver, texture,
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core::rect<s32>(0, 0, screensize.X, screensize.Y),
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core::rect<s32>(0, 0, sourcesize.X, sourcesize.Y),
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NULL, NULL, true);
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}
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/******************************************************************************/
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void GUIEngine::drawHeader(video::IVideoDriver *driver)
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{
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core::dimension2d<u32> screensize = driver->getScreenSize();
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video::ITexture* texture = m_textures[TEX_LAYER_HEADER].texture;
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/* If no texture, draw nothing */
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if(!texture)
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return;
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f32 mult = (((f32)screensize.Width / 2.0)) /
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((f32)texture->getOriginalSize().Width);
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v2s32 splashsize(((f32)texture->getOriginalSize().Width) * mult,
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((f32)texture->getOriginalSize().Height) * mult);
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// Don't draw the header if there isn't enough room
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s32 free_space = (((s32)screensize.Height)-320)/2;
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if (free_space > splashsize.Y) {
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core::rect<s32> splashrect(0, 0, splashsize.X, splashsize.Y);
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splashrect += v2s32((screensize.Width/2)-(splashsize.X/2),
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((free_space/2)-splashsize.Y/2)+10);
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draw2DImageFilterScaled(driver, texture, splashrect,
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core::rect<s32>(core::position2d<s32>(0,0),
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core::dimension2di(texture->getOriginalSize())),
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NULL, NULL, true);
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}
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}
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/******************************************************************************/
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void GUIEngine::drawFooter(video::IVideoDriver *driver)
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{
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core::dimension2d<u32> screensize = driver->getScreenSize();
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video::ITexture* texture = m_textures[TEX_LAYER_FOOTER].texture;
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/* If no texture, draw nothing */
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if(!texture)
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return;
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f32 mult = (((f32)screensize.Width)) /
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((f32)texture->getOriginalSize().Width);
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v2s32 footersize(((f32)texture->getOriginalSize().Width) * mult,
|
|
((f32)texture->getOriginalSize().Height) * mult);
|
|
|
|
// Don't draw the footer if there isn't enough room
|
|
s32 free_space = (((s32)screensize.Height)-320)/2;
|
|
|
|
if (free_space > footersize.Y) {
|
|
core::rect<s32> rect(0,0,footersize.X,footersize.Y);
|
|
rect += v2s32(screensize.Width/2,screensize.Height-footersize.Y);
|
|
rect -= v2s32(footersize.X/2, 0);
|
|
|
|
draw2DImageFilterScaled(driver, texture, rect,
|
|
core::rect<s32>(core::position2d<s32>(0,0),
|
|
core::dimension2di(texture->getOriginalSize())),
|
|
NULL, NULL, true);
|
|
}
|
|
}
|
|
|
|
/******************************************************************************/
|
|
bool GUIEngine::setTexture(texture_layer layer, const std::string &texturepath,
|
|
bool tile_image, unsigned int minsize)
|
|
{
|
|
video::IVideoDriver *driver = m_rendering_engine->get_video_driver();
|
|
|
|
if (m_textures[layer].texture) {
|
|
driver->removeTexture(m_textures[layer].texture);
|
|
m_textures[layer].texture = NULL;
|
|
}
|
|
|
|
if (texturepath.empty() || !fs::PathExists(texturepath)) {
|
|
return false;
|
|
}
|
|
|
|
m_textures[layer].texture = driver->getTexture(texturepath.c_str());
|
|
m_textures[layer].tile = tile_image;
|
|
m_textures[layer].minsize = minsize;
|
|
|
|
if (!m_textures[layer].texture) {
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
/******************************************************************************/
|
|
bool GUIEngine::downloadFile(const std::string &url, const std::string &target)
|
|
{
|
|
#if USE_CURL
|
|
std::ofstream target_file(target.c_str(), std::ios::out | std::ios::binary);
|
|
if (!target_file.good()) {
|
|
return false;
|
|
}
|
|
|
|
HTTPFetchRequest fetch_request;
|
|
HTTPFetchResult fetch_result;
|
|
fetch_request.url = url;
|
|
fetch_request.caller = HTTPFETCH_SYNC;
|
|
fetch_request.timeout = g_settings->getS32("curl_file_download_timeout");
|
|
httpfetch_sync(fetch_request, fetch_result);
|
|
|
|
if (!fetch_result.succeeded) {
|
|
target_file.close();
|
|
fs::DeleteSingleFileOrEmptyDirectory(target);
|
|
return false;
|
|
}
|
|
target_file << fetch_result.data;
|
|
|
|
return true;
|
|
#else
|
|
return false;
|
|
#endif
|
|
}
|
|
|
|
/******************************************************************************/
|
|
void GUIEngine::setTopleftText(const std::string &text)
|
|
{
|
|
m_toplefttext = translate_string(utf8_to_wide(text));
|
|
|
|
updateTopLeftTextSize();
|
|
}
|
|
|
|
/******************************************************************************/
|
|
void GUIEngine::updateTopLeftTextSize()
|
|
{
|
|
core::rect<s32> rect(0, 0, g_fontengine->getTextWidth(m_toplefttext.c_str()),
|
|
g_fontengine->getTextHeight());
|
|
rect += v2s32(4, 0);
|
|
|
|
m_irr_toplefttext->remove();
|
|
m_irr_toplefttext = gui::StaticText::add(m_rendering_engine->get_gui_env(),
|
|
m_toplefttext, rect, false, true, 0, -1);
|
|
}
|