minetest/src/script/cpp_api
Loïc Blot ab128e03ff C++11 patchset 6: forbid object copy using assigment/copy function deleters (#5945)
C++11 implement function deleting, it's generally used to prevent some object copy
In script API use this function removal on ScriptApiBase instead of ScriptApiClient/Server/MainMenu, this affect all ScriptApis
Move DISABLE_CLASS_COPY with constructor, the deleted function permit to replace function in its original place
2017-06-10 13:49:15 +02:00
..
CMakeLists.txt [CSM] Client side modding 2017-03-13 23:56:05 +01:00
s_async.cpp Use a settings object for the main settings 2017-05-06 15:33:19 -04:00
s_async.h Use C++11 mutexes only (remove compat code) (#5922) 2017-06-06 16:29:28 +02:00
s_base.cpp Fix a warning pointed by GCC 7.1 2017-05-18 20:55:27 +02:00
s_base.h C++11 patchset 6: forbid object copy using assigment/copy function deleters (#5945) 2017-06-10 13:49:15 +02:00
s_client.cpp CSM: Fix documentation error for register_on_*_chat_messages (#5917) 2017-06-09 15:48:04 +02:00
s_client.h [CSM] add on_item_use (#5544) 2017-05-06 21:12:44 +02:00
s_entity.cpp [CSM] Add event on_place_node API lua (#5548) 2017-04-29 12:08:16 +02:00
s_entity.h Make entity on_punch have same signature and behaviour as player on_punch 2017-01-28 15:57:54 +01:00
s_env.cpp Added lua tracebacks to some errors where you have been blind to what… (#5043) 2017-01-15 13:36:53 +01:00
s_env.h s_env.{cpp, h} cleanups 2016-03-07 19:54:26 +01:00
s_internal.h Fix C++11 compilability 2016-01-23 05:45:29 +01:00
s_inventory.cpp Push error handler afresh each time lua_pcall is used 2015-08-27 01:56:06 +02:00
s_inventory.h Fix class/struct forward declaration inconsistencies (good on ya, MSVC) 2013-06-06 22:57:38 +02:00
s_item.cpp [CSM] Add event on_place_node API lua (#5548) 2017-04-29 12:08:16 +02:00
s_item.h Add on_secondary_use when right clicking an item in the air 2015-12-02 02:18:44 +00:00
s_mainmenu.cpp Pass clang-format on various cpp/header files (#5559) 2017-04-23 09:52:40 +02:00
s_mainmenu.h Optional reconnect functionality 2015-07-23 07:38:13 +02:00
s_node.cpp Order es_DrawType exactly like enum NodeDrawType in nodedef.h (#5946) 2017-06-10 13:24:05 +02:00
s_node.h Add on_flood() callback. 2017-04-22 01:23:51 +01:00
s_nodemeta.cpp Push error handler afresh each time lua_pcall is used 2015-08-27 01:56:06 +02:00
s_nodemeta.h Fix class/struct forward declaration inconsistencies (good on ya, MSVC) 2013-06-06 22:57:38 +02:00
s_player.cpp Server: Add reason for leave to on_leaveplayer callbacks 2016-06-11 04:17:04 +01:00
s_player.h Pass clang-format on 14 trivial header files fixes 2017-04-07 23:22:00 +02:00
s_security.cpp Plug two minor Leaks (#5603) 2017-04-17 09:04:58 +02:00
s_security.h [CSM] Improve security for client-sided mods (#5100) 2017-03-13 23:56:05 +01:00
s_server.cpp Push error handler afresh each time lua_pcall is used 2015-08-27 01:56:06 +02:00
s_server.h Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu 2013-08-14 21:03:33 +02:00