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meshgen
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8x block meshes (#13133)
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2023-01-31 17:30:59 +01:00 |
render
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Expose all OpenGL filtering modes, use OpenGL names for them
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2023-07-20 22:15:47 +02:00 |
shadows
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Do not render objects that are invisble into the shadow map
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2023-08-26 20:12:17 +02:00 |
activeobjectmgr.cpp
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Replace a non-aligned cuboid with a cylinder in client::ActiveObjectMgr::getActiveSelectableObjects
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2023-06-29 18:58:10 +02:00 |
activeobjectmgr.h
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Update client::ActiveObjectMgr::getActiveSelectableObjects API
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2023-06-29 18:58:10 +02:00 |
camera.cpp
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Reverse eye-offset Z-coordinate in 3rd person front view (#13369)
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2023-07-08 12:00:15 +07:00 |
camera.h
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Replace Optional with std::optional
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2023-06-15 10:38:44 +02:00 |
client.cpp
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Improve readability and infos in verbose log (#13828)
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2023-09-22 18:41:10 +02:00 |
client.h
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Sound refactor and improvements (#12764)
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2023-06-16 20:15:21 +02:00 |
clientenvironment.cpp
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New physics overrides (#11465)
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2023-09-15 20:10:08 +02:00 |
clientenvironment.h
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Add dynamic exposure correction (#12959)
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2023-01-06 22:33:25 +01:00 |
clientevent.h
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No damage effects on hp_max change (#11846)
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2022-06-11 20:00:40 +02:00 |
clientlauncher.cpp
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Improve UX when no game exists and drop default_game (#13550)
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2023-09-17 18:45:28 +01:00 |
clientlauncher.h
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Drop --videomodes, fullscreen_bpp and high_precision_fpu settings
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2021-06-16 17:41:34 +02:00 |
clientmap.cpp
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Skip face culling in shadows for double-sided materials (e.g. plantlike) (#13500)
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2023-09-17 21:42:14 +02:00 |
clientmap.h
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Allow nodes to have their post_effect_color affected by lighting (#13637)
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2023-08-24 20:16:36 +02:00 |
clientmedia.cpp
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Dynamic_Add_Media v2 (#11550)
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2021-09-09 16:51:35 +02:00 |
clientmedia.h
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Print announce error response (#11878)
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2022-01-01 22:44:56 +01:00 |
clientobject.cpp
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Move client-specific files to 'src/client' (#7902)
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2018-11-28 20:01:49 +01:00 |
clientobject.h
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Sound refactor and improvements (#12764)
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2023-06-16 20:15:21 +02:00 |
clientsimpleobject.h
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Move clientsimpleobject.h to client folder (#9630)
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2020-04-10 20:10:51 +02:00 |
clouds.cpp
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Fixes and improvements
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2023-07-20 22:15:47 +02:00 |
clouds.h
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Allow resetting celestial vault elements by leaving its arguments empty (#11922)
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2022-01-22 12:42:49 +01:00 |
CMakeLists.txt
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Sound refactor and improvements (#12764)
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2023-06-16 20:15:21 +02:00 |
content_cao.cpp
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Improve readability and infos in verbose log (#13828)
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2023-09-22 18:41:10 +02:00 |
content_cao.h
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Fix -Winconsistent-missing-override warnings
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2023-09-09 18:48:56 +02:00 |
content_cso.cpp
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Fixes and improvements
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2023-07-20 22:15:47 +02:00 |
content_cso.h
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Move client-specific files to 'src/client' (#7902)
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2018-11-28 20:01:49 +01:00 |
content_mapblock.cpp
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Drop unused tile rotations
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2023-06-22 17:50:20 +02:00 |
content_mapblock.h
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Remove fast faces (#13216)
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2023-04-08 20:17:15 +02:00 |
event_manager.h
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Darwin platform build fix (#10376)
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2020-09-09 19:12:03 +02:00 |
filecache.cpp
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Server pushing media at runtime (#9961)
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2020-06-13 19:03:26 +02:00 |
filecache.h
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Server pushing media at runtime (#9961)
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2020-06-13 19:03:26 +02:00 |
fontengine.cpp
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Enforce limits of settings that could cause buggy behaviour (#12450)
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2022-07-09 22:32:08 +02:00 |
fontengine.h
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Fully remove bitmap font support (#11863)
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2022-01-08 14:53:25 +01:00 |
game.cpp
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Fix missing initialization for m_game_focused
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2023-09-24 16:46:18 +02:00 |
game.h
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Rework drawtime and related timekeeping code to use microseconds
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2022-01-27 22:30:02 +01:00 |
gameui.cpp
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Fix -Wunused-but-set-variable warnings
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2023-09-09 18:48:56 +02:00 |
gameui.h
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Revert "Get rid of global guienv variable"
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2023-08-24 22:14:44 +02:00 |
guiscalingfilter.cpp
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Formspec: prevent infinite loop caused by negative background9[] size (#13624)
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2023-07-07 21:42:10 +02:00 |
guiscalingfilter.h
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FormSpec: 9-slice images, animated_images, and fgimg_middle (#12453)
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2022-07-03 08:52:26 -04:00 |
hud.cpp
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Make the crosshair DPI-aware (#13772)
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2023-09-11 18:59:32 +02:00 |
hud.h
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TouchScreenGUI: Fix only 9 hotbar slots being usable (#13698)
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2023-08-24 17:45:51 +02:00 |
imagefilters.cpp
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Code optimizations / refactor (#12704)
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2022-09-06 11:21:09 +01:00 |
imagefilters.h
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Enable cleanTransparent filter for mipmapping and improve its' algorithm (#11145)
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2021-04-20 19:50:19 +02:00 |
inputhandler.cpp
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Fix some memory leaks and code style issues
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2023-07-14 21:00:29 +07:00 |
inputhandler.h
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TouchScreenGUI: Read coordinates directly for virtual joystick (#13567)
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2023-06-16 22:40:16 +07:00 |
joystick_controller.cpp
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Fix typos and en_US/en_GB inconsistency in various files (#12902)
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2022-11-09 11:57:19 -05:00 |
joystick_controller.h
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Simulate all keys being released when when game loses focus (#13336)
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2023-04-13 18:06:21 +02:00 |
keycode.cpp
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Code optimizations / refactor (#12704)
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2022-09-06 11:21:09 +01:00 |
keycode.h
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Don't trigger a key event if a key with the same associated char was pressed (#13773)
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2023-09-22 21:25:13 +02:00 |
keys.h
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Add a key to toggle map block bounds (#11172)
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2021-04-20 19:23:31 +02:00 |
localplayer.cpp
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New physics overrides (#11465)
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2023-09-15 20:10:08 +02:00 |
localplayer.h
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Fix local animations not resetting
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2023-07-02 12:47:18 +02:00 |
mapblock_mesh.cpp
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Fix -Wmissing-braces warnings in mapblock_mesh.cpp
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2023-09-09 18:48:56 +02:00 |
mapblock_mesh.h
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Remove fast faces (#13216)
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2023-04-08 20:17:15 +02:00 |
mesh_generator_thread.cpp
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Remove trailing whitespace (#13505)
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2023-05-18 20:34:18 +02:00 |
mesh_generator_thread.h
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Scale culler steps proportionally to the mesh sizes (#13250)
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2023-03-11 14:10:26 +01:00 |
mesh.cpp
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Fix crash when processing empty mesh buffers
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2023-09-24 16:46:18 +02:00 |
mesh.h
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Clean up texture filtering settings (#13683)
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2023-08-24 10:50:47 +02:00 |
minimap.cpp
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Fix double-free of minimap textures
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2023-09-13 15:27:07 +02:00 |
minimap.h
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Code optimizations / refactor (#12704)
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2022-09-06 11:21:09 +01:00 |
particles.cpp
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Fixes and improvements
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2023-07-20 22:15:47 +02:00 |
particles.h
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Fix some warnings (#12615)
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2022-07-30 12:51:23 +01:00 |
renderingengine.cpp
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Improve readability and infos in verbose log (#13828)
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2023-09-22 18:41:10 +02:00 |
renderingengine.h
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Revert "Get rid of global guienv variable"
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2023-08-24 22:14:44 +02:00 |
shader.cpp
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Remove unused "mNormal" uniform to fix crash on GLES2 with shaders
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2023-09-24 16:46:05 +02:00 |
shader.h
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Use nicer syntax for nested namespace definitions
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2023-06-15 10:38:44 +02:00 |
sky.cpp
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Fixes and improvements
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2023-07-20 22:15:47 +02:00 |
sky.h
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Allow the server to control fog_distance and fog_start via the sky-api (#13448)
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2023-06-30 19:11:17 -07:00 |
sound_openal_internal.cpp
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OpenALSoundManager: Fix a buffer overflow
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2023-06-20 20:54:39 +02:00 |
sound_openal_internal.h
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Sound refactor and improvements (#12764)
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2023-06-16 20:15:21 +02:00 |
sound_openal.cpp
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Sound refactor and improvements (#12764)
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2023-06-16 20:15:21 +02:00 |
sound_openal.h
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Sound refactor and improvements (#12764)
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2023-06-16 20:15:21 +02:00 |
sound.cpp
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Sound refactor and improvements (#12764)
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2023-06-16 20:15:21 +02:00 |
sound.h
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Sound refactor and improvements (#12764)
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2023-06-16 20:15:21 +02:00 |
tile.cpp
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Clean up texture filtering settings (#13683)
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2023-08-24 10:50:47 +02:00 |
tile.h
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Rename SMaterial::TextureLayer -> SMaterial::TextureLayers
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2023-07-20 22:15:47 +02:00 |
wieldmesh.cpp
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Allow place_param2 = 0 node placement predictions (#13787)
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2023-09-13 13:57:57 +02:00 |
wieldmesh.h
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Refactor the way you set material properties
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2023-07-20 22:15:47 +02:00 |