mod-sneeker/spawn.lua

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-- Original code by Rui: WTFPL
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local time_min = 60
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local time_hr = time_min * 60
local time_day = time_hr * 24
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local spawn_cap = tonumber(core.settings:get('sneeker.spawn_cap')) or 10 -- Maximum number of spawns active at one time
local spawn_chance = tonumber(core.settings:get('sneeker.spawn_chance')) or 1000 -- 1/1000 chance of spawn
local spawn_interval = tonumber(core.settings:get('sneeker.spawn_interval')) or time_min * 4 -- Default interval is 4 minutes
local spawn_maxlight = tonumber(core.settings:get('sneeker.spawn_maxlight')) or 5 -- Maximum light of node for spawn
-- Display spawn chance as percentage in log
local spawn_chance_percent = math.floor(1 / spawn_chance * 100)
if spawn_chance_percent < 1 then
spawn_chance_percent = 'Less than 1%'
else
spawn_chance_percent = tostring(spawn_chance_percent) .. '%'
end
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sneeker.log('Spawn cap: ' .. tostring(spawn_cap))
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sneeker.log('Spawn chance: ' .. spawn_chance_percent)
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sneeker.log('Spawn interval: ' .. tostring(spawn_interval) .. ' (' .. tostring(spawn_interval/60) .. ' minute(s))')
sneeker.log('Maximum light value for spawn: ' .. tostring(spawn_maxlight))
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if core.global_exists('mobs') then
mobs:spawn({
name = sneeker.mob_name,
nodes = {'default:dirt_with_grass', 'default:stone'},
neighbors = {'air'},
min_light = -1,
max_light = spawn_maxlight,
interval = spawn_interval,
chance = spawn_chance,
})
mobs:register_egg(sneeker.mob_name, 'Sneeker Spawn Egg', 'sneeker_spawnegg.png', 0, false)
else
core.register_abm({
nodenames = {'default:dirt_with_grass', 'default:stone'},
neighbors = {'air'},
interval = spawn_interval,
chance = spawn_chance,
action = function(pos, node, _, active_object_count_wider)
if active_object_count_wider > 5 then
return
end
-- Check light value of node
pos.y = pos.y+1
local node_light = core.get_node_light(pos)
-- Debugging spawning
sneeker.log_debug('Node light level at ' .. sneeker.get_pos_string(pos) .. ': ' .. tostring(node_light))
if not node_light or node_light > spawn_maxlight or node_light < -1 then
sneeker.log_debug('Node not dark enough for spawn')
return
end
-- Spawn range
if pos.y > 31000 then
return
end
-- Node must be touching air
if core.get_node(pos).name ~= 'air' then
return
end
pos.y = pos.y+1
if core.get_node(pos).name ~= 'air' then
return
end
-- Get total count of sneekers in world
local count = 0
for I in pairs(core.luaentities) do
if core.luaentities[I].name == sneeker.mob_name then
count = count + 1
end
end
sneeker.log_debug('Current active spawns: ' .. tostring(count) .. '/' .. tostring(spawn_cap))
if count >= spawn_cap then
sneeker.log_debug('Max spawns reached')
return
end
sneeker.spawn(pos)
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end
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})
if core.get_modpath('spawneggs') and core.get_modpath('tnt') then
core.register_craftitem(sneeker.spawnegg_name, {
description = 'Sneeker Spawn Egg',
inventory_image = 'sneeker_spawnegg.png',
on_place = function(itemstack, placer, pointed_thing)
if pointed_thing.type == 'node' then
local pos = pointed_thing.above
pos.y = pos.y+1
core.add_entity(pos, sneeker.mob_name)
if not core.settings:get_bool('creative_mode') then
itemstack:take_item()
end
return itemstack
end
end
})
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core.register_craft({
output = sneeker.spawnegg_name,
type = 'shapeless',
recipe = {
'spawneggs:egg', 'tnt:tnt',
},
})
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core.register_alias('spawneggs:sneeker', sneeker.spawnegg_name)
end
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end