forked from Mirrorlandia_minetest/mod-sneeker
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3
.gitignore
vendored
Normal file
3
.gitignore
vendored
Normal file
@ -0,0 +1,3 @@
|
||||
## Eclipse project files & directories
|
||||
.project
|
||||
.settings
|
13
LICENSE-wtfpl.txt
Normal file
13
LICENSE-wtfpl.txt
Normal file
@ -0,0 +1,13 @@
|
||||
DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
|
||||
Version 2, December 2004
|
||||
|
||||
Copyright (C) 2004 Sam Hocevar <sam@hocevar.net>
|
||||
|
||||
Everyone is permitted to copy and distribute verbatim or modified
|
||||
copies of this license document, and changing it is allowed as long
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as the name is changed.
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||||
DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
|
||||
TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
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|
||||
0. You just DO WHAT THE FUCK YOU WANT TO.
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LICENSE.txt
134
LICENSE.txt
@ -1,21 +1,121 @@
|
||||
The MIT License (MIT)
|
||||
Creative Commons Legal Code
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||||
|
||||
Copyright © 2021 Jordan Irwin (AntumDeluge)
|
||||
CC0 1.0 Universal
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||||
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||||
Permission is hereby granted, free of charge, to any person obtaining a copy of
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||||
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43
README.md
43
README.md
@ -1,40 +1,17 @@
|
||||
## Sneeker mod for Minetest
|
||||
# Sneeker mobile mod for Minetest
|
||||
|
||||
### Description:
|
||||
Adds some explosive nuisance.
|
||||
|
||||
An explosive nuisance for [Minetest](http://minetest.net/).
|
||||
## Forum Topic
|
||||
|
||||
![screenshot](screenshot.png)
|
||||
- Original thread: https://forum.minetest.net/viewtopic.php?t=11891
|
||||
|
||||
### Licensing:
|
||||
## License
|
||||
|
||||
- Code: [MIT](LICENSE.txt)
|
||||
- Original by Rui: WTFPL
|
||||
- tnt_function code: [MIT](tnt_function.lua)
|
||||
|
||||
### Usage:
|
||||
|
||||
Settings documented in [reference][].
|
||||
|
||||
### Requirements:
|
||||
|
||||
- Depends: cmer, default, tnt
|
||||
- Optional depends: nether, sounds, simple_protection
|
||||
|
||||
### Links:
|
||||
|
||||
- [![ContentDB](https://img.shields.io/static/v1?label=ContentDB&message=sneeker&color=%23375a7f&logo=minetest)](https://content.minetest.net/packages/AntumDeluge/sneeker/)
|
||||
- [Forum thread](https://forum.minetest.net/viewtopic.php?t=26685)
|
||||
- [Git repo](https://github.com/AntumMT/mod-sneeker)
|
||||
- [Reference][reference]
|
||||
- [Changelog](changelog.txt)
|
||||
- [TODO](TODO.txt)
|
||||
|
||||
Rui's original mod:
|
||||
|
||||
- Forum thread (deleted: `t=11891`)
|
||||
- [Final version](https://github.com/AntumMT/mod-sneeker/releases/tag/Rui)
|
||||
- [Updated for Minetest 5.x](https://github.com/AntumMT/mod-sneeker/releases/tag/5.x)
|
||||
- **Code:**
|
||||
- Original by Rui: [WTFPL][lic.wtfpl]
|
||||
- AntumDeluge: [CC0][lic.cc0]
|
||||
|
||||
|
||||
[reference]: https://antummt.github.io/mod-sneeker/docs/reference/
|
||||
[lic.cc0]: LICENSE.txt
|
||||
[lic.wtfpl]: LICENSE-wtfpl.txt
|
||||
|
15
TODO.txt
15
TODO.txt
@ -1,15 +0,0 @@
|
||||
|
||||
TODO:
|
||||
- add version using mobs_redo API
|
||||
- add version using cmer API
|
||||
- add griefing option
|
||||
- add wear to armor when exploding
|
||||
- disable attacking if damage disabled
|
||||
- make powered versions run faster when chasing
|
||||
- fix knockback when chasing
|
||||
- fix hit sound when chasing
|
||||
- make sneeker stop when within 2 of player
|
||||
- use asm_spawneggs for egg
|
||||
- add localization support
|
||||
- add Spanish translation
|
||||
- fix removing single node if protected
|
@ -1,27 +0,0 @@
|
||||
|
||||
next
|
||||
----
|
||||
- uses "sounds" mod
|
||||
|
||||
|
||||
v1.1
|
||||
----
|
||||
- added sound when hit
|
||||
- fixed entity vertical positioning
|
||||
- fixed tnt:boom node left after explosion
|
||||
- added setting to customize spawn nodes
|
||||
- added simple_protection support
|
||||
|
||||
|
||||
v1.0
|
||||
----
|
||||
- forked & renamed from Rui's original "creeper" mod
|
||||
- updated for Minetest 5.x API
|
||||
- changed to MIT license
|
||||
- changed spawn nodes:
|
||||
- default:dirt_with_dry_grass
|
||||
- default:dry_dirt
|
||||
- default:dry_dirt_with_dry_grass
|
||||
- default:desert_sand
|
||||
- spawns on "nether:rack" if nether mod available
|
||||
- spawning attributes can now be set in configuration file
|
4
depends.txt
Normal file
4
depends.txt
Normal file
@ -0,0 +1,4 @@
|
||||
default
|
||||
mobs?
|
||||
spawneggs?
|
||||
tnt?
|
1
description.txt
Normal file
1
description.txt
Normal file
@ -0,0 +1 @@
|
||||
Adds some explosive nuisance.
|
@ -1,58 +0,0 @@
|
||||
title = "Sneeker mod for Minetest"
|
||||
project = "sneeker"
|
||||
format = "markdown"
|
||||
not_luadoc = true
|
||||
boilerplate = false
|
||||
|
||||
file = {"settings.lua",}
|
||||
|
||||
local function italic(value)
|
||||
return "<i>" .. value .. "</i>"
|
||||
end
|
||||
|
||||
new_type("setting", "Settings")
|
||||
new_type("chatcmd", "Chat Commands", false, "chatparam")
|
||||
custom_tags = {
|
||||
{"type2",
|
||||
title = "Type",
|
||||
format = italic,
|
||||
},
|
||||
{"dfield",
|
||||
title = "Definition Fields",
|
||||
},
|
||||
{"chatparam",
|
||||
title = "Parameters",
|
||||
},
|
||||
{"option",
|
||||
title = "Options",
|
||||
},
|
||||
{"settype",
|
||||
title = "Type",
|
||||
format = italic,
|
||||
},
|
||||
{"default",
|
||||
title = "Default",
|
||||
format = italic,
|
||||
},
|
||||
{"note",
|
||||
title = "Notes",
|
||||
format = italic,
|
||||
},
|
||||
}
|
||||
|
||||
local function chatcmd_handler(item)
|
||||
local output = item.name
|
||||
for i, p in ipairs(item.tags.chatparam) do
|
||||
output = output .. " " .. p
|
||||
end
|
||||
|
||||
return output
|
||||
end
|
||||
|
||||
function custom_display_name_handler(item, default_handler)
|
||||
if item.type == "chatcmd" then
|
||||
return chatcmd_handler(item)
|
||||
end
|
||||
|
||||
return default_handler(item)
|
||||
end
|
@ -1,13 +0,0 @@
|
||||
#!/bin/bash
|
||||
|
||||
docs="$(dirname $(readlink -f $0))"
|
||||
root="$(dirname ${docs})"
|
||||
config="${docs}/config.ld"
|
||||
|
||||
cd "${root}"
|
||||
|
||||
# Clean old files
|
||||
rm -rf "${docs}/reference"
|
||||
|
||||
# Create new files
|
||||
ldoc -c "${config}" -d "${docs}/reference" "${root}"
|
@ -1,519 +0,0 @@
|
||||
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN"
|
||||
"http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
|
||||
<html>
|
||||
<meta http-equiv="Content-Type" content="text/html; charset=UTF-8"/>
|
||||
<head>
|
||||
<title>Sneeker mod for Minetest</title>
|
||||
<link rel="stylesheet" href="ldoc.css" type="text/css" />
|
||||
</head>
|
||||
<body>
|
||||
|
||||
<div id="container">
|
||||
|
||||
<div id="product">
|
||||
<div id="product_logo"></div>
|
||||
<div id="product_name"><big><b></b></big></div>
|
||||
<div id="product_description"></div>
|
||||
</div> <!-- id="product" -->
|
||||
|
||||
|
||||
<div id="main">
|
||||
|
||||
|
||||
<!-- Menu -->
|
||||
|
||||
<div id="navigation">
|
||||
<br/>
|
||||
<h1>sneeker</h1>
|
||||
|
||||
|
||||
|
||||
<h2>Contents</h2>
|
||||
<ul>
|
||||
<li><a href="#Settings">Settings</a></li>
|
||||
</ul>
|
||||
|
||||
|
||||
<h2>Modules</h2>
|
||||
<ul class="nowrap">
|
||||
<li><strong>settings.lua</strong></li>
|
||||
</ul>
|
||||
|
||||
</div>
|
||||
|
||||
<div id="content">
|
||||
|
||||
<h1>Module <code>settings.lua</code></h1>
|
||||
<p>Settings for sneeker mod.</p>
|
||||
<p>
|
||||
|
||||
</p>
|
||||
|
||||
|
||||
<h2><a href="#Settings">Settings</a></h2>
|
||||
<table class="function_list">
|
||||
<tr>
|
||||
<td class="name" nowrap><a href="#sneeker.lifespan">sneeker.lifespan</a></td>
|
||||
<td class="summary">How long (in seconds) sneeker remains in world after spawn.</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap><a href="#sneeker.boom_gain">sneeker.boom_gain</a></td>
|
||||
<td class="summary">Loudness of explosion.</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap><a href="#sneeker.spawn_require_player_nearby">sneeker.spawn_require_player_nearby</a></td>
|
||||
<td class="summary">Determines whether or not a player must be close for spawn to occur.</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap><a href="#sneeker.spawn_player_radius">sneeker.spawn_player_radius</a></td>
|
||||
<td class="summary">Distance in nodes a player must be for spawn to occur.</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap><a href="#sneeker.despawn_player_far">sneeker.despawn_player_far</a></td>
|
||||
<td class="summary">If enabled, mobs not near any players will despawn.</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap><a href="#sneeker.despawn_player_radius">sneeker.despawn_player_radius</a></td>
|
||||
<td class="summary">Distance determining if a player is near enough to prevent despawn.</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap><a href="#sneeker.spawn_chance">sneeker.spawn_chance</a></td>
|
||||
<td class="summary">Sets possibility for spawn.</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap><a href="#sneeker.spawn_interval">sneeker.spawn_interval</a></td>
|
||||
<td class="summary">Sets frequency of spawn chance.</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap><a href="#sneeker.spawn_minlight">sneeker.spawn_minlight</a></td>
|
||||
<td class="summary">Sets the minimum light that a node must have for spawn to occur.</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap><a href="#sneeker.spawn_maxlight">sneeker.spawn_maxlight</a></td>
|
||||
<td class="summary">Sets the maximum light that a node can have for spawn to occur.</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap><a href="#sneeker.spawn_minheight">sneeker.spawn_minheight</a></td>
|
||||
<td class="summary">Sets the lowest position at which sneeker can spawn.</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap><a href="#sneeker.spawn_maxheight">sneeker.spawn_maxheight</a></td>
|
||||
<td class="summary">Sets the highest position at which sneeker can spawn.</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap><a href="#sneeker.spawn_mapblock_limit">sneeker.spawn_mapblock_limit</a></td>
|
||||
<td class="summary">Limits the number of entities that can spawn per mapblock (16x16x16).</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap><a href="#sneeker.spawn_nodes">sneeker.spawn_nodes</a></td>
|
||||
<td class="summary">Comma-separated list of nodes on which sneeker can spawn.</td>
|
||||
</tr>
|
||||
</table>
|
||||
|
||||
<br/>
|
||||
<br/>
|
||||
|
||||
|
||||
<h2 class="section-header "><a name="Settings"></a>Settings</h2>
|
||||
|
||||
<dl class="function">
|
||||
<dt>
|
||||
<a name = "sneeker.lifespan"></a>
|
||||
<strong>sneeker.lifespan</strong>
|
||||
</dt>
|
||||
<dd>
|
||||
How long (in seconds) sneeker remains in world after spawn.
|
||||
|
||||
</ul>
|
||||
</ul>
|
||||
</ul>
|
||||
</ul>
|
||||
<h3>Type:</h3>
|
||||
<ul>
|
||||
<i>int</i>
|
||||
</ul>
|
||||
<h3>Default:</h3>
|
||||
<ul>
|
||||
<i>900 (15 minutes)</i>
|
||||
</ul>
|
||||
</ul>
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
<dt>
|
||||
<a name = "sneeker.boom_gain"></a>
|
||||
<strong>sneeker.boom_gain</strong>
|
||||
</dt>
|
||||
<dd>
|
||||
Loudness of explosion.
|
||||
|
||||
</ul>
|
||||
</ul>
|
||||
</ul>
|
||||
</ul>
|
||||
<h3>Type:</h3>
|
||||
<ul>
|
||||
<i>float</i>
|
||||
</ul>
|
||||
<h3>Default:</h3>
|
||||
<ul>
|
||||
<i>1.5</i>
|
||||
</ul>
|
||||
</ul>
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
<dt>
|
||||
<a name = "sneeker.spawn_require_player_nearby"></a>
|
||||
<strong>sneeker.spawn_require_player_nearby</strong>
|
||||
</dt>
|
||||
<dd>
|
||||
Determines whether or not a player must be close for spawn to occur.
|
||||
|
||||
</ul>
|
||||
</ul>
|
||||
</ul>
|
||||
</ul>
|
||||
<h3>Type:</h3>
|
||||
<ul>
|
||||
<i>bool</i>
|
||||
</ul>
|
||||
<h3>Default:</h3>
|
||||
<ul>
|
||||
<i>true</i>
|
||||
</ul>
|
||||
</ul>
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
<dt>
|
||||
<a name = "sneeker.spawn_player_radius"></a>
|
||||
<strong>sneeker.spawn_player_radius</strong>
|
||||
</dt>
|
||||
<dd>
|
||||
Distance in nodes a player must be for spawn to occur. </p>
|
||||
|
||||
<p> Only used if <a href="index.html#sneeker.spawn_require_player_nearby">sneeker.spawn_require_player_nearby</a> enabled.
|
||||
|
||||
</ul>
|
||||
</ul>
|
||||
</ul>
|
||||
</ul>
|
||||
<h3>Type:</h3>
|
||||
<ul>
|
||||
<i>int</i>
|
||||
</ul>
|
||||
<h3>Default:</h3>
|
||||
<ul>
|
||||
<i>100</i>
|
||||
</ul>
|
||||
</ul>
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
<dt>
|
||||
<a name = "sneeker.despawn_player_far"></a>
|
||||
<strong>sneeker.despawn_player_far</strong>
|
||||
</dt>
|
||||
<dd>
|
||||
If enabled, mobs not near any players will despawn.
|
||||
|
||||
</ul>
|
||||
</ul>
|
||||
</ul>
|
||||
</ul>
|
||||
<h3>Type:</h3>
|
||||
<ul>
|
||||
<i>bool</i>
|
||||
</ul>
|
||||
<h3>Default:</h3>
|
||||
<ul>
|
||||
<i>true</i>
|
||||
</ul>
|
||||
</ul>
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
<dt>
|
||||
<a name = "sneeker.despawn_player_radius"></a>
|
||||
<strong>sneeker.despawn_player_radius</strong>
|
||||
</dt>
|
||||
<dd>
|
||||
Distance determining if a player is near enough to prevent despawn. </p>
|
||||
|
||||
<p> Only used if <a href="index.html#sneeker.despawn_player_far">sneeker.despawn_player_far</a> enabled.
|
||||
|
||||
</ul>
|
||||
</ul>
|
||||
</ul>
|
||||
</ul>
|
||||
<h3>Type:</h3>
|
||||
<ul>
|
||||
<i>int</i>
|
||||
</ul>
|
||||
<h3>Default:</h3>
|
||||
<ul>
|
||||
<i>500</i>
|
||||
</ul>
|
||||
</ul>
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
<dt>
|
||||
<a name = "sneeker.spawn_chance"></a>
|
||||
<strong>sneeker.spawn_chance</strong>
|
||||
</dt>
|
||||
<dd>
|
||||
Sets possibility for spawn. </p>
|
||||
|
||||
<p> Inverted value (e.g. 10000 = 1/10000).
|
||||
|
||||
</ul>
|
||||
</ul>
|
||||
</ul>
|
||||
</ul>
|
||||
<h3>Type:</h3>
|
||||
<ul>
|
||||
<i>int</i>
|
||||
</ul>
|
||||
<h3>Default:</h3>
|
||||
<ul>
|
||||
<i>10000</i>
|
||||
</ul>
|
||||
</ul>
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
<dt>
|
||||
<a name = "sneeker.spawn_interval"></a>
|
||||
<strong>sneeker.spawn_interval</strong>
|
||||
</dt>
|
||||
<dd>
|
||||
Sets frequency of spawn chance.
|
||||
|
||||
</ul>
|
||||
</ul>
|
||||
</ul>
|
||||
</ul>
|
||||
<h3>Type:</h3>
|
||||
<ul>
|
||||
<i>int</i>
|
||||
</ul>
|
||||
<h3>Default:</h3>
|
||||
<ul>
|
||||
<i>240 (4 minutes)</i>
|
||||
</ul>
|
||||
</ul>
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
<dt>
|
||||
<a name = "sneeker.spawn_minlight"></a>
|
||||
<strong>sneeker.spawn_minlight</strong>
|
||||
</dt>
|
||||
<dd>
|
||||
Sets the minimum light that a node must have for spawn to occur. </p>
|
||||
|
||||
<p> Value can be set between 0 (no light) & 15 (max light).
|
||||
|
||||
</ul>
|
||||
</ul>
|
||||
</ul>
|
||||
</ul>
|
||||
<h3>Type:</h3>
|
||||
<ul>
|
||||
<i>int</i>
|
||||
</ul>
|
||||
<h3>Default:</h3>
|
||||
<ul>
|
||||
<i>0</i>
|
||||
</ul>
|
||||
</ul>
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
<dt>
|
||||
<a name = "sneeker.spawn_maxlight"></a>
|
||||
<strong>sneeker.spawn_maxlight</strong>
|
||||
</dt>
|
||||
<dd>
|
||||
Sets the maximum light that a node can have for spawn to occur. </p>
|
||||
|
||||
<p> Value can be set between 0 (no light) & 15 (max light).
|
||||
|
||||
</ul>
|
||||
</ul>
|
||||
</ul>
|
||||
</ul>
|
||||
<h3>Type:</h3>
|
||||
<ul>
|
||||
<i>int</i>
|
||||
</ul>
|
||||
<h3>Default:</h3>
|
||||
<ul>
|
||||
<i>4</i>
|
||||
</ul>
|
||||
</ul>
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
<dt>
|
||||
<a name = "sneeker.spawn_minheight"></a>
|
||||
<strong>sneeker.spawn_minheight</strong>
|
||||
</dt>
|
||||
<dd>
|
||||
Sets the lowest position at which sneeker can spawn.
|
||||
|
||||
</ul>
|
||||
</ul>
|
||||
</ul>
|
||||
</ul>
|
||||
<h3>Type:</h3>
|
||||
<ul>
|
||||
<i>int</i>
|
||||
</ul>
|
||||
<h3>Default:</h3>
|
||||
<ul>
|
||||
<i>-31000</i>
|
||||
</ul>
|
||||
</ul>
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
<dt>
|
||||
<a name = "sneeker.spawn_maxheight"></a>
|
||||
<strong>sneeker.spawn_maxheight</strong>
|
||||
</dt>
|
||||
<dd>
|
||||
Sets the highest position at which sneeker can spawn.
|
||||
|
||||
</ul>
|
||||
</ul>
|
||||
</ul>
|
||||
</ul>
|
||||
<h3>Type:</h3>
|
||||
<ul>
|
||||
<i>int</i>
|
||||
</ul>
|
||||
<h3>Default:</h3>
|
||||
<ul>
|
||||
<i>31000</i>
|
||||
</ul>
|
||||
</ul>
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
<dt>
|
||||
<a name = "sneeker.spawn_mapblock_limit"></a>
|
||||
<strong>sneeker.spawn_mapblock_limit</strong>
|
||||
</dt>
|
||||
<dd>
|
||||
Limits the number of entities that can spawn per mapblock (16x16x16).
|
||||
|
||||
</ul>
|
||||
</ul>
|
||||
</ul>
|
||||
</ul>
|
||||
<h3>Type:</h3>
|
||||
<ul>
|
||||
<i>int</i>
|
||||
</ul>
|
||||
<h3>Default:</h3>
|
||||
<ul>
|
||||
<i>1</i>
|
||||
</ul>
|
||||
</ul>
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
<dt>
|
||||
<a name = "sneeker.spawn_nodes"></a>
|
||||
<strong>sneeker.spawn_nodes</strong>
|
||||
</dt>
|
||||
<dd>
|
||||
Comma-separated list of nodes on which sneeker can spawn.
|
||||
|
||||
</ul>
|
||||
</ul>
|
||||
</ul>
|
||||
</ul>
|
||||
<h3>Type:</h3>
|
||||
<ul>
|
||||
<i>string</i>
|
||||
</ul>
|
||||
<h3>Default:</h3>
|
||||
<ul>
|
||||
<i>default:dirt_with_dry_grass,default:dry_dirt,default:dry_dirt_with_dry_grass,default:desert_sand,nether:rack</i>
|
||||
</ul>
|
||||
</ul>
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
|
||||
|
||||
</div> <!-- id="content" -->
|
||||
</div> <!-- id="main" -->
|
||||
<div id="about">
|
||||
<i>generated by <a href="http://github.com/stevedonovan/LDoc">LDoc 1.4.6</a></i>
|
||||
<i style="float:right;">Last updated 2021-07-20 11:23:32 </i>
|
||||
</div> <!-- id="about" -->
|
||||
</div> <!-- id="container" -->
|
||||
</body>
|
||||
</html>
|
@ -1,303 +0,0 @@
|
||||
/* BEGIN RESET
|
||||
|
||||
Copyright (c) 2010, Yahoo! Inc. All rights reserved.
|
||||
Code licensed under the BSD License:
|
||||
http://developer.yahoo.com/yui/license.html
|
||||
version: 2.8.2r1
|
||||
*/
|
||||
html {
|
||||
color: #000;
|
||||
background: #FFF;
|
||||
}
|
||||
body,div,dl,dt,dd,ul,ol,li,h1,h2,h3,h4,h5,h6,pre,code,form,fieldset,legend,input,button,textarea,p,blockquote,th,td {
|
||||
margin: 0;
|
||||
padding: 0;
|
||||
}
|
||||
table {
|
||||
border-collapse: collapse;
|
||||
border-spacing: 0;
|
||||
}
|
||||
fieldset,img {
|
||||
border: 0;
|
||||
}
|
||||
address,caption,cite,code,dfn,em,strong,th,var,optgroup {
|
||||
font-style: inherit;
|
||||
font-weight: inherit;
|
||||
}
|
||||
del,ins {
|
||||
text-decoration: none;
|
||||
}
|
||||
li {
|
||||
margin-left: 20px;
|
||||
}
|
||||
caption,th {
|
||||
text-align: left;
|
||||
}
|
||||
h1,h2,h3,h4,h5,h6 {
|
||||
font-size: 100%;
|
||||
font-weight: bold;
|
||||
}
|
||||
q:before,q:after {
|
||||
content: '';
|
||||
}
|
||||
abbr,acronym {
|
||||
border: 0;
|
||||
font-variant: normal;
|
||||
}
|
||||
sup {
|
||||
vertical-align: baseline;
|
||||
}
|
||||
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|
||||
vertical-align: baseline;
|
||||
}
|
||||
legend {
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||||
color: #000;
|
||||
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|
||||
input,button,textarea,select,optgroup,option {
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||||
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||||
font-style: inherit;
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||||
font-weight: inherit;
|
||||
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||||
input,button,textarea,select {*font-size:100%;
|
||||
}
|
||||
/* END RESET */
|
||||
|
||||
body {
|
||||
margin-left: 1em;
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||||
margin-right: 1em;
|
||||
font-family: arial, helvetica, geneva, sans-serif;
|
||||
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code, tt { font-family: monospace; font-size: 1.1em; }
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span.parameter { font-family:monospace; }
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span.parameter:after { content:":"; }
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span.types:before { content:"("; }
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span.types:after { content:")"; }
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||||
.type { font-weight: bold; font-style:italic }
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|
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body, p, td, th { font-size: .95em; line-height: 1.2em;}
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||||
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|
||||
h1 {
|
||||
font-size: 1.5em;
|
||||
margin: 20px 0 20px 0;
|
||||
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|
||||
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a:link { font-weight: bold; color: #004080; text-decoration: none; }
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a:link:hover { text-decoration: underline; }
|
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|
||||
hr {
|
||||
color:#cccccc;
|
||||
background: #00007f;
|
||||
height: 1px;
|
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}
|
||||
|
||||
blockquote { margin-left: 3em; }
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|
||||
ul { list-style-type: disc; }
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font-family: "Andale Mono", monospace;
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|
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|
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pre {
|
||||
background-color: rgb(245, 245, 245);
|
||||
border: 1px solid #C0C0C0; /* silver */
|
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padding: 10px;
|
||||
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|
||||
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|
||||
font-family: "Andale Mono", monospace;
|
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|
||||
|
||||
pre.example {
|
||||
font-size: .85em;
|
||||
}
|
||||
|
||||
table.index { border: 1px #00007f; }
|
||||
table.index td { text-align: left; vertical-align: top; }
|
||||
|
||||
#container {
|
||||
margin-left: 1em;
|
||||
margin-right: 1em;
|
||||
background-color: #f0f0f0;
|
||||
}
|
||||
|
||||
#product {
|
||||
text-align: center;
|
||||
border-bottom: 1px solid #cccccc;
|
||||
background-color: #ffffff;
|
||||
}
|
||||
|
||||
#product big {
|
||||
font-size: 2em;
|
||||
}
|
||||
|
||||
#main {
|
||||
background-color: #f0f0f0;
|
||||
border-left: 2px solid #cccccc;
|
||||
}
|
||||
|
||||
#navigation {
|
||||
float: left;
|
||||
width: 14em;
|
||||
vertical-align: top;
|
||||
background-color: #f0f0f0;
|
||||
overflow: visible;
|
||||
}
|
||||
|
||||
#navigation h2 {
|
||||
background-color:#e7e7e7;
|
||||
font-size:1.1em;
|
||||
color:#000000;
|
||||
text-align: left;
|
||||
padding:0.2em;
|
||||
border-top:1px solid #dddddd;
|
||||
border-bottom:1px solid #dddddd;
|
||||
}
|
||||
|
||||
#navigation ul
|
||||
{
|
||||
font-size:1em;
|
||||
list-style-type: none;
|
||||
margin: 1px 1px 10px 1px;
|
||||
}
|
||||
|
||||
#navigation li {
|
||||
text-indent: -1em;
|
||||
display: block;
|
||||
margin: 3px 0px 0px 22px;
|
||||
}
|
||||
|
||||
#navigation li li a {
|
||||
margin: 0px 3px 0px -1em;
|
||||
}
|
||||
|
||||
#content {
|
||||
margin-left: 14em;
|
||||
padding: 1em;
|
||||
width: 700px;
|
||||
border-left: 2px solid #cccccc;
|
||||
border-right: 2px solid #cccccc;
|
||||
background-color: #ffffff;
|
||||
}
|
||||
|
||||
#about {
|
||||
clear: both;
|
||||
padding: 5px;
|
||||
border-top: 2px solid #cccccc;
|
||||
background-color: #ffffff;
|
||||
}
|
||||
|
||||
@media print {
|
||||
body {
|
||||
font: 12pt "Times New Roman", "TimeNR", Times, serif;
|
||||
}
|
||||
a { font-weight: bold; color: #004080; text-decoration: underline; }
|
||||
|
||||
#main {
|
||||
background-color: #ffffff;
|
||||
border-left: 0px;
|
||||
}
|
||||
|
||||
#container {
|
||||
margin-left: 2%;
|
||||
margin-right: 2%;
|
||||
background-color: #ffffff;
|
||||
}
|
||||
|
||||
#content {
|
||||
padding: 1em;
|
||||
background-color: #ffffff;
|
||||
}
|
||||
|
||||
#navigation {
|
||||
display: none;
|
||||
}
|
||||
pre.example {
|
||||
font-family: "Andale Mono", monospace;
|
||||
font-size: 10pt;
|
||||
page-break-inside: avoid;
|
||||
}
|
||||
}
|
||||
|
||||
table.module_list {
|
||||
border-width: 1px;
|
||||
border-style: solid;
|
||||
border-color: #cccccc;
|
||||
border-collapse: collapse;
|
||||
}
|
||||
table.module_list td {
|
||||
border-width: 1px;
|
||||
padding: 3px;
|
||||
border-style: solid;
|
||||
border-color: #cccccc;
|
||||
}
|
||||
table.module_list td.name { background-color: #f0f0f0; min-width: 200px; }
|
||||
table.module_list td.summary { width: 100%; }
|
||||
|
||||
|
||||
table.function_list {
|
||||
border-width: 1px;
|
||||
border-style: solid;
|
||||
border-color: #cccccc;
|
||||
border-collapse: collapse;
|
||||
}
|
||||
table.function_list td {
|
||||
border-width: 1px;
|
||||
padding: 3px;
|
||||
border-style: solid;
|
||||
border-color: #cccccc;
|
||||
}
|
||||
table.function_list td.name { background-color: #f0f0f0; min-width: 200px; }
|
||||
table.function_list td.summary { width: 100%; }
|
||||
|
||||
ul.nowrap {
|
||||
overflow:auto;
|
||||
white-space:nowrap;
|
||||
}
|
||||
|
||||
dl.table dt, dl.function dt {border-top: 1px solid #ccc; padding-top: 1em;}
|
||||
dl.table dd, dl.function dd {padding-bottom: 1em; margin: 10px 0 0 20px;}
|
||||
dl.table h3, dl.function h3 {font-size: .95em;}
|
||||
|
||||
/* stop sublists from having initial vertical space */
|
||||
ul ul { margin-top: 0px; }
|
||||
ol ul { margin-top: 0px; }
|
||||
ol ol { margin-top: 0px; }
|
||||
ul ol { margin-top: 0px; }
|
||||
|
||||
/* make the target distinct; helps when we're navigating to a function */
|
||||
a:target + * {
|
||||
background-color: #FF9;
|
||||
}
|
||||
|
||||
|
||||
/* styles for prettification of source */
|
||||
pre .comment { color: #558817; }
|
||||
pre .constant { color: #a8660d; }
|
||||
pre .escape { color: #844631; }
|
||||
pre .keyword { color: #aa5050; font-weight: bold; }
|
||||
pre .library { color: #0e7c6b; }
|
||||
pre .marker { color: #512b1e; background: #fedc56; font-weight: bold; }
|
||||
pre .string { color: #8080ff; }
|
||||
pre .number { color: #f8660d; }
|
||||
pre .operator { color: #2239a8; font-weight: bold; }
|
||||
pre .preprocessor, pre .prepro { color: #a33243; }
|
||||
pre .global { color: #800080; }
|
||||
pre .user-keyword { color: #800080; }
|
||||
pre .prompt { color: #558817; }
|
||||
pre .url { color: #272fc2; text-decoration: underline; }
|
||||
|
635
entity.lua
635
entity.lua
@ -1,635 +0,0 @@
|
||||
|
||||
local hit_sound
|
||||
|
||||
if core.get_modpath("default") then
|
||||
hit_sound = "player_damage"
|
||||
elseif core.get_modpath("sounds") then
|
||||
hit_sound = "sounds_entity_hit"
|
||||
end
|
||||
|
||||
--[[
|
||||
local function jump(self, pos, direction)
|
||||
local velocity = self.object:get_velocity()
|
||||
if core.registered_nodes[core.get_node(pos).name].climbable then
|
||||
self.object:set_velocity({x=velocity.x, y=4, z=velocity.z})
|
||||
return
|
||||
end
|
||||
|
||||
local spos = {x=pos.x+direction.x, y=pos.y, z=pos.z+direction.z}
|
||||
local node = core.get_node_or_nil(spos)
|
||||
spos.y = spos.y+1
|
||||
local node2 = core.get_node_or_nil(spos)
|
||||
local def, def2 = {}
|
||||
if node and node.name then
|
||||
def = core.registered_items[node.name]
|
||||
end
|
||||
if node2 and node2.name then
|
||||
def2 = core.registered_items[node2.name]
|
||||
end
|
||||
if def and def.walkable
|
||||
and def2 and not def2.walkable
|
||||
and def.drawtype ~= "fencelike" then
|
||||
self.object:set_velocity({
|
||||
x = velocity.x*2.2,
|
||||
y = self.jump_height,
|
||||
z = velocity.z*2.2
|
||||
})
|
||||
end
|
||||
end
|
||||
|
||||
local function random_turn(self)
|
||||
if self.turn_timer > math.random(2, 5) then
|
||||
local select_turn = math.random(1, 3)
|
||||
if select_turn == 1 then
|
||||
self.turn = "left"
|
||||
elseif select_turn == 2 then
|
||||
self.turn = "right"
|
||||
elseif select_turn == 3 then
|
||||
self.turn = "straight"
|
||||
end
|
||||
self.turn_timer = 0
|
||||
self.turn_speed = 0.05*math.random()
|
||||
end
|
||||
end
|
||||
|
||||
local walk_speed = 1.5
|
||||
|
||||
local def = {
|
||||
hp_max = 20,
|
||||
physical = true,
|
||||
collisionbox = {-0.25, 0.3, -0.25, 0.25, 1.8, 0.25},
|
||||
visual = "mesh",
|
||||
mesh = "character.b3d",
|
||||
textures = {"sneeker.png"},
|
||||
makes_footstep_sound = false,
|
||||
|
||||
-- Original
|
||||
animation = {
|
||||
stand_START = 0,
|
||||
stand_END = 79,
|
||||
walk_START = 168,
|
||||
walk_END = 187
|
||||
},
|
||||
walk_speed = walk_speed,
|
||||
jump_height = 5,
|
||||
animation_speed = 30,
|
||||
knockback_level = 2
|
||||
}
|
||||
]]
|
||||
|
||||
local spawn_nodes = {}
|
||||
if sneeker.spawn_nodes ~= "" then
|
||||
if not sneeker.spawn_nodes:find(",") then
|
||||
table.insert(spawn_nodes, sneeker.spawn_nodes)
|
||||
else
|
||||
for _, node in ipairs(sneeker.spawn_nodes:split(",")) do
|
||||
local node = node:trim()
|
||||
if node ~= "" then
|
||||
table.insert(spawn_nodes, node)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if #spawn_nodes == 0 then
|
||||
sneeker.log("warning", "no spawning nodes set, cannot spawn")
|
||||
end
|
||||
|
||||
local item_drops = {}
|
||||
if core.registered_items["tnt:gunpowder"] then
|
||||
table.insert(item_drops, {"tnt:gunpowder", {min=1, max=2}, chance=0.66})
|
||||
end
|
||||
|
||||
local def = {
|
||||
name = "sneeker:sneeker",
|
||||
nametag = "Sneeker",
|
||||
stats = {
|
||||
hp = 20,
|
||||
hostile_2 = true,
|
||||
lifetime = sneeker.lifetime,
|
||||
can_jump = 5,
|
||||
can_swim = true,
|
||||
has_knockback = true,
|
||||
sneaky = true,
|
||||
},
|
||||
modes = {
|
||||
idle = {chance=0.3},
|
||||
walk = {chance=0.7, moving_speed=1.5},
|
||||
--chase = {moving_speed=1.5},
|
||||
--death = {},
|
||||
},
|
||||
model = {
|
||||
mesh = "character.b3d",
|
||||
textures = {"sneeker.png"},
|
||||
collisionbox = {-0.25, 0.3, -0.25, 0.25, 1.8, 0.25},
|
||||
rotation = -90,
|
||||
animations = {
|
||||
idle = {start=0, stop=79, speed=30},
|
||||
walk = {start=168, stop=187, speed=30},
|
||||
--chase = {start=168, stop=187, speed=30},
|
||||
--death = {},
|
||||
},
|
||||
},
|
||||
--sounds = {},
|
||||
drops = item_drops,
|
||||
--[[
|
||||
combat = {
|
||||
search_enemy = true,
|
||||
},
|
||||
]]
|
||||
spawning = {
|
||||
abm_nodes = {
|
||||
spawn_on = spawn_nodes,
|
||||
},
|
||||
abm_interval = sneeker.spawn_interval,
|
||||
abm_chance = sneeker.spawn_chance,
|
||||
number = 1,
|
||||
light = {min=sneeker.spawn_minlight, max=sneeker.spawn_maxlight},
|
||||
height_limit = {min=sneeker.spawn_minheight, max=sneeker.spawn_maxheight},
|
||||
},
|
||||
}
|
||||
|
||||
def.on_activate = function(self, staticdata, dtime_s)
|
||||
--[[
|
||||
self.yaw = 0
|
||||
self.anim = 1
|
||||
self.timer = 0
|
||||
]]
|
||||
self.visualx = 1
|
||||
--[[
|
||||
self.jump_timer = 0
|
||||
self.turn_timer = 0
|
||||
self.turn_speed = 0
|
||||
]]
|
||||
self.powered = false
|
||||
--[[
|
||||
self.knockback = false
|
||||
self.state = math.random(1, 2)
|
||||
self.old_y = self.object:get_pos().y
|
||||
]]
|
||||
|
||||
--[[
|
||||
-- despawning
|
||||
self.lifetime = sneeker.lifetime
|
||||
self.lifetimer = 0
|
||||
self.check_despawn_player_distance = true
|
||||
]]
|
||||
|
||||
local data = core.deserialize(staticdata)
|
||||
if data and type(data) == "table" then
|
||||
if data.powered == true then
|
||||
self.powered = true
|
||||
self.object:set_properties({textures = {"sneeker_powered.png"}})
|
||||
end
|
||||
else
|
||||
if math.random(0, 20) == 20 then
|
||||
self.powered = true
|
||||
self.object:set_properties({textures = {"sneeker_powered.png"}})
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
local function isnan(n)
|
||||
return tostring(n) == tostring((-1)^.5)
|
||||
end
|
||||
|
||||
local function expand(self)
|
||||
if self.expanding and self.visualx < 2 then
|
||||
if self.hiss == false and sounds then
|
||||
sounds.fuse(1, {object=self.object, gain=1.5, max_hear_distance=2*64})
|
||||
end
|
||||
self.visualx = self.visualx+0.05
|
||||
self.object:set_properties({
|
||||
visual_size = {x=self.visualx, y=1}
|
||||
})
|
||||
self.hiss = true
|
||||
elseif self.visualx > 1 then
|
||||
self.visualx = self.visualx-0.05
|
||||
self.object:set_properties({
|
||||
visual_size = {x=self.visualx, y=1}
|
||||
})
|
||||
self.hiss = false
|
||||
end
|
||||
end
|
||||
|
||||
local function explode(self, pos)
|
||||
self.object:remove()
|
||||
sneeker.boom(pos, self.powered)
|
||||
end
|
||||
|
||||
--[[
|
||||
local function h_collides(pos, collision_info, touching_ground)
|
||||
if not touching_ground or type(collision_info) ~= "table" or #collision_info == 0 then
|
||||
return false
|
||||
end
|
||||
|
||||
local pos_y = math.floor(pos.y)
|
||||
local h_col
|
||||
|
||||
for _, col in ipairs(collision_info) do
|
||||
local npos = col.node_pos
|
||||
if npos and col.type == "node" then
|
||||
-- exclude ground collisions
|
||||
if math.floor(npos.y) > pos_y then
|
||||
h_col = col
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if not h_col then return false end
|
||||
|
||||
local h_vel = {
|
||||
x = math.floor(h_col.new_velocity.x * 10) / 10,
|
||||
z = math.floor(h_col.new_velocity.z * 10) / 10,
|
||||
}
|
||||
|
||||
return h_vel.x < walk_speed and h_vel.z < walk_speed, h_col.node_pos
|
||||
end
|
||||
]]
|
||||
|
||||
local function chase(self, target)
|
||||
-- FIXME: why does setting mode = "chase" not work?
|
||||
if not self.chase_anim then
|
||||
self.object:set_animation({x=168, y=187}, 30, 0)
|
||||
self.chase_anim = true
|
||||
end
|
||||
|
||||
local pos = self.object:get_pos()
|
||||
local tpos = target:get_pos()
|
||||
|
||||
local vec = {x=tpos.x-pos.x, y=tpos.y-pos.y, z=tpos.z-pos.z}
|
||||
local yaw = math.atan(vec.z/vec.x)+math.pi^2
|
||||
if tpos.x > pos.x then
|
||||
yaw = yaw+math.pi
|
||||
end
|
||||
yaw = yaw-2
|
||||
self.object:set_yaw(yaw)
|
||||
local direction = {x=math.sin(yaw)*-1, y=0, z=math.cos(yaw)}
|
||||
|
||||
-- FIXME: hack
|
||||
local can_set = true
|
||||
for _, c in ipairs({direction.x*2.5, direction.z*2.5}) do
|
||||
if isnan(c) then
|
||||
can_set = false
|
||||
break
|
||||
end
|
||||
end
|
||||
|
||||
if can_set then
|
||||
self.object:set_velocity({x=direction.x*2.5, y=self.object:get_velocity().y, z=direction.z*2.5})
|
||||
end
|
||||
end
|
||||
|
||||
local function end_chase(self)
|
||||
self.chasing = nil
|
||||
self.chase_anim = false
|
||||
self.mode = "idle"
|
||||
self.expanding = false
|
||||
end
|
||||
|
||||
def.on_step = function(self, dtime, moveresult)
|
||||
--[[
|
||||
-- update lifetime timer
|
||||
-- FIXME: this is longer than realtime
|
||||
self.lifetimer = self.lifetimer + dtime_s
|
||||
if self.lifetimer >= self.lifetime then
|
||||
-- TODO: should have a death animation
|
||||
self.object:remove()
|
||||
return true
|
||||
end
|
||||
|
||||
if self.knockback then
|
||||
return false
|
||||
end
|
||||
|
||||
local ANIM_STAND = 1
|
||||
local ANIM_WALK = 2
|
||||
]]
|
||||
|
||||
local pos = self.object:get_pos()
|
||||
|
||||
--[[
|
||||
if sneeker.despawn_player_far then
|
||||
-- run check about once per 60 seconds
|
||||
local interval_reached = math.floor(self.lifetimer % 60) == 0
|
||||
if not interval_reached and not self.check_despawn_player_distance then
|
||||
self.check_despawn_player_distance = true
|
||||
end
|
||||
|
||||
if interval_reached and self.check_despawn_player_distance then
|
||||
local player_nearby = false
|
||||
for _, entity in ipairs(core.get_objects_inside_radius(pos, sneeker.despawn_player_radius)) do
|
||||
if entity:is_player() then
|
||||
player_nearby = true
|
||||
break
|
||||
end
|
||||
end
|
||||
|
||||
if not player_nearby then
|
||||
self.object:remove()
|
||||
return true
|
||||
end
|
||||
|
||||
-- set flag to not check again until next interval
|
||||
self.check_despawn_player_distance = false
|
||||
end
|
||||
end
|
||||
|
||||
if self.chase or self.state == "chase" or self.state == "walk" then
|
||||
local collided, npos = h_collides(pos, moveresult.collisions, moveresult.touching_ground)
|
||||
if collided then
|
||||
jump(self, npos, self.direction)
|
||||
end
|
||||
end
|
||||
|
||||
local yaw = self.object:get_yaw()
|
||||
local inside = core.get_objects_inside_radius(pos, 10)
|
||||
local walk_speed = self.walk_speed
|
||||
local animation = self.animation
|
||||
local anim_speed = self.animation_speed
|
||||
local velocity = self.object:get_velocity()
|
||||
|
||||
self.timer = self.timer+0.01
|
||||
self.turn_timer = self.turn_timer+0.01
|
||||
self.jump_timer = self.jump_timer+0.01
|
||||
|
||||
if not self.chase and self.timer > math.random(2, 5) then
|
||||
if math.random() > 0.8 then
|
||||
self.state = "stand"
|
||||
else
|
||||
self.state = "walk"
|
||||
end
|
||||
self.timer = 0
|
||||
end
|
||||
|
||||
if self.turn == "right" then
|
||||
self.yaw = self.yaw+self.turn_speed
|
||||
self.object:set_yaw(self.yaw)
|
||||
elseif self.turn == "left" then
|
||||
self.yaw = self.yaw-self.turn_speed
|
||||
self.object:set_yaw(self.yaw)
|
||||
end
|
||||
]]
|
||||
|
||||
expand(self)
|
||||
|
||||
local players_within_10 = {}
|
||||
for _, object in ipairs(core.get_objects_inside_radius(pos, 10)) do
|
||||
if object:is_player() then
|
||||
table.insert(players_within_10, object)
|
||||
end
|
||||
end
|
||||
|
||||
if not self.chasing then
|
||||
self.chasing = players_within_10[1]
|
||||
end
|
||||
|
||||
--[[
|
||||
self.chase = false
|
||||
|
||||
for _, object in ipairs(inside) do
|
||||
if object:is_player() then
|
||||
self.state = "chase"
|
||||
end
|
||||
end
|
||||
|
||||
if self.state == "stand" then
|
||||
if self.anim ~= ANIM_STAND then
|
||||
self.object:set_animation({x=animation.stand_START, y=animation.stand_END}, anim_speed, 0)
|
||||
self.anim = ANIM_STAND
|
||||
end
|
||||
|
||||
random_turn(self)
|
||||
|
||||
if velocity.x ~= 0
|
||||
or velocity.z ~= 0 then
|
||||
self.object:set_velocity({x=0, y=velocity.y, z=0})
|
||||
end
|
||||
end
|
||||
|
||||
if self.state == "walk" then
|
||||
if self.anim ~= ANIM_WALK then
|
||||
self.object:set_animation({x=animation.walk_START, y=animation.walk_END}, anim_speed, 0)
|
||||
self.anim = ANIM_WALK
|
||||
end
|
||||
|
||||
self.direction = {x=math.sin(yaw)*-1, y=-10, z=math.cos(yaw)}
|
||||
if self.direction then
|
||||
self.object:set_velocity({x=self.direction.x*walk_speed, y=velocity.y, z=self.direction.z*walk_speed})
|
||||
end
|
||||
|
||||
random_turn(self)
|
||||
|
||||
local velocity = self.object:get_velocity()
|
||||
|
||||
if self.turn_timer > 1 then
|
||||
local direction = self.direction
|
||||
local npos = {x=pos.x+direction.x, y=pos.y+0.2, z=pos.z+direction.z}
|
||||
if velocity.x == 0 or velocity.z == 0
|
||||
or core.registered_nodes[core.get_node(npos).name].walkable then
|
||||
local select_turn = math.random(1, 2)
|
||||
if select_turn == 1 then
|
||||
self.turn = "left"
|
||||
elseif select_turn == 2 then
|
||||
self.turn = "right"
|
||||
end
|
||||
self.turn_timer = 0
|
||||
self.turn_speed = 0.05*math.random()
|
||||
end
|
||||
end
|
||||
end
|
||||
]]
|
||||
|
||||
if self.chasing then
|
||||
if self.chasing:get_hp() > 0 then
|
||||
self.mode = "chase"
|
||||
|
||||
local within_2 = false
|
||||
for _, object in ipairs(core.get_objects_inside_radius(pos, 2)) do
|
||||
if object == self.chasing then
|
||||
within_2 = true
|
||||
break
|
||||
end
|
||||
end
|
||||
|
||||
if within_2 then
|
||||
if self.visualx >= 2 then
|
||||
explode(self, pos)
|
||||
self.chasing = nil
|
||||
return true
|
||||
end
|
||||
self.expanding = true
|
||||
else
|
||||
self.expanding = false
|
||||
end
|
||||
|
||||
local within_10 = false
|
||||
for _, object in ipairs(players_within_10) do
|
||||
if object == self.chasing then
|
||||
within_10 = true
|
||||
break
|
||||
end
|
||||
end
|
||||
|
||||
if within_10 then
|
||||
-- follow player
|
||||
chase(self, self.chasing)
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
||||
end_chase(self)
|
||||
|
||||
--[[
|
||||
if self.anim ~= ANIM_WALK then
|
||||
self.object:set_animation({x=animation.walk_START, y=animation.walk_END}, anim_speed, 0)
|
||||
self.anim = ANIM_WALK
|
||||
end
|
||||
|
||||
self.turn = "straight"
|
||||
|
||||
local inside_2 = core.get_objects_inside_radius(pos, 2)
|
||||
|
||||
-- Boom
|
||||
if #inside_2 ~= 0 then
|
||||
for _, object in ipairs(inside_2) do
|
||||
if object:is_player() and object:get_hp() ~= 0 then
|
||||
self.chase = true
|
||||
if self.visualx >= 2 then
|
||||
explode(self, pos)
|
||||
return true
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
]]
|
||||
|
||||
--[[
|
||||
if #inside ~= 0 then
|
||||
for _, object in ipairs(inside) do
|
||||
if object:is_player() and object:get_hp() ~= 0 then
|
||||
if #inside_2 ~= 0 then
|
||||
for _, object in ipairs(inside_2) do
|
||||
-- Stop move
|
||||
if object:is_player() then
|
||||
if self.anim ~= ANIM_STAND then
|
||||
self.object:set_animation({x=animation.stand_START, y=animation.stand_END}, anim_speed, 0)
|
||||
self.anim = ANIM_STAND
|
||||
end
|
||||
self.object:set_velocity({x=0, y=velocity.y, z=0})
|
||||
return
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local ppos = object:get_pos()
|
||||
self.vec = {x=ppos.x-pos.x, y=ppos.y-pos.y, z=ppos.z-pos.z}
|
||||
self.yaw = math.atan(self.vec.z/self.vec.x)+math.pi^2
|
||||
if ppos.x > pos.x then
|
||||
self.yaw = self.yaw+math.pi
|
||||
end
|
||||
self.yaw = self.yaw-2
|
||||
self.object:set_yaw(self.yaw)
|
||||
self.direction = {x=math.sin(self.yaw)*-1, y=0, z=math.cos(self.yaw)}
|
||||
|
||||
local direction = self.direction
|
||||
|
||||
-- FIXME: hack
|
||||
local can_set = true
|
||||
for _, c in ipairs({direction.x*2.5, direction.z*2.5}) do
|
||||
if isnan(c) then
|
||||
can_set = false
|
||||
break
|
||||
end
|
||||
end
|
||||
|
||||
if can_set then
|
||||
self.object:set_velocity({x=direction.x*2.5, y=velocity.y, z=direction.z*2.5})
|
||||
end
|
||||
end
|
||||
end
|
||||
else
|
||||
self.state = "stand"
|
||||
end
|
||||
]]
|
||||
elseif self.mode == "chase" then
|
||||
self.mode = "idle"
|
||||
end
|
||||
|
||||
--[[
|
||||
-- Swim
|
||||
local node = core.get_node(pos)
|
||||
if core.get_item_group(node.name, "water") ~= 0 then
|
||||
self.object:set_acceleration({x=0, y=1, z=0})
|
||||
local velocity = self.object:get_velocity()
|
||||
if self.object:get_velocity().y > 5 then
|
||||
self.object:set_velocity({x=0, y=velocity.y-velocity.y/2, z=0})
|
||||
else
|
||||
self.object:set_velocity({x=0, y=velocity.y+1, z=0})
|
||||
end
|
||||
else
|
||||
self.object:set_acceleration({x=0, y=-10, z=0})
|
||||
end
|
||||
|
||||
return true
|
||||
]]
|
||||
end
|
||||
|
||||
--[[
|
||||
def.on_punch = function(self, puncher, time_from_last_punch, tool_capabilities, dir)
|
||||
if hit_sound then
|
||||
core.sound_play(hit_sound, {object=self.object}, parameters, true)
|
||||
end
|
||||
|
||||
if self.knockback == false then
|
||||
local knockback_level = self.knockback_level
|
||||
self.object:set_velocity({x=dir.x*knockback_level, y=3, z=dir.z*knockback_level})
|
||||
self.knockback = true
|
||||
core.after(0.6, function()
|
||||
self.knockback = false
|
||||
end)
|
||||
end
|
||||
if self.object:get_hp() < 1 then
|
||||
local pos = self.object:get_pos()
|
||||
local x = 1/math.random(1, 5)*dir.x
|
||||
local z = 1/math.random(1, 5)*dir.z
|
||||
local p = {x=pos.x+x, y=pos.y, z=pos.z+z}
|
||||
local node = core.get_node_or_nil(p)
|
||||
if node == nil or not node.name or node.name ~= "air" then
|
||||
p = pos
|
||||
end
|
||||
local obj = core.add_item(p, {name="tnt:gunpowder", count=math.random(0, 2)})
|
||||
end
|
||||
end
|
||||
]]
|
||||
|
||||
def.get_staticdata = function(self)
|
||||
return core.serialize({
|
||||
powered = self.powered
|
||||
})
|
||||
end
|
||||
|
||||
--[[
|
||||
core.register_entity("sneeker:sneeker", def)
|
||||
]]
|
||||
|
||||
cmer.register_mob(def)
|
||||
|
||||
core.register_craftitem("sneeker:spawnegg", {
|
||||
description = "Sneeker Spawn Egg",
|
||||
inventory_image = "sneeker_spawnegg.png",
|
||||
stack_max = 64,
|
||||
on_place = function(itemstack, placer, pointed_thing)
|
||||
if pointed_thing.type == "node" then
|
||||
local pos = pointed_thing.above
|
||||
pos.y = pos.y+1
|
||||
core.add_entity(pos, "sneeker:sneeker")
|
||||
if not core.settings:get_bool("creative_mode", false) then
|
||||
itemstack:take_item()
|
||||
end
|
||||
return itemstack
|
||||
end
|
||||
end
|
||||
})
|
30
functions.lua
Normal file
30
functions.lua
Normal file
@ -0,0 +1,30 @@
|
||||
-- Functions for sneeker mod
|
||||
|
||||
|
||||
local log_mods = core.settings:get_bool('log_mods')
|
||||
|
||||
|
||||
-- Displays a message in log output
|
||||
function sneeker.log(message)
|
||||
if log_mods then
|
||||
core.log('action', '[' .. sneeker.modname .. '] ' .. message)
|
||||
end
|
||||
end
|
||||
|
||||
-- Displays a message in log output only if 'sneeker.debug' is set to 'true'
|
||||
function sneeker.log_debug(message)
|
||||
if sneeker.debug then
|
||||
sneeker.log('DEBUG: ' .. message)
|
||||
end
|
||||
end
|
||||
|
||||
-- Spawns a sneeker entity
|
||||
function sneeker.spawn(pos)
|
||||
core.add_entity(pos, sneeker.mob_name)
|
||||
sneeker.log_debug('Spawned entity "' .. sneeker.mob_name .. '" at ' .. tostring(pos.x) .. ',' .. tostring(pos.y))
|
||||
end
|
||||
|
||||
-- Retrieves pos coordinates in string value
|
||||
function sneeker.get_pos_string(pos)
|
||||
return 'x=' .. tostring(pos.x) .. ', y=' .. tostring(pos.y) .. ', z=' .. tostring(pos.z)
|
||||
end
|
394
init.lua
394
init.lua
@ -1,36 +1,384 @@
|
||||
-- Original code by Rui: WTFPL
|
||||
|
||||
|
||||
sneeker = {}
|
||||
sneeker.modname = core.get_current_modname()
|
||||
sneeker.modpath = core.get_modpath(sneeker.modname)
|
||||
|
||||
local debugging = core.settings:get_bool("enable_debug_mods", false)
|
||||
sneeker.log = function(lvl, msg)
|
||||
if lvl == "debug" and not debugging then return end
|
||||
|
||||
if msg == nil then
|
||||
msg = lvl
|
||||
lvl = nil
|
||||
if core.settings:get_bool('log_mods') then
|
||||
core.log('action', 'Loading mod "' .. sneeker.modname .. '" ...')
|
||||
end
|
||||
|
||||
msg = "[" .. sneeker.modname .. "] " .. msg
|
||||
if lvl == "debug" then
|
||||
msg = "[DEBUG]" .. msg
|
||||
lvl = nil;
|
||||
end
|
||||
dofile(sneeker.modpath .. '/settings.lua')
|
||||
dofile(sneeker.modpath .. '/functions.lua')
|
||||
|
||||
if not lvl then
|
||||
core.log(msg)
|
||||
else
|
||||
core.log(lvl, msg)
|
||||
end
|
||||
end
|
||||
sneeker.log_debug('Debugging is on')
|
||||
|
||||
sneeker.mob_name = sneeker.modname .. ':' .. sneeker.modname
|
||||
sneeker.spawnegg_name = sneeker.modname .. ':spawnegg'
|
||||
|
||||
local scripts = {
|
||||
"settings",
|
||||
"tnt_function",
|
||||
"entity",
|
||||
'tnt_function',
|
||||
'spawn',
|
||||
}
|
||||
|
||||
for _, script in ipairs(scripts) do
|
||||
dofile(sneeker.modpath .. "/" .. script .. ".lua")
|
||||
for I in pairs(scripts) do
|
||||
dofile(sneeker.modpath .. '/' .. scripts[I] .. '.lua')
|
||||
end
|
||||
|
||||
|
||||
local radius = tonumber(core.settings:get('tnt_radius') or 3)
|
||||
|
||||
|
||||
local def = {
|
||||
hp_max = 20,
|
||||
physical = true,
|
||||
collisionbox = {-0.25, -0.7, -0.25, 0.25, 0.8, 0.25},
|
||||
visual = 'mesh',
|
||||
mesh = 'character.b3d',
|
||||
textures = {'sneeker.png'},
|
||||
makes_footstep_sound = false,
|
||||
jump_height = 5,
|
||||
}
|
||||
|
||||
|
||||
|
||||
if core.global_exists('mobs') then
|
||||
def.type = 'monster'
|
||||
def.walk_velocity = 1.5
|
||||
def.knock_back = 2
|
||||
def.attack_type = 'explode'
|
||||
def.explosion_radius = radius
|
||||
--[[
|
||||
def.on_blast = function(object, damage)
|
||||
explode(object)
|
||||
end
|
||||
]]
|
||||
def.animation = {
|
||||
stand_start = 0,
|
||||
stand_end = 79,
|
||||
stand_speed = 30,
|
||||
walk_start = 168,
|
||||
walk_end = 187,
|
||||
walk_speek = 30,
|
||||
}
|
||||
def.sounds = {
|
||||
explode = 'sneeker_explode',
|
||||
distance = 128,
|
||||
}
|
||||
|
||||
mobs:register_mob(sneeker.mob_name, def)
|
||||
-- TODO: Add alias
|
||||
else
|
||||
def.walk_speed = 1.5
|
||||
def.knockback_level = 2
|
||||
def.animation = {
|
||||
stand_START = 0,
|
||||
stand_END = 79,
|
||||
walk_START = 168,
|
||||
walk_END = 187,
|
||||
}
|
||||
def.animation_speed = 30
|
||||
|
||||
|
||||
local function jump(self,pos,direction)
|
||||
local velocity = self.object:getvelocity()
|
||||
if core.registered_nodes[core.get_node(pos).name].climbable then
|
||||
self.object:setvelocity({x=velocity.x,y=4,z=velocity.z})
|
||||
return
|
||||
end
|
||||
|
||||
local spos = {x=pos.x+direction.x,y=pos.y,z=pos.z+direction.z}
|
||||
local node = core.get_node_or_nil(spos)
|
||||
spos.y = spos.y+1
|
||||
local node2 = core.get_node_or_nil(spos)
|
||||
local def,def2 = {}
|
||||
if node and node.name then
|
||||
def = core.registered_items[node.name]
|
||||
end
|
||||
if node2 and node2.name then
|
||||
def2 = core.registered_items[node2.name]
|
||||
end
|
||||
if def and def.walkable
|
||||
and def2 and not def2.walkable
|
||||
and def.drawtype ~= 'fencelike' then
|
||||
self.object:setvelocity({
|
||||
x=velocity.x*2.2,
|
||||
y=self.jump_height,
|
||||
z=velocity.z*2.2
|
||||
})
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
local function random_turn(self)
|
||||
if self.turn_timer > math.random(2,5) then
|
||||
local select_turn = math.random(1,3)
|
||||
if select_turn == 1 then
|
||||
self.turn = 'left'
|
||||
elseif select_turn == 2 then
|
||||
self.turn = 'right'
|
||||
elseif select_turn == 3 then
|
||||
self.turn = 'straight'
|
||||
end
|
||||
self.turn_timer = 0
|
||||
self.turn_speed = 0.05*math.random()
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
def.on_activate = function(self,staticdata)
|
||||
self.yaw = 0
|
||||
self.anim = 1
|
||||
self.timer = 0
|
||||
self.visualx = 1
|
||||
self.jump_timer = 0
|
||||
self.turn_timer = 0
|
||||
self.turn_speed = 0
|
||||
self.powered = false
|
||||
self.knockback = false
|
||||
self.state = math.random(1,2)
|
||||
self.old_y = self.object:getpos().y
|
||||
|
||||
local data = core.deserialize(staticdata)
|
||||
if data and type(data) == 'table' then
|
||||
if data.powered == true then
|
||||
self.powered = true
|
||||
self.object:set_properties({textures = {'sneeker_powered.png'}})
|
||||
end
|
||||
else
|
||||
if math.random(0,20) == 20 then
|
||||
self.powered = true
|
||||
self.object:set_properties({textures = {'sneeker_powered.png'}})
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
def.on_step = function(self, dtime)
|
||||
if self.knockback then
|
||||
return
|
||||
end
|
||||
|
||||
local ANIM_STAND = 1
|
||||
local ANIM_WALK = 2
|
||||
|
||||
local pos = self.object:getpos()
|
||||
local yaw = self.object:getyaw()
|
||||
local inside = core.get_objects_inside_radius(pos,10)
|
||||
local walk_speed = self.walk_speed
|
||||
local animation = self.animation
|
||||
local anim_speed = self.animation_speed
|
||||
local velocity = self.object:getvelocity()
|
||||
|
||||
self.timer = self.timer+0.01
|
||||
self.turn_timer = self.turn_timer+0.01
|
||||
self.jump_timer = self.jump_timer+0.01
|
||||
|
||||
if not self.chase
|
||||
and self.timer > math.random(2,5) then
|
||||
if math.random() > 0.8 then
|
||||
self.state = 'stand'
|
||||
else
|
||||
self.state = 'walk'
|
||||
end
|
||||
self.timer = 0
|
||||
end
|
||||
|
||||
if self.turn == 'right' then
|
||||
self.yaw = self.yaw+self.turn_speed
|
||||
self.object:setyaw(self.yaw)
|
||||
elseif self.turn == 'left' then
|
||||
self.yaw = self.yaw-self.turn_speed
|
||||
self.object:setyaw(self.yaw)
|
||||
end
|
||||
|
||||
if self.chase and self.visualx < 2 then
|
||||
if self.hiss == false then
|
||||
core.sound_play('sneeker_hiss',{pos=pos,gain=1.5,max_hear_distance=2*64})
|
||||
end
|
||||
self.visualx = self.visualx+0.05
|
||||
self.object:set_properties({
|
||||
visual_size = {x=self.visualx,y=1}
|
||||
})
|
||||
self.hiss = true
|
||||
elseif self.visualx > 1 then
|
||||
self.visualx = self.visualx-0.05
|
||||
self.object:set_properties({
|
||||
visual_size = {x=self.visualx,y=1}
|
||||
})
|
||||
self.hiss = false
|
||||
end
|
||||
|
||||
self.chase = false
|
||||
|
||||
for _,object in ipairs(inside) do
|
||||
if object:is_player() then
|
||||
self.state = 'chase'
|
||||
end
|
||||
end
|
||||
|
||||
if self.state == 'stand' then
|
||||
if self.anim ~= ANIM_STAND then
|
||||
self.object:set_animation({x=animation.stand_START,y=animation.stand_END},anim_speed,0)
|
||||
self.anim = ANIM_STAND
|
||||
end
|
||||
|
||||
random_turn(self)
|
||||
|
||||
if velocity.x ~= 0
|
||||
or velocity.z ~= 0 then
|
||||
self.object:setvelocity({x=0,y=velocity.y,z=0})
|
||||
end
|
||||
end
|
||||
|
||||
if self.state == 'walk' then
|
||||
if self.anim ~= ANIM_WALK then
|
||||
self.object:set_animation({x=animation.walk_START,y=animation.walk_END},anim_speed,0)
|
||||
self.anim = ANIM_WALK
|
||||
end
|
||||
|
||||
self.direction = {x=math.sin(yaw)*-1,y=-10,z=math.cos(yaw)}
|
||||
if self.direction then
|
||||
self.object:setvelocity({x=self.direction.x*walk_speed,y=velocity.y,z=self.direction.z*walk_speed})
|
||||
end
|
||||
|
||||
random_turn(self)
|
||||
|
||||
local velocity = self.object:getvelocity()
|
||||
|
||||
if self.turn_timer > 1 then
|
||||
local direction = self.direction
|
||||
local npos = {x=pos.x+direction.x,y=pos.y+0.2,z=pos.z+direction.z}
|
||||
if velocity.x == 0 or velocity.z == 0
|
||||
or core.registered_nodes[core.get_node(npos).name].walkable then
|
||||
local select_turn = math.random(1,2)
|
||||
if select_turn == 1 then
|
||||
self.turn = 'left'
|
||||
elseif select_turn == 2 then
|
||||
self.turn = 'right'
|
||||
end
|
||||
self.turn_timer = 0
|
||||
self.turn_speed = 0.05*math.random()
|
||||
end
|
||||
end
|
||||
|
||||
-- Jump
|
||||
if self.jump_timer > 0.2 then
|
||||
jump(self,pos,self.direction)
|
||||
end
|
||||
end
|
||||
|
||||
if self.state == 'chase' then
|
||||
if self.anim ~= ANIM_WALK then
|
||||
self.object:set_animation({x=animation.walk_START,y=animation.walk_END},anim_speed,0)
|
||||
self.anim = ANIM_WALK
|
||||
end
|
||||
|
||||
self.turn = 'straight'
|
||||
|
||||
local inside_2 = core.get_objects_inside_radius(pos,2)
|
||||
|
||||
-- Boom
|
||||
if #inside_2 ~= 0 then
|
||||
for _,object in ipairs(inside_2) do
|
||||
if object:is_player() and object:get_hp() ~= 0 then
|
||||
self.chase = true
|
||||
if self.visualx >= 2 then
|
||||
self.object:remove()
|
||||
sneeker.boom(pos,self.powered)
|
||||
core.sound_play('sneeker_explode',{pos=pos,gain=1.5,max_hear_distance=2*64})
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if #inside ~= 0 then
|
||||
for _,object in ipairs(inside) do
|
||||
if object:is_player() and object:get_hp() ~= 0 then
|
||||
if #inside_2 ~= 0 then
|
||||
for _,object in ipairs(inside_2) do
|
||||
-- Stop move
|
||||
if object:is_player() then
|
||||
if self.anim ~= ANIM_STAND then
|
||||
self.object:set_animation({x=animation.stand_START,y=animation.stand_END},anim_speed,0)
|
||||
self.anim = ANIM_STAND
|
||||
end
|
||||
self.object:setvelocity({x=0,y=velocity.y,z=0})
|
||||
return
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local ppos = object:getpos()
|
||||
self.vec = {x=ppos.x-pos.x,y=ppos.y-pos.y,z=ppos.z-pos.z}
|
||||
self.yaw = math.atan(self.vec.z/self.vec.x)+math.pi^2
|
||||
if ppos.x > pos.x then
|
||||
self.yaw = self.yaw+math.pi
|
||||
end
|
||||
self.yaw = self.yaw-2
|
||||
self.object:setyaw(self.yaw)
|
||||
self.direction = {x=math.sin(self.yaw)*-1,y=0,z=math.cos(self.yaw)}
|
||||
|
||||
local direction = self.direction
|
||||
self.object:setvelocity({x=direction.x*2.5,y=velocity.y,z=direction.z*2.5})
|
||||
|
||||
-- Jump
|
||||
if self.jump_timer > 0.2 then
|
||||
jump(self,pos,direction)
|
||||
end
|
||||
end
|
||||
end
|
||||
else
|
||||
self.state = 'stand'
|
||||
end
|
||||
end
|
||||
|
||||
-- Swim
|
||||
local node = core.get_node(pos)
|
||||
if core.get_item_group(node.name,'water') ~= 0 then
|
||||
self.object:setacceleration({x=0,y=1,z=0})
|
||||
local velocity = self.object:getvelocity()
|
||||
if self.object:getvelocity().y > 5 then
|
||||
self.object:setvelocity({x=0,y=velocity.y-velocity.y/2,z=0})
|
||||
else
|
||||
self.object:setvelocity({x=0,y=velocity.y+1,z=0})
|
||||
end
|
||||
else
|
||||
self.object:setacceleration({x=0,y=-10,z=0})
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
def.on_punch = function(self,puncher,time_from_last_punch,tool_capabilities,dir)
|
||||
if self.knockback == false then
|
||||
local knockback_level = self.knockback_level
|
||||
self.object:setvelocity({x=dir.x*knockback_level,y=3,z=dir.z*knockback_level})
|
||||
self.knockback = true
|
||||
core.after(0.6,function()
|
||||
self.knockback = false
|
||||
end)
|
||||
end
|
||||
if self.object:get_hp() < 1 then
|
||||
local pos = self.object:getpos()
|
||||
local x = 1/math.random(1,5)*dir.x
|
||||
local z = 1/math.random(1,5)*dir.z
|
||||
local p = {x=pos.x+x,y=pos.y,z=pos.z+z}
|
||||
local node = core.get_node_or_nil(p)
|
||||
if node == nil or not node.name or node.name ~= 'air' then
|
||||
p = pos
|
||||
end
|
||||
local obj = core.add_item(p, {name='tnt:gunpowder',count=math.random(0,2)})
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
def.get_staticdata = function(self)
|
||||
return core.serialize({
|
||||
powered = self.powered
|
||||
})
|
||||
end
|
||||
|
||||
|
||||
core.register_entity(sneeker.mob_name, def)
|
||||
end
|
||||
|
8
mod.conf
8
mod.conf
@ -1,9 +1 @@
|
||||
name = sneeker
|
||||
title = Sneeker
|
||||
description = An explosive nuisance.
|
||||
license = MIT
|
||||
version = 1.1
|
||||
author = Rui, Jordan Irwin (AntumDeluge)
|
||||
min_minetest_version = 5.0
|
||||
depends = cmer, default, tnt
|
||||
optional_depends = nether, sounds, simple_protection
|
||||
|
116
settings.lua
116
settings.lua
@ -1,116 +1,4 @@
|
||||
|
||||
--- Settings for sneeker mod.
|
||||
--
|
||||
-- @module settings.lua
|
||||
-- Settings for sneeker mod
|
||||
|
||||
|
||||
local time_min = 60
|
||||
|
||||
--- How long (in seconds) sneeker remains in world after spawn.
|
||||
--
|
||||
-- @setting sneeker.lifespan
|
||||
-- @settype int
|
||||
-- @default 900 (15 minutes)
|
||||
sneeker.lifetime = tonumber(core.settings:get("sneeker.lifetime") or time_min * 15)
|
||||
|
||||
--- Loudness of explosion.
|
||||
--
|
||||
-- @setting sneeker.boom_gain
|
||||
-- @settype float
|
||||
-- @default 1.5
|
||||
sneeker.boom_gain = tonumber(core.settings:get("sneeker.boom_gain") or 1.5)
|
||||
|
||||
--- Determines whether or not a player must be close for spawn to occur.
|
||||
--
|
||||
-- @setting sneeker.spawn_require_player_nearby
|
||||
-- @settype bool
|
||||
-- @default true
|
||||
sneeker.spawn_require_player_nearby = core.settings:get_bool("sneeker.spawn_require_player_nearby", true)
|
||||
|
||||
--- Distance in nodes a player must be for spawn to occur.
|
||||
--
|
||||
-- Only used if `sneeker.spawn_require_player_nearby` enabled.
|
||||
--
|
||||
-- @setting sneeker.spawn_player_radius
|
||||
-- @settype int
|
||||
-- @default 100
|
||||
sneeker.spawn_player_radius = tonumber(core.settings:get("sneeker.spawn_player_radius") or 100)
|
||||
|
||||
--- If enabled, mobs not near any players will despawn.
|
||||
--
|
||||
-- @setting sneeker.despawn_player_far
|
||||
-- @settype bool
|
||||
-- @default true
|
||||
sneeker.despawn_player_far = core.settings:get_bool("sneeker.despawn_player_far", true)
|
||||
|
||||
--- Distance determining if a player is near enough to prevent despawn.
|
||||
--
|
||||
-- Only used if `sneeker.despawn_player_far` enabled.
|
||||
--
|
||||
-- @setting sneeker.despawn_player_radius
|
||||
-- @settype int
|
||||
-- @default 500
|
||||
sneeker.despawn_player_radius = tonumber(core.settings:get("sneeker.despawn_player_radius") or 500)
|
||||
|
||||
--- Sets possibility for spawn.
|
||||
--
|
||||
-- Inverted value (e.g. 10000 = 1/10000).
|
||||
--
|
||||
-- @setting sneeker.spawn_chance
|
||||
-- @settype int
|
||||
-- @default 10000
|
||||
sneeker.spawn_chance = tonumber(core.settings:get("sneeker.spawn_chance") or 10000)
|
||||
|
||||
--- Sets frequency of spawn chance.
|
||||
--
|
||||
-- @setting sneeker.spawn_interval
|
||||
-- @settype int
|
||||
-- @default 240 (4 minutes)
|
||||
sneeker.spawn_interval = tonumber(core.settings:get("sneeker.spawn_interval") or time_min * 4)
|
||||
|
||||
--- Sets the minimum light that a node must have for spawn to occur.
|
||||
--
|
||||
-- Value can be set between 0 (no light) & 15 (max light).
|
||||
--
|
||||
-- @setting sneeker.spawn_minlight
|
||||
-- @settype int
|
||||
-- @default 0
|
||||
sneeker.spawn_minlight = tonumber(core.settings:get("sneeker.spawn_minlight") or 0)
|
||||
|
||||
--- Sets the maximum light that a node can have for spawn to occur.
|
||||
--
|
||||
-- Value can be set between 0 (no light) & 15 (max light).
|
||||
--
|
||||
-- @setting sneeker.spawn_maxlight
|
||||
-- @settype int
|
||||
-- @default 4
|
||||
sneeker.spawn_maxlight = tonumber(core.settings:get("sneeker.spawn_maxlight") or 4)
|
||||
|
||||
--- Sets the lowest position at which sneeker can spawn.
|
||||
--
|
||||
-- @setting sneeker.spawn_minheight
|
||||
-- @settype int
|
||||
-- @default -31000
|
||||
sneeker.spawn_minheight = tonumber(core.settings:get("sneeker.spawn_minheight") or -31000)
|
||||
|
||||
--- Sets the highest position at which sneeker can spawn.
|
||||
--
|
||||
-- @setting sneeker.spawn_maxheight
|
||||
-- @settype int
|
||||
-- @default 31000
|
||||
sneeker.spawn_maxheight = tonumber(core.settings:get("sneeker.spawn_maxheight") or 31000)
|
||||
|
||||
--- Limits the number of entities that can spawn per mapblock (16x16x16).
|
||||
--
|
||||
-- @setting sneeker.spawn_mapblock_limit
|
||||
-- @settype int
|
||||
-- @default 1
|
||||
sneeker.spawn_mapblock_limit = tonumber(core.settings:get("sneeker.spawn_mapblock_limit") or 1)
|
||||
|
||||
--- Comma-separated list of nodes on which sneeker can spawn.
|
||||
--
|
||||
-- @setting sneeker.spawn_nodes
|
||||
-- @settype string
|
||||
-- @default default:dirt_with_dry_grass,default:dry_dirt,default:dry_dirt_with_dry_grass,default:desert_sand,nether:rack
|
||||
sneeker.spawn_nodes = core.settings:get("sneeker.spawn_nodes") or "default:dirt_with_dry_grass,default:dry_dirt,default:dry_dirt_with_dry_grass,default:desert_sand,nether:rack"
|
||||
sneeker.spawn_nodes = sneeker.spawn_nodes:trim()
|
||||
sneeker.debug = core.settings:get_bool('enable_debug_mods') or false
|
||||
|
@ -1,55 +1,11 @@
|
||||
|
||||
# Extra debugging messages.
|
||||
enable_debug_mods (Mod debugging) bool false
|
||||
|
||||
# How long (in seconds) sneeker remains in world after spawn.
|
||||
#
|
||||
# Default: 900 (15 minutes)
|
||||
sneeker.lifetime (Sneeker lifetime) int 900
|
||||
|
||||
# Loudness of explosion.
|
||||
#
|
||||
# Those with a weak heart might want to turn it down.
|
||||
sneeker.boom_gain (Boom volume) float 1.5
|
||||
|
||||
# Determines whether or not a player must be close for spawn to occur.
|
||||
sneeker.spawn_require_player_nearby (Require player nearby for spawn) bool true
|
||||
|
||||
# Distance in nodes a player must be for spawn to occur.
|
||||
#
|
||||
# Only used if `sneeker.spawn_require_player_nearby` enabled.
|
||||
sneeker.spawn_player_radius (Player spawn detect radius) int 100
|
||||
|
||||
# If enabled, mobs not near any players will despawn.
|
||||
sneeker.despawn_player_far (Despawn sneekers not near players) bool true
|
||||
|
||||
# Distance determining if a player is near enough to prevent despawn.
|
||||
#
|
||||
# Only used if `sneeker.despawn_player_far` enabled.
|
||||
sneeker.despawn_player_radius (Player despawn detect radius) int 500
|
||||
# Sets maximum number of spawns that can exist in world.
|
||||
sneeker.spawn_cap (Maximum spawns) int 10
|
||||
|
||||
# Sets possibility for spawn.
|
||||
#
|
||||
# Rate is the inverted value (e.g. 1/value).
|
||||
sneeker.spawn_chance (Sneeker spawn chance) int 10000
|
||||
sneeker.spawn_chance (Spawn chance) int 1000
|
||||
|
||||
# Sets frequency of spawn chance. Default 240 is equivalent to 4 minutes (60 * 4).
|
||||
sneeker.spawn_interval (Sneeker spawn interval) int 240
|
||||
|
||||
# Sets the minimum light that a node must have for spawn to occur.
|
||||
sneeker.spawn_minlight (Sneeker min light for spawn) int 0 0 15
|
||||
sneeker.spawn_interval (Spawn interval) int 240
|
||||
|
||||
# Sets the maximum light that a node can have for spawn to occur.
|
||||
sneeker.spawn_maxlight (Sneeker max light for spawn) int 4 0 15
|
||||
|
||||
# Sets the lowest position at which sneeker can spawn.
|
||||
sneeker.spawn_minheight (Sneeker min spawn height) int -31000
|
||||
|
||||
# Sets the highest position at which sneeker can spawn.
|
||||
sneeker.spawn_maxheight (Sneeker max spawn height) int 31000
|
||||
|
||||
# Limits the number of entities that can spawn per mapblock (16x16x16).
|
||||
sneeker.spawn_mapblock_limit (Sneeker spawn limit) int 1
|
||||
|
||||
# Comma-separated list of nodes on which sneeker can spawn.
|
||||
sneeker.spawn_nodes (Sneeker spawn nodes) string default:dirt_with_dry_grass,default:dry_dirt,default:dry_dirt_with_dry_grass,default:desert_sand,nether:rack
|
||||
sneeker.spawn_maxlight (Max light for spawn) int 5
|
||||
|
BIN
sounds/sneeker_explode.ogg
Normal file
BIN
sounds/sneeker_explode.ogg
Normal file
Binary file not shown.
BIN
sounds/sneeker_hiss.ogg
Normal file
BIN
sounds/sneeker_hiss.ogg
Normal file
Binary file not shown.
123
spawn.lua
Normal file
123
spawn.lua
Normal file
@ -0,0 +1,123 @@
|
||||
-- Original code by Rui: WTFPL
|
||||
|
||||
|
||||
local time_min = 60
|
||||
local time_hr = time_min * 60
|
||||
local time_day = time_hr * 24
|
||||
|
||||
local spawn_cap = tonumber(core.settings:get('sneeker.spawn_cap')) or 10 -- Maximum number of spawns active at one time
|
||||
local spawn_chance = tonumber(core.settings:get('sneeker.spawn_chance')) or 1000 -- 1/1000 chance of spawn
|
||||
local spawn_interval = tonumber(core.settings:get('sneeker.spawn_interval')) or time_min * 4 -- Default interval is 4 minutes
|
||||
local spawn_maxlight = tonumber(core.settings:get('sneeker.spawn_maxlight')) or 5 -- Maximum light of node for spawn
|
||||
|
||||
-- Display spawn chance as percentage in log
|
||||
local spawn_chance_percent = math.floor(1 / spawn_chance * 100)
|
||||
if spawn_chance_percent < 1 then
|
||||
spawn_chance_percent = 'Less than 1%'
|
||||
else
|
||||
spawn_chance_percent = tostring(spawn_chance_percent) .. '%'
|
||||
end
|
||||
|
||||
sneeker.log('Spawn cap: ' .. tostring(spawn_cap))
|
||||
sneeker.log('Spawn chance: ' .. spawn_chance_percent)
|
||||
sneeker.log('Spawn interval: ' .. tostring(spawn_interval) .. ' (' .. tostring(spawn_interval/60) .. ' minute(s))')
|
||||
sneeker.log('Maximum light value for spawn: ' .. tostring(spawn_maxlight))
|
||||
|
||||
|
||||
if core.global_exists('mobs') then
|
||||
mobs:spawn({
|
||||
name = sneeker.mob_name,
|
||||
nodes = {'default:dirt_with_grass', 'default:stone'},
|
||||
neighbors = {'air'},
|
||||
min_light = -1,
|
||||
max_light = spawn_maxlight,
|
||||
interval = spawn_interval,
|
||||
chance = spawn_chance,
|
||||
})
|
||||
|
||||
mobs:register_egg(sneeker.mob_name, 'Sneeker Spawn Egg', 'sneeker_spawnegg.png', 0, false)
|
||||
else
|
||||
core.register_abm({
|
||||
nodenames = {'default:dirt_with_grass', 'default:stone'},
|
||||
neighbors = {'air'},
|
||||
interval = spawn_interval,
|
||||
chance = spawn_chance,
|
||||
action = function(pos, node, _, active_object_count_wider)
|
||||
if active_object_count_wider > 5 then
|
||||
return
|
||||
end
|
||||
|
||||
-- Check light value of node
|
||||
pos.y = pos.y+1
|
||||
local node_light = core.get_node_light(pos)
|
||||
|
||||
-- Debugging spawning
|
||||
sneeker.log_debug('Node light level at ' .. sneeker.get_pos_string(pos) .. ': ' .. tostring(node_light))
|
||||
|
||||
if not node_light or node_light > spawn_maxlight or node_light < -1 then
|
||||
sneeker.log_debug('Node not dark enough for spawn')
|
||||
return
|
||||
end
|
||||
|
||||
-- Spawn range
|
||||
if pos.y > 31000 then
|
||||
return
|
||||
end
|
||||
|
||||
-- Node must be touching air
|
||||
if core.get_node(pos).name ~= 'air' then
|
||||
return
|
||||
end
|
||||
pos.y = pos.y+1
|
||||
if core.get_node(pos).name ~= 'air' then
|
||||
return
|
||||
end
|
||||
|
||||
-- Get total count of sneekers in world
|
||||
local count = 0
|
||||
for I in pairs(core.luaentities) do
|
||||
if core.luaentities[I].name == sneeker.mob_name then
|
||||
count = count + 1
|
||||
end
|
||||
end
|
||||
|
||||
sneeker.log_debug('Current active spawns: ' .. tostring(count) .. '/' .. tostring(spawn_cap))
|
||||
|
||||
if count >= spawn_cap then
|
||||
sneeker.log_debug('Max spawns reached')
|
||||
return
|
||||
end
|
||||
|
||||
sneeker.spawn(pos)
|
||||
end
|
||||
})
|
||||
|
||||
|
||||
if core.get_modpath('spawneggs') and core.get_modpath('tnt') then
|
||||
core.register_craftitem(sneeker.spawnegg_name, {
|
||||
description = 'Sneeker Spawn Egg',
|
||||
inventory_image = 'sneeker_spawnegg.png',
|
||||
on_place = function(itemstack, placer, pointed_thing)
|
||||
if pointed_thing.type == 'node' then
|
||||
local pos = pointed_thing.above
|
||||
pos.y = pos.y+1
|
||||
core.add_entity(pos, sneeker.mob_name)
|
||||
if not core.settings:get_bool('creative_mode') then
|
||||
itemstack:take_item()
|
||||
end
|
||||
return itemstack
|
||||
end
|
||||
end
|
||||
})
|
||||
|
||||
core.register_craft({
|
||||
output = sneeker.spawnegg_name,
|
||||
type = 'shapeless',
|
||||
recipe = {
|
||||
'spawneggs:egg', 'tnt:tnt',
|
||||
},
|
||||
})
|
||||
|
||||
core.register_alias('spawneggs:sneeker', sneeker.spawnegg_name)
|
||||
end
|
||||
end
|
164
tnt_function.lua
164
tnt_function.lua
@ -1,113 +1,13 @@
|
||||
--[[ From TNT
|
||||
|
||||
License of source code
|
||||
----------------------
|
||||
|
||||
The MIT License (MIT)
|
||||
Copyright (C) 2014-2016 PilzAdam
|
||||
Copyright (C) 2014-2016 ShadowNinja
|
||||
Copyright (C) 2016 sofar (sofar@foo-projects.org)
|
||||
Copyright (C) 2014-2016 Various Minetest developers and contributors
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy of this
|
||||
software and associated documentation files (the "Software"), to deal in the Software
|
||||
without restriction, including without limitation the rights to use, copy, modify, merge,
|
||||
publish, distribute, sublicense, and/or sell copies of the Software, and to permit
|
||||
persons to whom the Software is furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all copies or
|
||||
substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
|
||||
PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE
|
||||
FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
|
||||
OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
|
||||
DEALINGS IN THE SOFTWARE.
|
||||
|
||||
For more details:
|
||||
https://opensource.org/licenses/MIT
|
||||
|
||||
===================================
|
||||
|
||||
Licenses of media
|
||||
-----------------
|
||||
|
||||
Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
|
||||
Copyright (C) 2014-2016 BlockMen
|
||||
Copyright (C) 2014-2016 ShadowNinja
|
||||
Copyright (C) 2015-2016 Wuzzy
|
||||
Copyright (C) 2016 sofar (sofar@foo-projects.org)
|
||||
Copyright (C) 2018 paramat
|
||||
|
||||
You are free to:
|
||||
Share — copy and redistribute the material in any medium or format.
|
||||
Adapt — remix, transform, and build upon the material for any purpose, even commercially.
|
||||
The licensor cannot revoke these freedoms as long as you follow the license terms.
|
||||
|
||||
Under the following terms:
|
||||
|
||||
Attribution — You must give appropriate credit, provide a link to the license, and
|
||||
indicate if changes were made. You may do so in any reasonable manner, but not in any way
|
||||
that suggests the licensor endorses you or your use.
|
||||
|
||||
ShareAlike — If you remix, transform, or build upon the material, you must distribute
|
||||
your contributions under the same license as the original.
|
||||
|
||||
No additional restrictions — You may not apply legal terms or technological measures that
|
||||
legally restrict others from doing anything the license permits.
|
||||
|
||||
Notices:
|
||||
|
||||
You do not have to comply with the license for elements of the material in the public
|
||||
domain or where your use is permitted by an applicable exception or limitation.
|
||||
No warranties are given. The license may not give you all of the permissions necessary
|
||||
for your intended use. For example, other rights such as publicity, privacy, or moral
|
||||
rights may limit how you use the material.
|
||||
|
||||
For more details:
|
||||
http://creativecommons.org/licenses/by-sa/3.0/
|
||||
|
||||
====================================================
|
||||
|
||||
CC0 1.0 Universal (CC0 1.0) Public Domain Dedication
|
||||
for audio files (found in sounds folder)
|
||||
TumeniNodes
|
||||
steveygos93
|
||||
theneedle.tv
|
||||
frankelmedico
|
||||
|
||||
No Copyright
|
||||
|
||||
The person who associated a work with this deed has dedicated the work to the public domain
|
||||
by waiving all of his or her rights to the work worldwide under copyright law, including all
|
||||
related and neighboring rights, to the extent allowed by law.
|
||||
|
||||
You can copy, modify, distribute and perform the work, even for commercial purposes, all
|
||||
without asking permission. See Other Information below.
|
||||
|
||||
In no way are the patent or trademark rights of any person affected by CC0, nor are the
|
||||
rights that other persons may have in the work or in how the work is used, such as publicity
|
||||
or privacy rights.
|
||||
|
||||
Unless expressly stated otherwise, the person who associated a work with this deed makes no
|
||||
warranties about the work, and disclaims liability for all uses of the work, to the fullest
|
||||
extent permitted by applicable law.
|
||||
|
||||
When using or citing the work, you should not imply endorsement by the author or the affirmer.
|
||||
|
||||
This license is acceptable for Free Cultural Works.
|
||||
For more Information:
|
||||
https://creativecommons.org/publicdomain/zero/1.0/
|
||||
]]
|
||||
-- Original code by Rui: WTFPL
|
||||
|
||||
|
||||
-- From TNT
|
||||
local cid_data = {}
|
||||
local radius = tonumber(core.settings:get("tnt_radius") or 3)
|
||||
local radius = tonumber(core.settings:get('tnt_radius') or 3)
|
||||
local large_radius = 5
|
||||
local loss_prob = {
|
||||
["default:cobble"] = 3,
|
||||
["default:dirt"] = 4,
|
||||
['default:cobble'] = 3,
|
||||
['default:dirt'] = 4,
|
||||
}
|
||||
core.after(0, function()
|
||||
for name, def in pairs(core.registered_nodes) do
|
||||
@ -140,8 +40,8 @@ local function eject_drops(drops, pos, radius)
|
||||
local obj = core.add_item(drop_pos, item)
|
||||
if obj then
|
||||
obj:get_luaentity().collect = true
|
||||
obj:set_acceleration({x=0, y=-10, z=0})
|
||||
obj:set_velocity({x=math.random(-3, 3), y=10,
|
||||
obj:setacceleration({x=0, y=-10, z=0})
|
||||
obj:setvelocity({x=math.random(-3, 3), y=10,
|
||||
z=math.random(-3, 3)})
|
||||
end
|
||||
count = count - max
|
||||
@ -164,21 +64,8 @@ local function add_drop(drops, item)
|
||||
end
|
||||
end
|
||||
|
||||
local function is_protected(pos, name) return core.is_protected(pos, name) end
|
||||
if core.global_exists("simple_protection") and simple_protection.can_access then
|
||||
is_protected = function(pos, name)
|
||||
local s_protect_name = name
|
||||
-- simple_protection ignores names with empty strings
|
||||
if s_protect_name == "" then
|
||||
s_protect_name = " "
|
||||
end
|
||||
|
||||
return core.is_protected(pos, name) or not simple_protection.can_access(pos, s_protect_name)
|
||||
end
|
||||
end
|
||||
|
||||
local function destroy(drops, pos, cid)
|
||||
if is_protected(pos, "") then
|
||||
if core.is_protected(pos, '') then
|
||||
return
|
||||
end
|
||||
local def = cid_data[cid]
|
||||
@ -188,7 +75,7 @@ local function destroy(drops, pos, cid)
|
||||
end
|
||||
core.remove_node(pos)
|
||||
if def then
|
||||
local node_drops = core.get_node_drops(def.name, "")
|
||||
local node_drops = core.get_node_drops(def.name, '')
|
||||
for _, item in ipairs(node_drops) do
|
||||
add_drop(drops, item)
|
||||
end
|
||||
@ -216,12 +103,12 @@ local function entity_physics(pos, radius)
|
||||
radius = radius * 2
|
||||
local objs = core.get_objects_inside_radius(pos, radius)
|
||||
for _, obj in pairs(objs) do
|
||||
local obj_pos = obj:get_pos()
|
||||
local obj_vel = obj:get_velocity()
|
||||
local obj_pos = obj:getpos()
|
||||
local obj_vel = obj:getvelocity()
|
||||
local dist = math.max(1, vector.distance(pos, obj_pos))
|
||||
|
||||
if obj_vel ~= nil then
|
||||
obj:set_velocity(calc_velocity(pos, obj_pos,
|
||||
obj:setvelocity(calc_velocity(pos, obj_pos,
|
||||
obj_vel, radius * 10))
|
||||
end
|
||||
|
||||
@ -244,7 +131,7 @@ local function add_effects(pos, radius)
|
||||
maxexptime = 3,
|
||||
minsize = 8,
|
||||
maxsize = 16,
|
||||
texture = "sneeker_smoke.png",
|
||||
texture = 'sneeker_smoke.png',
|
||||
})
|
||||
end
|
||||
|
||||
@ -262,16 +149,12 @@ local function explode(pos, radius)
|
||||
local drops = {}
|
||||
local p = {}
|
||||
|
||||
local c_air = core.get_content_id("air")
|
||||
local c_tnt = nil
|
||||
if core.settings:get_bool("enable_tnt", false) then
|
||||
c_tnt = core.get_content_id("tnt:tnt")
|
||||
end
|
||||
|
||||
local c_tnt_burning = core.get_content_id("tnt:tnt_burning")
|
||||
local c_gunpowder = core.get_content_id("tnt:gunpowder")
|
||||
local c_gunpowder_burning = core.get_content_id("tnt:gunpowder_burning")
|
||||
local c_boom = core.get_content_id("tnt:boom")
|
||||
local c_air = core.get_content_id('air')
|
||||
local c_tnt = core.get_content_id('tnt:tnt')
|
||||
local c_tnt_burning = core.get_content_id('tnt:tnt_burning')
|
||||
local c_gunpowder = core.get_content_id('tnt:gunpowder')
|
||||
local c_gunpowder_burning = core.get_content_id('tnt:gunpowder_burning')
|
||||
local c_boom = core.get_content_id('tnt:boom')
|
||||
|
||||
for z = -radius, radius do
|
||||
for y = -radius, radius do
|
||||
@ -301,20 +184,15 @@ local function explode(pos, radius)
|
||||
end
|
||||
|
||||
function sneeker.boom(pos,large)
|
||||
if not pos then return end
|
||||
|
||||
local radius = radius
|
||||
if large then
|
||||
radius = large_radius
|
||||
end
|
||||
if sounds then
|
||||
sounds.explosion(1, {pos=pos, gain=sneeker.boom_gain, max_hear_distance=2*64})
|
||||
end
|
||||
core.set_node(pos, {name="tnt:boom"})
|
||||
core.sound_play('sneeker_explode', {pos=pos, gain=1.5, max_hear_distance=2*64})
|
||||
core.set_node(pos, {name='tnt:boom'})
|
||||
core.get_node_timer(pos):start(0.5)
|
||||
local drops = explode(pos, radius)
|
||||
entity_physics(pos, radius)
|
||||
eject_drops(drops, pos, radius)
|
||||
add_effects(pos, radius)
|
||||
core.remove_node(pos)
|
||||
end
|
||||
|
Loading…
Reference in New Issue
Block a user