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Sneeker mod for Minetest


Description:

An explosive nuisance for Minetest.

screenshot


Licensing:

  • Code: MIT
    • Original by Rui: WTFPL
  • tnt_function code: MIT

Usage:

Settings:

  • sneeker.lifetime
    • How long (in seconds) sneeker remains in world after spawn.
    • type: int
    • default: 900 (15 minutes)
  • sneeker.boom_gain
    • Loudness of explosion.
    • type: float
    • default: 1.5
  • sneeker.spawn_require_player_nearby
    • Determines whether or not a player must be close for spawn to occur.
    • type: bool
    • default: true
  • sneeker.spawn_player_radius
    • Distance a player must be within for spawn to occur.
    • type: int
    • default: 100
  • sneeker.despawn_player_far
    • If enabled, mobs not near any players will despawn.
    • type: bool
    • default: true
  • sneeker.despawn_player_radius
    • Distance determining if a player is near enough to prevent despawn.
    • type: int
    • default: 500
  • sneeker.spawn_chance
    • Sets possibility for spawn.
    • type: int
    • default: 10000
  • sneeker.spawn_interval
    • Sets frequency of spawn chance.
    • type: int
    • default: 240 (4 minutes)
  • sneeker.spawn_minlight
    • Sets the minimum light that a node must have for spawn to occur.
    • type: int
    • default: 0
  • sneeker.spawn_maxlight
    • Sets the maximum light that a node can have for spawn to occur.
    • type: int
    • default: 4
  • sneeker.spawn_minheight
    • Sets the maximum light that a node can have for spawn to occur.
    • type: int
    • default: -31000
  • sneeker.spawn_maxheight
    • Sets the lowest position at which sneeker can spawn.
    • type: int
    • default 31000
  • sneeker.spawn_mapblock_limit
    • Limits the number of entities that can spawn per mapblock (16x16x16).
    • type: int
    • default: 1