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64
README.txt
@@ -1,36 +1,44 @@
|
|||||||
=== TNT mod for Minetest ===
|
Minetest Game mod: tnt
|
||||||
by PilzAdam and ShadowNinja
|
======================
|
||||||
|
See license.txt for license information.
|
||||||
|
|
||||||
Introduction:
|
Authors of source code
|
||||||
|
----------------------
|
||||||
|
PilzAdam (MIT)
|
||||||
|
ShadowNinja (MIT)
|
||||||
|
sofar (sofar@foo-projects.org) (MIT)
|
||||||
|
Various Minetest developers and contributors (MIT)
|
||||||
|
|
||||||
|
Authors of media (textures)
|
||||||
|
---------------------------
|
||||||
|
BlockMen (CC BY-SA 3.0):
|
||||||
|
All textures not mentioned below.
|
||||||
|
|
||||||
|
ShadowNinja (CC BY-SA 3.0):
|
||||||
|
tnt_smoke.png
|
||||||
|
|
||||||
|
Wuzzy (CC BY-SA 3.0):
|
||||||
|
All gunpowder textures except tnt_gunpowder_inventory.png.
|
||||||
|
|
||||||
|
sofar (sofar@foo-projects.org) (CC BY-SA 3.0):
|
||||||
|
tnt_blast.png
|
||||||
|
|
||||||
|
Introduction
|
||||||
|
------------
|
||||||
This mod adds TNT to Minetest. TNT is a tool to help the player
|
This mod adds TNT to Minetest. TNT is a tool to help the player
|
||||||
in mining.
|
in mining.
|
||||||
|
|
||||||
How to use the mod:
|
How to use the mod:
|
||||||
Craft gunpowder by placing coal and gravel in the crafting area. The
|
Craft gunpowder by placing coal and gravel in the crafting area.
|
||||||
gunpowder can be used to craft TNT or as fuze for TNT. To craft TNT
|
The gunpowder can be used to craft TNT or as fuse for TNT.
|
||||||
surround gunpowder with 4 wood in a + shape.
|
To craft TNT place items like this:
|
||||||
|
-- wood - gunpowder -- wood -
|
||||||
|
gunpowder gunpowder gunpowder
|
||||||
|
-- wood - gunpowder -- wood -
|
||||||
|
|
||||||
There are different ways to blow up TNT:
|
There are different ways to blow up TNT:
|
||||||
1. Hit it with a torch.
|
1. Hit it with a torch.
|
||||||
2. Hit a gunpowder fuze that leads to a TNT block with a torch.
|
2. Hit a gunpowder fuse that leads to a TNT block with a torch or flint-and-steel.
|
||||||
3. Activate it with mesecons (fastest way)
|
3. Activate it with mesecons (fastest way).
|
||||||
Be aware of the damage radius of 7 blocks!
|
|
||||||
|
|
||||||
License:
|
Be aware of the damage radius of 6 blocks!
|
||||||
WTFPL (see below)
|
|
||||||
|
|
||||||
See also:
|
|
||||||
http://minetest.net/
|
|
||||||
|
|
||||||
DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
|
|
||||||
Version 2, December 2004
|
|
||||||
|
|
||||||
Copyright (C) 2004 Sam Hocevar <sam@hocevar.net>
|
|
||||||
|
|
||||||
Everyone is permitted to copy and distribute verbatim or modified
|
|
||||||
copies of this license document, and changing it is allowed as long
|
|
||||||
as the name is changed.
|
|
||||||
|
|
||||||
DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
|
|
||||||
TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
|
|
||||||
|
|
||||||
0. You just DO WHAT THE FUCK YOU WANT TO.
|
|
||||||
|
663
init.lua
@@ -1,10 +1,9 @@
|
|||||||
|
tnt = {}
|
||||||
|
|
||||||
-- Default to enabled in singleplayer and disabled in multiplayer
|
-- Default to enabled when in singleplayer
|
||||||
local singleplayer = minetest.is_singleplayer()
|
local enable_tnt = minetest.settings:get_bool("enable_tnt")
|
||||||
local setting = minetest.setting_getbool("enable_tnt")
|
if enable_tnt == nil then
|
||||||
if (not singleplayer and setting ~= true) or
|
enable_tnt = minetest.is_singleplayer()
|
||||||
(singleplayer and setting == false) then
|
|
||||||
return
|
|
||||||
end
|
end
|
||||||
|
|
||||||
-- loss probabilities array (one in X will be lost)
|
-- loss probabilities array (one in X will be lost)
|
||||||
@@ -13,7 +12,7 @@ local loss_prob = {}
|
|||||||
loss_prob["default:cobble"] = 3
|
loss_prob["default:cobble"] = 3
|
||||||
loss_prob["default:dirt"] = 4
|
loss_prob["default:dirt"] = 4
|
||||||
|
|
||||||
local radius = tonumber(minetest.setting_get("tnt_radius") or 3)
|
local tnt_radius = tonumber(minetest.settings:get("tnt_radius") or 3)
|
||||||
|
|
||||||
-- Fill a list with data for content IDs, after all nodes are registered
|
-- Fill a list with data for content IDs, after all nodes are registered
|
||||||
local cid_data = {}
|
local cid_data = {}
|
||||||
@@ -23,36 +22,48 @@ minetest.after(0, function()
|
|||||||
name = name,
|
name = name,
|
||||||
drops = def.drops,
|
drops = def.drops,
|
||||||
flammable = def.groups.flammable,
|
flammable = def.groups.flammable,
|
||||||
|
on_blast = def.on_blast,
|
||||||
}
|
}
|
||||||
end
|
end
|
||||||
end)
|
end)
|
||||||
|
|
||||||
local function rand_pos(center, pos, radius)
|
local function rand_pos(center, pos, radius)
|
||||||
pos.x = center.x + math.random(-radius, radius)
|
local def
|
||||||
pos.z = center.z + math.random(-radius, radius)
|
local reg_nodes = minetest.registered_nodes
|
||||||
|
local i = 0
|
||||||
|
repeat
|
||||||
|
-- Give up and use the center if this takes too long
|
||||||
|
if i > 4 then
|
||||||
|
pos.x, pos.z = center.x, center.z
|
||||||
|
break
|
||||||
|
end
|
||||||
|
pos.x = center.x + math.random(-radius, radius)
|
||||||
|
pos.z = center.z + math.random(-radius, radius)
|
||||||
|
def = reg_nodes[minetest.get_node(pos).name]
|
||||||
|
i = i + 1
|
||||||
|
until def and not def.walkable
|
||||||
end
|
end
|
||||||
|
|
||||||
local function eject_drops(drops, pos, radius)
|
local function eject_drops(drops, pos, radius)
|
||||||
local drop_pos = vector.new(pos)
|
local drop_pos = vector.new(pos)
|
||||||
for _, item in pairs(drops) do
|
for _, item in pairs(drops) do
|
||||||
local count = item:get_count()
|
local count = math.min(item:get_count(), item:get_stack_max())
|
||||||
local max = item:get_stack_max()
|
|
||||||
if count > max then
|
|
||||||
item:set_count(max)
|
|
||||||
end
|
|
||||||
while count > 0 do
|
while count > 0 do
|
||||||
if count < max then
|
local take = math.max(1,math.min(radius * radius,
|
||||||
item:set_count(count)
|
count,
|
||||||
end
|
item:get_stack_max()))
|
||||||
rand_pos(pos, drop_pos, radius)
|
rand_pos(pos, drop_pos, radius)
|
||||||
local obj = minetest.add_item(drop_pos, item)
|
local dropitem = ItemStack(item)
|
||||||
|
dropitem:set_count(take)
|
||||||
|
local obj = minetest.add_item(drop_pos, dropitem)
|
||||||
if obj then
|
if obj then
|
||||||
obj:get_luaentity().collect = true
|
obj:get_luaentity().collect = true
|
||||||
obj:setacceleration({x=0, y=-10, z=0})
|
obj:setacceleration({x = 0, y = -10, z = 0})
|
||||||
obj:setvelocity({x=math.random(-3, 3), y=10,
|
obj:setvelocity({x = math.random(-3, 3),
|
||||||
z=math.random(-3, 3)})
|
y = math.random(0, 10),
|
||||||
|
z = math.random(-3, 3)})
|
||||||
end
|
end
|
||||||
count = count - max
|
count = count - take
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
@@ -72,28 +83,45 @@ local function add_drop(drops, item)
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
local fire_node = {name="fire:basic_flame"}
|
local basic_flame_on_construct -- cached value
|
||||||
|
local function destroy(drops, npos, cid, c_air, c_fire,
|
||||||
local function destroy(drops, pos, cid)
|
on_blast_queue, on_construct_queue,
|
||||||
if minetest.is_protected(pos, "") then
|
ignore_protection, ignore_on_blast, owner)
|
||||||
return
|
if not ignore_protection and minetest.is_protected(npos, owner) then
|
||||||
|
return cid
|
||||||
end
|
end
|
||||||
|
|
||||||
local def = cid_data[cid]
|
local def = cid_data[cid]
|
||||||
if def and def.flammable then
|
|
||||||
minetest.set_node(pos, fire_node)
|
if not def then
|
||||||
|
return c_air
|
||||||
|
elseif not ignore_on_blast and def.on_blast then
|
||||||
|
on_blast_queue[#on_blast_queue + 1] = {
|
||||||
|
pos = vector.new(npos),
|
||||||
|
on_blast = def.on_blast
|
||||||
|
}
|
||||||
|
return cid
|
||||||
|
elseif def.flammable then
|
||||||
|
on_construct_queue[#on_construct_queue + 1] = {
|
||||||
|
fn = basic_flame_on_construct,
|
||||||
|
pos = vector.new(npos)
|
||||||
|
}
|
||||||
|
return c_fire
|
||||||
else
|
else
|
||||||
minetest.remove_node(pos)
|
local node_drops = minetest.get_node_drops(def.name, "")
|
||||||
if def then
|
for _, item in pairs(node_drops) do
|
||||||
local node_drops = minetest.get_node_drops(def.name, "")
|
add_drop(drops, item)
|
||||||
for _, item in ipairs(node_drops) do
|
|
||||||
add_drop(drops, item)
|
|
||||||
end
|
|
||||||
end
|
end
|
||||||
|
return c_air
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
local function calc_velocity(pos1, pos2, old_vel, power)
|
local function calc_velocity(pos1, pos2, old_vel, power)
|
||||||
|
-- Avoid errors caused by a vector of zero length
|
||||||
|
if vector.equals(pos1, pos2) then
|
||||||
|
return old_vel
|
||||||
|
end
|
||||||
|
|
||||||
local vel = vector.direction(pos1, pos2)
|
local vel = vector.direction(pos1, pos2)
|
||||||
vel = vector.normalize(vel)
|
vel = vector.normalize(vel)
|
||||||
vel = vector.multiply(vel, power)
|
vel = vector.multiply(vel, power)
|
||||||
@@ -105,98 +133,212 @@ local function calc_velocity(pos1, pos2, old_vel, power)
|
|||||||
|
|
||||||
-- Add old velocity
|
-- Add old velocity
|
||||||
vel = vector.add(vel, old_vel)
|
vel = vector.add(vel, old_vel)
|
||||||
|
|
||||||
|
-- randomize it a bit
|
||||||
|
vel = vector.add(vel, {
|
||||||
|
x = math.random() - 0.5,
|
||||||
|
y = math.random() - 0.5,
|
||||||
|
z = math.random() - 0.5,
|
||||||
|
})
|
||||||
|
|
||||||
|
-- Limit to terminal velocity
|
||||||
|
dist = vector.length(vel)
|
||||||
|
if dist > 250 then
|
||||||
|
vel = vector.divide(vel, dist / 250)
|
||||||
|
end
|
||||||
return vel
|
return vel
|
||||||
end
|
end
|
||||||
|
|
||||||
local function entity_physics(pos, radius)
|
local function entity_physics(pos, radius, drops)
|
||||||
-- Make the damage radius larger than the destruction radius
|
|
||||||
radius = radius * 2
|
|
||||||
local objs = minetest.get_objects_inside_radius(pos, radius)
|
local objs = minetest.get_objects_inside_radius(pos, radius)
|
||||||
for _, obj in pairs(objs) do
|
for _, obj in pairs(objs) do
|
||||||
local obj_pos = obj:getpos()
|
local obj_pos = obj:getpos()
|
||||||
local obj_vel = obj:getvelocity()
|
|
||||||
local dist = math.max(1, vector.distance(pos, obj_pos))
|
local dist = math.max(1, vector.distance(pos, obj_pos))
|
||||||
|
|
||||||
if obj_vel ~= nil then
|
|
||||||
obj:setvelocity(calc_velocity(pos, obj_pos,
|
|
||||||
obj_vel, radius * 10))
|
|
||||||
end
|
|
||||||
|
|
||||||
local damage = (4 / dist) * radius
|
local damage = (4 / dist) * radius
|
||||||
obj:set_hp(obj:get_hp() - damage)
|
if obj:is_player() then
|
||||||
|
-- currently the engine has no method to set
|
||||||
|
-- player velocity. See #2960
|
||||||
|
-- instead, we knock the player back 1.0 node, and slightly upwards
|
||||||
|
local dir = vector.normalize(vector.subtract(obj_pos, pos))
|
||||||
|
local moveoff = vector.multiply(dir, dist + 1.0)
|
||||||
|
local newpos = vector.add(pos, moveoff)
|
||||||
|
newpos = vector.add(newpos, {x = 0, y = 0.2, z = 0})
|
||||||
|
obj:setpos(newpos)
|
||||||
|
|
||||||
|
obj:set_hp(obj:get_hp() - damage)
|
||||||
|
else
|
||||||
|
local do_damage = true
|
||||||
|
local do_knockback = true
|
||||||
|
local entity_drops = {}
|
||||||
|
local luaobj = obj:get_luaentity()
|
||||||
|
local objdef = minetest.registered_entities[luaobj.name]
|
||||||
|
|
||||||
|
if objdef and objdef.on_blast then
|
||||||
|
do_damage, do_knockback, entity_drops = objdef.on_blast(luaobj, damage)
|
||||||
|
end
|
||||||
|
|
||||||
|
if do_knockback then
|
||||||
|
local obj_vel = obj:getvelocity()
|
||||||
|
obj:setvelocity(calc_velocity(pos, obj_pos,
|
||||||
|
obj_vel, radius * 10))
|
||||||
|
end
|
||||||
|
if do_damage then
|
||||||
|
if not obj:get_armor_groups().immortal then
|
||||||
|
obj:punch(obj, 1.0, {
|
||||||
|
full_punch_interval = 1.0,
|
||||||
|
damage_groups = {fleshy = damage},
|
||||||
|
}, nil)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
for _, item in pairs(entity_drops) do
|
||||||
|
add_drop(drops, item)
|
||||||
|
end
|
||||||
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
local function add_effects(pos, radius)
|
local function add_effects(pos, radius, drops)
|
||||||
|
minetest.add_particle({
|
||||||
|
pos = pos,
|
||||||
|
velocity = vector.new(),
|
||||||
|
acceleration = vector.new(),
|
||||||
|
expirationtime = 0.4,
|
||||||
|
size = radius * 10,
|
||||||
|
collisiondetection = false,
|
||||||
|
vertical = false,
|
||||||
|
texture = "tnt_boom.png",
|
||||||
|
glow = 15,
|
||||||
|
})
|
||||||
minetest.add_particlespawner({
|
minetest.add_particlespawner({
|
||||||
amount = 128,
|
amount = 64,
|
||||||
time = 1,
|
time = 0.5,
|
||||||
minpos = vector.subtract(pos, radius / 2),
|
minpos = vector.subtract(pos, radius / 2),
|
||||||
maxpos = vector.add(pos, radius / 2),
|
maxpos = vector.add(pos, radius / 2),
|
||||||
minvel = {x=-20, y=-20, z=-20},
|
minvel = {x = -10, y = -10, z = -10},
|
||||||
maxvel = {x=20, y=20, z=20},
|
maxvel = {x = 10, y = 10, z = 10},
|
||||||
minacc = vector.new(),
|
minacc = vector.new(),
|
||||||
maxacc = vector.new(),
|
maxacc = vector.new(),
|
||||||
minexptime = 1,
|
minexptime = 1,
|
||||||
maxexptime = 3,
|
maxexptime = 2.5,
|
||||||
minsize = 8,
|
minsize = radius * 3,
|
||||||
maxsize = 16,
|
maxsize = radius * 5,
|
||||||
texture = "tnt_smoke.png",
|
texture = "tnt_smoke.png",
|
||||||
})
|
})
|
||||||
|
|
||||||
|
-- we just dropped some items. Look at the items entities and pick
|
||||||
|
-- one of them to use as texture
|
||||||
|
local texture = "tnt_blast.png" --fallback texture
|
||||||
|
local most = 0
|
||||||
|
for name, stack in pairs(drops) do
|
||||||
|
local count = stack:get_count()
|
||||||
|
if count > most then
|
||||||
|
most = count
|
||||||
|
local def = minetest.registered_nodes[name]
|
||||||
|
if def and def.tiles and def.tiles[1] then
|
||||||
|
texture = def.tiles[1]
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
minetest.add_particlespawner({
|
||||||
|
amount = 64,
|
||||||
|
time = 0.1,
|
||||||
|
minpos = vector.subtract(pos, radius / 2),
|
||||||
|
maxpos = vector.add(pos, radius / 2),
|
||||||
|
minvel = {x = -3, y = 0, z = -3},
|
||||||
|
maxvel = {x = 3, y = 5, z = 3},
|
||||||
|
minacc = {x = 0, y = -10, z = 0},
|
||||||
|
maxacc = {x = 0, y = -10, z = 0},
|
||||||
|
minexptime = 0.8,
|
||||||
|
maxexptime = 2.0,
|
||||||
|
minsize = radius * 0.66,
|
||||||
|
maxsize = radius * 2,
|
||||||
|
texture = texture,
|
||||||
|
collisiondetection = true,
|
||||||
|
})
|
||||||
end
|
end
|
||||||
|
|
||||||
local function burn(pos)
|
function tnt.burn(pos, nodename)
|
||||||
local name = minetest.get_node(pos).name
|
local name = nodename or minetest.get_node(pos).name
|
||||||
if name == "tnt:tnt" then
|
local def = minetest.registered_nodes[name]
|
||||||
minetest.sound_play("tnt_ignite", {pos=pos})
|
if not def then
|
||||||
minetest.set_node(pos, {name="tnt:tnt_burning"})
|
return
|
||||||
minetest.get_node_timer(pos):start(1)
|
elseif def.on_ignite then
|
||||||
elseif name == "tnt:gunpowder" then
|
def.on_ignite(pos)
|
||||||
minetest.sound_play("tnt_gunpowder_burning", {pos=pos, gain=2})
|
elseif minetest.get_item_group(name, "tnt") > 0 then
|
||||||
minetest.set_node(pos, {name="tnt:gunpowder_burning"})
|
minetest.swap_node(pos, {name = name .. "_burning"})
|
||||||
|
minetest.sound_play("tnt_ignite", {pos = pos})
|
||||||
minetest.get_node_timer(pos):start(1)
|
minetest.get_node_timer(pos):start(1)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
local function explode(pos, radius)
|
local function tnt_explode(pos, radius, ignore_protection, ignore_on_blast, owner, explode_center)
|
||||||
local pos = vector.round(pos)
|
pos = vector.round(pos)
|
||||||
local vm = VoxelManip()
|
-- scan for adjacent TNT nodes first, and enlarge the explosion
|
||||||
local pr = PseudoRandom(os.time())
|
local vm1 = VoxelManip()
|
||||||
local p1 = vector.subtract(pos, radius)
|
local p1 = vector.subtract(pos, 2)
|
||||||
local p2 = vector.add(pos, radius)
|
local p2 = vector.add(pos, 2)
|
||||||
local minp, maxp = vm:read_from_map(p1, p2)
|
local minp, maxp = vm1:read_from_map(p1, p2)
|
||||||
local a = VoxelArea:new({MinEdge = minp, MaxEdge = maxp})
|
local a = VoxelArea:new({MinEdge = minp, MaxEdge = maxp})
|
||||||
local data = vm:get_data()
|
local data = vm1:get_data()
|
||||||
|
local count = 0
|
||||||
local drops = {}
|
|
||||||
local p = {}
|
|
||||||
|
|
||||||
local c_air = minetest.get_content_id("air")
|
|
||||||
local c_tnt = minetest.get_content_id("tnt:tnt")
|
local c_tnt = minetest.get_content_id("tnt:tnt")
|
||||||
local c_tnt_burning = minetest.get_content_id("tnt:tnt_burning")
|
local c_tnt_burning = minetest.get_content_id("tnt:tnt_burning")
|
||||||
local c_gunpowder = minetest.get_content_id("tnt:gunpowder")
|
local c_tnt_boom = minetest.get_content_id("tnt:boom")
|
||||||
local c_gunpowder_burning = minetest.get_content_id("tnt:gunpowder_burning")
|
local c_air = minetest.get_content_id("air")
|
||||||
local c_boom = minetest.get_content_id("tnt:boom")
|
-- make sure we still have explosion even when centre node isnt tnt related
|
||||||
local c_fire = minetest.get_content_id("fire:basic_flame")
|
if explode_center then
|
||||||
|
count = 1
|
||||||
|
end
|
||||||
|
|
||||||
|
for z = pos.z - 2, pos.z + 2 do
|
||||||
|
for y = pos.y - 2, pos.y + 2 do
|
||||||
|
local vi = a:index(pos.x - 2, y, z)
|
||||||
|
for x = pos.x - 2, pos.x + 2 do
|
||||||
|
local cid = data[vi]
|
||||||
|
if cid == c_tnt or cid == c_tnt_boom or cid == c_tnt_burning then
|
||||||
|
count = count + 1
|
||||||
|
data[vi] = c_air
|
||||||
|
end
|
||||||
|
vi = vi + 1
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
vm1:set_data(data)
|
||||||
|
vm1:write_to_map()
|
||||||
|
|
||||||
|
-- recalculate new radius
|
||||||
|
radius = math.floor(radius * math.pow(count, 1/3))
|
||||||
|
|
||||||
|
-- perform the explosion
|
||||||
|
local vm = VoxelManip()
|
||||||
|
local pr = PseudoRandom(os.time())
|
||||||
|
p1 = vector.subtract(pos, radius)
|
||||||
|
p2 = vector.add(pos, radius)
|
||||||
|
minp, maxp = vm:read_from_map(p1, p2)
|
||||||
|
a = VoxelArea:new({MinEdge = minp, MaxEdge = maxp})
|
||||||
|
data = vm:get_data()
|
||||||
|
|
||||||
|
local drops = {}
|
||||||
|
local on_blast_queue = {}
|
||||||
|
local on_construct_queue = {}
|
||||||
|
basic_flame_on_construct = minetest.registered_nodes["fire:basic_flame"].on_construct
|
||||||
|
|
||||||
|
local c_fire = minetest.get_content_id("fire:basic_flame")
|
||||||
for z = -radius, radius do
|
for z = -radius, radius do
|
||||||
for y = -radius, radius do
|
for y = -radius, radius do
|
||||||
local vi = a:index(pos.x + (-radius), pos.y + y, pos.z + z)
|
local vi = a:index(pos.x + (-radius), pos.y + y, pos.z + z)
|
||||||
for x = -radius, radius do
|
for x = -radius, radius do
|
||||||
if (x * x) + (y * y) + (z * z) <=
|
local r = vector.length(vector.new(x, y, z))
|
||||||
(radius * radius) + pr:next(-radius, radius) then
|
if (radius * radius) / (r * r) >= (pr:next(80, 125) / 100) then
|
||||||
local cid = data[vi]
|
local cid = data[vi]
|
||||||
p.x = pos.x + x
|
local p = {x = pos.x + x, y = pos.y + y, z = pos.z + z}
|
||||||
p.y = pos.y + y
|
if cid ~= c_air then
|
||||||
p.z = pos.z + z
|
data[vi] = destroy(drops, p, cid, c_air, c_fire,
|
||||||
if cid == c_tnt or cid == c_gunpowder then
|
on_blast_queue, on_construct_queue,
|
||||||
burn(p)
|
ignore_protection, ignore_on_blast, owner)
|
||||||
elseif cid ~= c_tnt_burning and
|
|
||||||
cid ~= c_gunpowder_burning and
|
|
||||||
cid ~= c_air and
|
|
||||||
cid ~= c_fire and
|
|
||||||
cid ~= c_boom then
|
|
||||||
destroy(drops, p, cid)
|
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
vi = vi + 1
|
vi = vi + 1
|
||||||
@@ -204,87 +346,119 @@ local function explode(pos, radius)
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
return drops
|
vm:set_data(data)
|
||||||
end
|
vm:write_to_map()
|
||||||
|
vm:update_map()
|
||||||
|
vm:update_liquids()
|
||||||
|
|
||||||
|
-- call check_single_for_falling for everything within 1.5x blast radius
|
||||||
local function boom(pos)
|
for y = -radius * 1.5, radius * 1.5 do
|
||||||
minetest.sound_play("tnt_explode", {pos=pos, gain=1.5, max_hear_distance=2*64})
|
for z = -radius * 1.5, radius * 1.5 do
|
||||||
minetest.set_node(pos, {name="tnt:boom"})
|
for x = -radius * 1.5, radius * 1.5 do
|
||||||
minetest.get_node_timer(pos):start(0.5)
|
local rad = {x = x, y = y, z = z}
|
||||||
|
local s = vector.add(pos, rad)
|
||||||
local drops = explode(pos, radius)
|
local r = vector.length(rad)
|
||||||
entity_physics(pos, radius)
|
if r / radius < 1.4 then
|
||||||
eject_drops(drops, pos, radius)
|
minetest.check_single_for_falling(s)
|
||||||
add_effects(pos, radius)
|
|
||||||
end
|
|
||||||
|
|
||||||
minetest.register_node("tnt:tnt", {
|
|
||||||
description = "TNT",
|
|
||||||
tiles = {"tnt_top.png", "tnt_bottom.png", "tnt_side.png"},
|
|
||||||
groups = {dig_immediate=2, mesecon=2},
|
|
||||||
sounds = default.node_sound_wood_defaults(),
|
|
||||||
on_punch = function(pos, node, puncher)
|
|
||||||
if puncher:get_wielded_item():get_name() == "default:torch" then
|
|
||||||
minetest.sound_play("tnt_ignite", {pos=pos})
|
|
||||||
minetest.set_node(pos, {name="tnt:tnt_burning"})
|
|
||||||
minetest.get_node_timer(pos):start(4)
|
|
||||||
end
|
end
|
||||||
end,
|
end
|
||||||
mesecons = {effector = {action_on = boom}},
|
end
|
||||||
})
|
end
|
||||||
|
|
||||||
minetest.register_node("tnt:tnt_burning", {
|
for _, queued_data in pairs(on_blast_queue) do
|
||||||
tiles = {
|
local dist = math.max(1, vector.distance(queued_data.pos, pos))
|
||||||
{
|
local intensity = (radius * radius) / (dist * dist)
|
||||||
name = "tnt_top_burning_animated.png",
|
local node_drops = queued_data.on_blast(queued_data.pos, intensity)
|
||||||
animation = {
|
if node_drops then
|
||||||
type = "vertical_frames",
|
for _, item in pairs(node_drops) do
|
||||||
aspect_w = 16,
|
add_drop(drops, item)
|
||||||
aspect_h = 16,
|
end
|
||||||
length = 1,
|
end
|
||||||
}
|
end
|
||||||
},
|
|
||||||
"tnt_bottom.png", "tnt_side.png"},
|
for _, queued_data in pairs(on_construct_queue) do
|
||||||
light_source = 5,
|
queued_data.fn(queued_data.pos)
|
||||||
drop = "",
|
end
|
||||||
sounds = default.node_sound_wood_defaults(),
|
|
||||||
on_timer = boom,
|
minetest.log("action", "TNT owned by " .. owner .. " detonated at " ..
|
||||||
})
|
minetest.pos_to_string(pos) .. " with radius " .. radius)
|
||||||
|
|
||||||
|
return drops, radius
|
||||||
|
end
|
||||||
|
|
||||||
|
function tnt.boom(pos, def)
|
||||||
|
def = def or {}
|
||||||
|
def.radius = def.radius or 1
|
||||||
|
def.damage_radius = def.damage_radius or def.radius * 2
|
||||||
|
local meta = minetest.get_meta(pos)
|
||||||
|
local owner = meta:get_string("owner")
|
||||||
|
if not def.explode_center then
|
||||||
|
minetest.set_node(pos, {name = "tnt:boom"})
|
||||||
|
end
|
||||||
|
minetest.sound_play("tnt_explode", {pos = pos, gain = 1.5, max_hear_distance = 2*64})
|
||||||
|
local drops, radius = tnt_explode(pos, def.radius, def.ignore_protection,
|
||||||
|
def.ignore_on_blast, owner, def.explode_center)
|
||||||
|
-- append entity drops
|
||||||
|
local damage_radius = (radius / math.max(1, def.radius)) * def.damage_radius
|
||||||
|
entity_physics(pos, damage_radius, drops)
|
||||||
|
if not def.disable_drops then
|
||||||
|
eject_drops(drops, pos, radius)
|
||||||
|
end
|
||||||
|
add_effects(pos, radius, drops)
|
||||||
|
minetest.log("action", "A TNT explosion occurred at " .. minetest.pos_to_string(pos) ..
|
||||||
|
" with radius " .. radius)
|
||||||
|
end
|
||||||
|
|
||||||
minetest.register_node("tnt:boom", {
|
minetest.register_node("tnt:boom", {
|
||||||
drawtype = "plantlike",
|
drawtype = "airlike",
|
||||||
tiles = {"tnt_boom.png"},
|
light_source = default.LIGHT_MAX,
|
||||||
light_source = LIGHT_MAX,
|
|
||||||
walkable = false,
|
walkable = false,
|
||||||
drop = "",
|
drop = "",
|
||||||
groups = {dig_immediate=3},
|
groups = {dig_immediate = 3},
|
||||||
on_timer = function(pos, elapsed)
|
-- unaffected by explosions
|
||||||
minetest.remove_node(pos)
|
on_blast = function() end,
|
||||||
end,
|
|
||||||
})
|
})
|
||||||
|
|
||||||
minetest.register_node("tnt:gunpowder", {
|
minetest.register_node("tnt:gunpowder", {
|
||||||
description = "Gun Powder",
|
description = "Gun Powder",
|
||||||
drawtype = "raillike",
|
drawtype = "raillike",
|
||||||
paramtype = "light",
|
paramtype = "light",
|
||||||
|
is_ground_content = false,
|
||||||
sunlight_propagates = true,
|
sunlight_propagates = true,
|
||||||
walkable = false,
|
walkable = false,
|
||||||
tiles = {"tnt_gunpowder.png",},
|
tiles = {
|
||||||
|
"tnt_gunpowder_straight.png",
|
||||||
|
"tnt_gunpowder_curved.png",
|
||||||
|
"tnt_gunpowder_t_junction.png",
|
||||||
|
"tnt_gunpowder_crossing.png"
|
||||||
|
},
|
||||||
inventory_image = "tnt_gunpowder_inventory.png",
|
inventory_image = "tnt_gunpowder_inventory.png",
|
||||||
wield_image = "tnt_gunpowder_inventory.png",
|
wield_image = "tnt_gunpowder_inventory.png",
|
||||||
selection_box = {
|
selection_box = {
|
||||||
type = "fixed",
|
type = "fixed",
|
||||||
fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2},
|
fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2},
|
||||||
},
|
},
|
||||||
groups = {dig_immediate=2,attached_node=1},
|
groups = {dig_immediate = 2, attached_node = 1, flammable = 5,
|
||||||
|
connect_to_raillike = minetest.raillike_group("gunpowder")},
|
||||||
sounds = default.node_sound_leaves_defaults(),
|
sounds = default.node_sound_leaves_defaults(),
|
||||||
|
|
||||||
on_punch = function(pos, node, puncher)
|
on_punch = function(pos, node, puncher)
|
||||||
if puncher:get_wielded_item():get_name() == "default:torch" then
|
if puncher:get_wielded_item():get_name() == "default:torch" then
|
||||||
burn(pos)
|
minetest.set_node(pos, {name = "tnt:gunpowder_burning"})
|
||||||
|
minetest.log("action", puncher:get_player_name() ..
|
||||||
|
" ignites tnt:gunpowder at " ..
|
||||||
|
minetest.pos_to_string(pos))
|
||||||
end
|
end
|
||||||
end,
|
end,
|
||||||
|
on_blast = function(pos, intensity)
|
||||||
|
minetest.set_node(pos, {name = "tnt:gunpowder_burning"})
|
||||||
|
end,
|
||||||
|
on_burn = function(pos)
|
||||||
|
minetest.set_node(pos, {name = "tnt:gunpowder_burning"})
|
||||||
|
end,
|
||||||
|
on_ignite = function(pos, igniter)
|
||||||
|
minetest.set_node(pos, {name = "tnt:gunpowder_burning"})
|
||||||
|
end,
|
||||||
})
|
})
|
||||||
|
|
||||||
minetest.register_node("tnt:gunpowder_burning", {
|
minetest.register_node("tnt:gunpowder_burning", {
|
||||||
@@ -294,7 +468,34 @@ minetest.register_node("tnt:gunpowder_burning", {
|
|||||||
walkable = false,
|
walkable = false,
|
||||||
light_source = 5,
|
light_source = 5,
|
||||||
tiles = {{
|
tiles = {{
|
||||||
name = "tnt_gunpowder_burning_animated.png",
|
name = "tnt_gunpowder_burning_straight_animated.png",
|
||||||
|
animation = {
|
||||||
|
type = "vertical_frames",
|
||||||
|
aspect_w = 16,
|
||||||
|
aspect_h = 16,
|
||||||
|
length = 1,
|
||||||
|
}
|
||||||
|
},
|
||||||
|
{
|
||||||
|
name = "tnt_gunpowder_burning_curved_animated.png",
|
||||||
|
animation = {
|
||||||
|
type = "vertical_frames",
|
||||||
|
aspect_w = 16,
|
||||||
|
aspect_h = 16,
|
||||||
|
length = 1,
|
||||||
|
}
|
||||||
|
},
|
||||||
|
{
|
||||||
|
name = "tnt_gunpowder_burning_t_junction_animated.png",
|
||||||
|
animation = {
|
||||||
|
type = "vertical_frames",
|
||||||
|
aspect_w = 16,
|
||||||
|
aspect_h = 16,
|
||||||
|
length = 1,
|
||||||
|
}
|
||||||
|
},
|
||||||
|
{
|
||||||
|
name = "tnt_gunpowder_burning_crossing_animated.png",
|
||||||
animation = {
|
animation = {
|
||||||
type = "vertical_frames",
|
type = "vertical_frames",
|
||||||
aspect_w = 16,
|
aspect_w = 16,
|
||||||
@@ -307,50 +508,156 @@ minetest.register_node("tnt:gunpowder_burning", {
|
|||||||
fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2},
|
fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2},
|
||||||
},
|
},
|
||||||
drop = "",
|
drop = "",
|
||||||
groups = {dig_immediate=2,attached_node=1},
|
groups = {
|
||||||
|
dig_immediate = 2,
|
||||||
|
attached_node = 1,
|
||||||
|
connect_to_raillike = minetest.raillike_group("gunpowder")
|
||||||
|
},
|
||||||
sounds = default.node_sound_leaves_defaults(),
|
sounds = default.node_sound_leaves_defaults(),
|
||||||
on_timer = function(pos, elapsed)
|
on_timer = function(pos, elapsed)
|
||||||
for dx = -1, 1 do
|
for dx = -1, 1 do
|
||||||
for dz = -1, 1 do
|
for dz = -1, 1 do
|
||||||
for dy = -1, 1 do
|
if math.abs(dx) + math.abs(dz) == 1 then
|
||||||
if not (dx == 0 and dz == 0) then
|
for dy = -1, 1 do
|
||||||
burn({
|
tnt.burn({
|
||||||
x = pos.x + dx,
|
x = pos.x + dx,
|
||||||
y = pos.y + dy,
|
y = pos.y + dy,
|
||||||
z = pos.z + dz,
|
z = pos.z + dz,
|
||||||
})
|
})
|
||||||
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
|
||||||
minetest.remove_node(pos)
|
minetest.remove_node(pos)
|
||||||
end
|
end,
|
||||||
})
|
-- unaffected by explosions
|
||||||
|
on_blast = function() end,
|
||||||
minetest.register_abm({
|
on_construct = function(pos)
|
||||||
nodenames = {"tnt:tnt", "tnt:gunpowder"},
|
minetest.sound_play("tnt_gunpowder_burning", {pos = pos, gain = 2})
|
||||||
neighbors = {"fire:basic_flame", "default:lava_source", "default:lava_flowing"},
|
minetest.get_node_timer(pos):start(1)
|
||||||
interval = 1,
|
end,
|
||||||
chance = 1,
|
|
||||||
action = burn,
|
|
||||||
})
|
})
|
||||||
|
|
||||||
minetest.register_craft({
|
minetest.register_craft({
|
||||||
output = "tnt:gunpowder",
|
output = "tnt:gunpowder 5",
|
||||||
type = "shapeless",
|
type = "shapeless",
|
||||||
recipe = {"default:coal_lump", "default:gravel"}
|
recipe = {"default:coal_lump", "default:gravel"}
|
||||||
})
|
})
|
||||||
|
|
||||||
minetest.register_craft({
|
if enable_tnt then
|
||||||
output = "tnt:tnt",
|
minetest.register_craft({
|
||||||
recipe = {
|
output = "tnt:tnt",
|
||||||
{"", "group:wood", ""},
|
recipe = {
|
||||||
{"group:wood", "tnt:gunpowder", "group:wood"},
|
{"group:wood", "tnt:gunpowder", "group:wood"},
|
||||||
{"", "group:wood", ""}
|
{"tnt:gunpowder", "tnt:gunpowder", "tnt:gunpowder"},
|
||||||
}
|
{"group:wood", "tnt:gunpowder", "group:wood"}
|
||||||
})
|
}
|
||||||
|
})
|
||||||
|
|
||||||
if minetest.setting_get("log_mods") then
|
minetest.register_abm({
|
||||||
minetest.debug("[TNT] Loaded!")
|
label = "TNT ignition",
|
||||||
|
nodenames = {"group:tnt", "tnt:gunpowder"},
|
||||||
|
neighbors = {"fire:basic_flame", "default:lava_source", "default:lava_flowing"},
|
||||||
|
interval = 4,
|
||||||
|
chance = 1,
|
||||||
|
action = function(pos, node)
|
||||||
|
tnt.burn(pos, node.name)
|
||||||
|
end,
|
||||||
|
})
|
||||||
end
|
end
|
||||||
|
|
||||||
|
function tnt.register_tnt(def)
|
||||||
|
local name
|
||||||
|
if not def.name:find(':') then
|
||||||
|
name = "tnt:" .. def.name
|
||||||
|
else
|
||||||
|
name = def.name
|
||||||
|
def.name = def.name:match(":([%w_]+)")
|
||||||
|
end
|
||||||
|
if not def.tiles then def.tiles = {} end
|
||||||
|
local tnt_top = def.tiles.top or def.name .. "_top.png"
|
||||||
|
local tnt_bottom = def.tiles.bottom or def.name .. "_bottom.png"
|
||||||
|
local tnt_side = def.tiles.side or def.name .. "_side.png"
|
||||||
|
local tnt_burning = def.tiles.burning or def.name .. "_top_burning_animated.png"
|
||||||
|
if not def.damage_radius then def.damage_radius = def.radius * 2 end
|
||||||
|
|
||||||
|
if enable_tnt then
|
||||||
|
minetest.register_node(":" .. name, {
|
||||||
|
description = def.description,
|
||||||
|
tiles = {tnt_top, tnt_bottom, tnt_side},
|
||||||
|
is_ground_content = false,
|
||||||
|
groups = {dig_immediate = 2, mesecon = 2, tnt = 1, flammable = 5},
|
||||||
|
sounds = default.node_sound_wood_defaults(),
|
||||||
|
after_place_node = function(pos, placer)
|
||||||
|
if placer:is_player() then
|
||||||
|
local meta = minetest.get_meta(pos)
|
||||||
|
meta:set_string("owner", placer:get_player_name())
|
||||||
|
end
|
||||||
|
end,
|
||||||
|
on_punch = function(pos, node, puncher)
|
||||||
|
if puncher:get_wielded_item():get_name() == "default:torch" then
|
||||||
|
minetest.swap_node(pos, {name = name .. "_burning"})
|
||||||
|
minetest.registered_nodes[name .. "_burning"].on_construct(pos)
|
||||||
|
minetest.log("action", puncher:get_player_name() ..
|
||||||
|
" ignites " .. node.name .. " at " ..
|
||||||
|
minetest.pos_to_string(pos))
|
||||||
|
end
|
||||||
|
end,
|
||||||
|
on_blast = function(pos, intensity)
|
||||||
|
minetest.after(0.1, function()
|
||||||
|
tnt.boom(pos, def)
|
||||||
|
end)
|
||||||
|
end,
|
||||||
|
mesecons = {effector =
|
||||||
|
{action_on =
|
||||||
|
function(pos)
|
||||||
|
tnt.boom(pos, def)
|
||||||
|
end
|
||||||
|
}
|
||||||
|
},
|
||||||
|
on_burn = function(pos)
|
||||||
|
minetest.swap_node(pos, {name = name .. "_burning"})
|
||||||
|
minetest.registered_nodes[name .. "_burning"].on_construct(pos)
|
||||||
|
end,
|
||||||
|
on_ignite = function(pos, igniter)
|
||||||
|
minetest.swap_node(pos, {name = name .. "_burning"})
|
||||||
|
minetest.registered_nodes[name .. "_burning"].on_construct(pos)
|
||||||
|
end,
|
||||||
|
})
|
||||||
|
end
|
||||||
|
|
||||||
|
minetest.register_node(":" .. name .. "_burning", {
|
||||||
|
tiles = {
|
||||||
|
{
|
||||||
|
name = tnt_burning,
|
||||||
|
animation = {
|
||||||
|
type = "vertical_frames",
|
||||||
|
aspect_w = 16,
|
||||||
|
aspect_h = 16,
|
||||||
|
length = 1,
|
||||||
|
}
|
||||||
|
},
|
||||||
|
tnt_bottom, tnt_side
|
||||||
|
},
|
||||||
|
light_source = 5,
|
||||||
|
drop = "",
|
||||||
|
sounds = default.node_sound_wood_defaults(),
|
||||||
|
groups = {falling_node = 1},
|
||||||
|
on_timer = function(pos, elapsed)
|
||||||
|
tnt.boom(pos, def)
|
||||||
|
end,
|
||||||
|
-- unaffected by explosions
|
||||||
|
on_blast = function() end,
|
||||||
|
on_construct = function(pos)
|
||||||
|
minetest.sound_play("tnt_ignite", {pos = pos})
|
||||||
|
minetest.get_node_timer(pos):start(4)
|
||||||
|
minetest.check_for_falling(pos)
|
||||||
|
end,
|
||||||
|
})
|
||||||
|
end
|
||||||
|
|
||||||
|
tnt.register_tnt({
|
||||||
|
name = "tnt:tnt",
|
||||||
|
description = "TNT",
|
||||||
|
radius = tnt_radius,
|
||||||
|
})
|
||||||
|
65
license.txt
Normal file
@@ -0,0 +1,65 @@
|
|||||||
|
License of source code
|
||||||
|
----------------------
|
||||||
|
|
||||||
|
The MIT License (MIT)
|
||||||
|
Copyright (C) 2014-2016 PilzAdam
|
||||||
|
Copyright (C) 2014-2016 ShadowNinja
|
||||||
|
Copyright (C) 2016 sofar (sofar@foo-projects.org)
|
||||||
|
Copyright (C) 2014-2016 Various Minetest developers and contributors
|
||||||
|
|
||||||
|
Permission is hereby granted, free of charge, to any person obtaining a copy of this
|
||||||
|
software and associated documentation files (the "Software"), to deal in the Software
|
||||||
|
without restriction, including without limitation the rights to use, copy, modify, merge,
|
||||||
|
publish, distribute, sublicense, and/or sell copies of the Software, and to permit
|
||||||
|
persons to whom the Software is furnished to do so, subject to the following conditions:
|
||||||
|
|
||||||
|
The above copyright notice and this permission notice shall be included in all copies or
|
||||||
|
substantial portions of the Software.
|
||||||
|
|
||||||
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||||
|
INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
|
||||||
|
PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE
|
||||||
|
FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
|
||||||
|
OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
|
||||||
|
DEALINGS IN THE SOFTWARE.
|
||||||
|
|
||||||
|
For more details:
|
||||||
|
https://opensource.org/licenses/MIT
|
||||||
|
|
||||||
|
|
||||||
|
Licenses of media (textures)
|
||||||
|
----------------------------
|
||||||
|
|
||||||
|
Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
|
||||||
|
Copyright (C) 2014-2016 BlockMen
|
||||||
|
Copyright (C) 2014-2016 ShadowNinja
|
||||||
|
Copyright (C) 2015-2016 Wuzzy
|
||||||
|
Copyright (C) 2016 sofar (sofar@foo-projects.org)
|
||||||
|
|
||||||
|
You are free to:
|
||||||
|
Share — copy and redistribute the material in any medium or format.
|
||||||
|
Adapt — remix, transform, and build upon the material for any purpose, even commercially.
|
||||||
|
The licensor cannot revoke these freedoms as long as you follow the license terms.
|
||||||
|
|
||||||
|
Under the following terms:
|
||||||
|
|
||||||
|
Attribution — You must give appropriate credit, provide a link to the license, and
|
||||||
|
indicate if changes were made. You may do so in any reasonable manner, but not in any way
|
||||||
|
that suggests the licensor endorses you or your use.
|
||||||
|
|
||||||
|
ShareAlike — If you remix, transform, or build upon the material, you must distribute
|
||||||
|
your contributions under the same license as the original.
|
||||||
|
|
||||||
|
No additional restrictions — You may not apply legal terms or technological measures that
|
||||||
|
legally restrict others from doing anything the license permits.
|
||||||
|
|
||||||
|
Notices:
|
||||||
|
|
||||||
|
You do not have to comply with the license for elements of the material in the public
|
||||||
|
domain or where your use is permitted by an applicable exception or limitation.
|
||||||
|
No warranties are given. The license may not give you all of the permissions necessary
|
||||||
|
for your intended use. For example, other rights such as publicity, privacy, or moral
|
||||||
|
rights may limit how you use the material.
|
||||||
|
|
||||||
|
For more details:
|
||||||
|
http://creativecommons.org/licenses/by-sa/3.0/
|
BIN
textures/tnt_blast.png
Normal file
After Width: | Height: | Size: 855 B |
Before Width: | Height: | Size: 336 B |
Before Width: | Height: | Size: 344 B |
Before Width: | Height: | Size: 203 B |
BIN
textures/tnt_gunpowder_burning_crossing_animated.png
Normal file
After Width: | Height: | Size: 612 B |
BIN
textures/tnt_gunpowder_burning_curved_animated.png
Normal file
After Width: | Height: | Size: 432 B |
BIN
textures/tnt_gunpowder_burning_straight_animated.png
Normal file
After Width: | Height: | Size: 461 B |
BIN
textures/tnt_gunpowder_burning_t_junction_animated.png
Normal file
After Width: | Height: | Size: 672 B |
BIN
textures/tnt_gunpowder_crossing.png
Normal file
After Width: | Height: | Size: 245 B |
BIN
textures/tnt_gunpowder_curved.png
Normal file
After Width: | Height: | Size: 268 B |
BIN
textures/tnt_gunpowder_straight.png
Normal file
After Width: | Height: | Size: 225 B |
BIN
textures/tnt_gunpowder_t_junction.png
Normal file
After Width: | Height: | Size: 328 B |