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local S = minetest.get_translator ( minetest.get_current_modname ( ) )
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mcl_potions.registered_potions = { }
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local function potion_image ( colorstring , opacity )
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if not opacity then
opacity = 127
end
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return " mcl_potions_potion_overlay.png^[colorize: " .. colorstring .. " : " .. tostring ( opacity ) .. " ^mcl_potions_potion_bottle.png "
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end
local how_to_drink = S ( " Use the “Place” key to drink it. " )
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local potion_intro = S ( " Drinking a potion gives you a particular effect or set of effects. " )
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local function time_string ( dur )
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if not dur then
return nil
end
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return math.floor ( dur / 60 ) .. string.format ( " :%02d " , math.floor ( dur % 60 ) )
end
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local function perc_string ( num )
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local rem = math.floor ( ( num - 1.0 ) * 100 + 0.1 ) % 5
local out = math.floor ( ( num - 1.0 ) * 100 + 0.1 ) - rem
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if ( num - 1.0 ) < 0 then
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return out .. " % "
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else
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return " + " .. out .. " % "
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end
end
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-- ██████╗░███████╗░██████╗░██╗░██████╗████████╗███████╗██████╗░
-- ██╔══██╗██╔════╝██╔════╝░██║██╔════╝╚══██╔══╝██╔════╝██╔══██╗
-- ██████╔╝█████╗░░██║░░██╗░██║╚█████╗░░░░██║░░░█████╗░░██████╔╝
-- ██╔══██╗██╔══╝░░██║░░╚██╗██║░╚═══██╗░░░██║░░░██╔══╝░░██╔══██╗
-- ██║░░██║███████╗╚██████╔╝██║██████╔╝░░░██║░░░███████╗██║░░██║
-- ╚═╝░░╚═╝╚══════╝░╚═════╝░╚═╝╚═════╝░░░░╚═╝░░░╚══════╝╚═╝░░╚═╝
--
-- ██████╗░░█████╗░████████╗██╗░█████╗░███╗░░██╗░██████╗
-- ██╔══██╗██╔══██╗╚══██╔══╝██║██╔══██╗████╗░██║██╔════╝
-- ██████╔╝██║░░██║░░░██║░░░██║██║░░██║██╔██╗██║╚█████╗░
-- ██╔═══╝░██║░░██║░░░██║░░░██║██║░░██║██║╚████║░╚═══██╗
-- ██║░░░░░╚█████╔╝░░░██║░░░██║╚█████╔╝██║░╚███║██████╔╝
-- ╚═╝░░░░░░╚════╝░░░░╚═╝░░░╚═╝░╚════╝░╚═╝░░╚══╝╚═════╝░
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function return_on_use ( def , effect , dur )
return function ( itemstack , user , pointed_thing )
if pointed_thing.type == " node " then
if user and not user : get_player_control ( ) . sneak then
-- Use pointed node's on_rightclick function first, if present
local node = minetest.get_node ( pointed_thing.under )
if user and not user : get_player_control ( ) . sneak then
if minetest.registered_nodes [ node.name ] and minetest.registered_nodes [ node.name ] . on_rightclick then
return minetest.registered_nodes [ node.name ] . on_rightclick ( pointed_thing.under , node , user , itemstack ) or itemstack
end
end
end
elseif pointed_thing.type == " object " then
return itemstack
end
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--def.on_use(user, effect, dur) -- Will do effect immediately but not reduce item count until eating delay ends which makes it exploitable by deliberately not finishing delay
-- Wrapper for handling mcl_hunger delayed eating
local name = user : get_player_name ( )
mcl_hunger.eat_internal [ name ] . _custom_itemstack = itemstack -- Used as comparison to make sure the custom wrapper executes only when the same item is eaten
mcl_hunger.eat_internal [ name ] . _custom_var = {
user = user ,
effect = effect ,
dur = dur ,
}
mcl_hunger.eat_internal [ name ] . _custom_func = def.on_use
mcl_hunger.eat_internal [ name ] . _custom_wrapper = function ( name )
mcl_hunger.eat_internal [ name ] . _custom_func (
mcl_hunger.eat_internal [ name ] . _custom_var.user ,
mcl_hunger.eat_internal [ name ] . _custom_var.effect ,
mcl_hunger.eat_internal [ name ] . _custom_var.dur
)
end
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local old_name , old_count = itemstack : get_name ( ) , itemstack : get_count ( )
itemstack = minetest.do_item_eat ( 0 , " mcl_potions:glass_bottle " , itemstack , user , pointed_thing )
if old_name ~= itemstack : get_name ( ) or old_count ~= itemstack : get_count ( ) then
mcl_potions._use_potion ( itemstack , user , def.color )
end
return itemstack
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end
end
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local function generate_on_use ( effects , color , on_use , custom_effect )
return function ( itemstack , user , pointed_thing )
if pointed_thing.type == " node " then
if user and not user : get_player_control ( ) . sneak then
local node = minetest.get_node ( pointed_thing.under )
if minetest.registered_nodes [ node.name ] and minetest.registered_nodes [ node.name ] . on_rightclick then
return minetest.registered_nodes [ node.name ] . on_rightclick ( pointed_thing.under , node , user , itemstack ) or itemstack
end
end
elseif pointed_thing.type == " object " then
return itemstack
end
local potency = itemstack : get_meta ( ) : get_int ( " mcl_potions:potion_potent " )
local plus = itemstack : get_meta ( ) : get_int ( " mcl_potions:potion_plus " )
local ef_level
local dur
for name , details in pairs ( effects ) do
if details.uses_level then
ef_level = details.level + details.level_scaling * ( potency )
else
ef_level = details.level
end
if details.dur_variable then
dur = details.dur * math.pow ( mcl_potions.PLUS_FACTOR , plus )
if potency > 0 and details.uses_level then
dur = dur / math.pow ( mcl_potions.POTENT_FACTOR , potency )
end
else
dur = details.dur
end
mcl_potions.give_effect_by_level ( name , user , ef_level , dur )
end
if on_use then on_use ( user , potency + 1 ) end
if custom_effect then custom_effect ( user , potency + 1 ) end
itemstack = minetest.do_item_eat ( 0 , " mcl_potions:glass_bottle " , itemstack , user , pointed_thing )
if itemstack then mcl_potions._use_potion ( user , color ) end
return itemstack
end
end
-- API - registers a potion
-- required parameters in def:
-- name - string - potion name in code
-- optional parameters in def:
-- desc_prefix - translated string - part of visible potion name, comes before the word "Potion"
-- desc_suffix - translated string - part of visible potion name, comes after the word "Potion"
-- _tt - translated string - custom tooltip text
-- _dynamic_tt - function(level) - returns custom tooltip text dependent on potion level
-- _longdesc - translated string - text for in-game documentation
-- stack_max - int - max stack size - defaults to 1
-- image - string - name of a custom texture of the potion icon
-- color - string - colorstring for potion icon when image is not defined - defaults to #0000FF
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-- groups - table - item groups definition for the regular potion, not splash or lingering -
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-- - must contain _mcl_potion=1 for tooltip to include dynamic_tt and effects
-- - defaults to {brewitem=1, food=3, can_eat_when_full=1, _mcl_potion=1}
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-- nocreative - bool - adds a not_in_creative_inventory=1 group - defaults to false
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-- _effect_list - table - all the effects dealt by the potion in the format of tables
-- -- the name of each sub-table should be a name of a registered effect, and fields can be the following:
-- -- -- uses_level - bool - whether the level of the potion affects the level of the effect -
-- -- -- - defaults to the uses_factor field of the effect definition
-- -- -- level - int - used as the effect level if uses_level is false and for lvl1 potions - defaults to 1
-- -- -- level_scaling - int - used as the number of effect levels added per potion level - defaults to 1 -
-- -- -- - this has no effect if uses_level is false
-- -- -- dur - float - duration of the effect in seconds - defaults to mcl_potions.DURATION
-- -- -- dur_variable - bool - whether variants of the potion should have the length of this effect changed -
-- -- -- - defaults to true
-- -- -- - if at least one effect has this set to true, the potion has a "plus" variant
-- uses_level - bool - whether the potion should come at different levels -
-- - defaults to true if uses_level is true for at least one effect, else false
-- drinkable - bool - defaults to true
-- has_splash - bool - defaults to true
-- has_lingering - bool - defaults to true
-- has_arrow - bool - defaults to false
-- has_potent - bool - whether there is a potent (e.g. II) variant - defaults to the value of uses_level
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-- default_potent_level - int - potion level used for the default potent variant - defaults to 2
-- default_extend_level - int - extention level (amount of +) used for the default extended variant - defaults to 1
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-- custom_on_use - function(user, level) - called when the potion is drunk, returns true on success
-- custom_effect - function(object, level) - called when the potion effects are applied, returns true on success
-- custom_splash_effect - function(pos, level) - called when the splash potion explodes, returns true on success
-- custom_linger_effect - function(pos, radius, level) - called on the lingering potion step, returns true on success
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function mcl_potions . register_potion ( def )
local modname = minetest.get_current_modname ( )
local name = def.name
if name == nil then
error ( " Unable to register potion: name is nil " )
end
if type ( name ) ~= " string " then
error ( " Unable to register potion: name is not a string " )
end
local pdef = { }
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if def.desc_prefix and def.desc_suffix then
pdef.description = S ( " @1 Potion @2 " , def.desc_prefix , def.desc_suffix )
elseif def.desc_prefix then
pdef.description = S ( " @1 Potion " , def.desc_prefix )
elseif def.desc_suffix then
pdef.description = S ( " Potion @1 " , def.desc_suffix )
else
pdef.description = S ( " Strange Potion " )
end
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pdef._tt_help = def._tt
pdef._dynamic_tt = def._dynamic_tt
local potion_longdesc = def._longdesc
if def._effect_list then
potion_longdesc = potion_intro .. " \n " .. def._longdesc
end
pdef._doc_items_longdesc = potion_longdesc
if def.drinkable ~= false then pdef._doc_items_usagehelp = how_to_drink end
pdef.stack_max = def.stack_max or 1
local color = def.color or " #0000FF "
pdef.inventory_image = def.image or potion_image ( color )
pdef.wield_image = pdef.inventory_image
pdef.groups = def.groups or { brewitem = 1 , food = 3 , can_eat_when_full = 1 , _mcl_potion = 1 }
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if def.nocreative then pdef.groups . not_in_creative_inventory = 1 end
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pdef._effect_list = { }
local effect
local uses_level = false
local has_plus = false
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if def._effect_list then
for name , details in pairs ( def._effect_list ) do
effect = mcl_potions.registered_effects [ name ]
if effect then
local ulvl
if details.uses_level ~= nil then ulvl = details.uses_level
else ulvl = effect.uses_factor end
if ulvl then uses_level = true end
local durvar = true
if details.dur_variable ~= nil then durvar = details.dur_variable end
if durvar then has_plus = true end
pdef._effect_list [ name ] = {
uses_level = ulvl ,
level = details.level or 1 ,
level_scaling = details.level_scaling or 1 ,
dur = details.dur or mcl_potions.DURATION ,
dur_variable = durvar ,
}
else
error ( " Unable to register potion: effect not registered " )
end
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end
end
if def.uses_level ~= nil then uses_level = def.uses_level end
pdef.uses_level = uses_level
if def.has_potent ~= nil then pdef.has_potent = def.has_potent
else pdef.has_potent = uses_level end
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pdef._default_potent_level = def.default_potent_level or 2
pdef._default_extend_level = def.default_extend_level or 1
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pdef.has_plus = has_plus
local on_use
if def.drinkable ~= false then
on_use = generate_on_use ( pdef._effect_list , color , def.custom_on_use , def.custom_effect )
end
pdef.on_place = on_use
pdef.on_secondary_use = on_use
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local internal_def = table.copy ( pdef )
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minetest.register_craftitem ( modname .. " : " .. name , pdef )
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if def.has_splash or def.has_splash == nil then
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local splash_desc = S ( " Splash @1 " , pdef.description )
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local sdef = { }
sdef._tt = def._tt
sdef._dynamic_tt = def._dynamic_tt
sdef._longdesc = def._longdesc
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sdef.nocreative = def.nocreative
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sdef.stack_max = pdef.stack_max
sdef._effect_list = pdef._effect_list
sdef.uses_level = uses_level
sdef.has_potent = pdef.has_potent
sdef.has_plus = has_plus
sdef._default_potent_level = pdef._default_potent_level
sdef._default_extend_level = pdef._default_extend_level
sdef.custom_effect = def.custom_effect
sdef.on_splash = def.custom_splash_effect
if not def._effect_list then sdef.instant = true end
mcl_potions.register_splash ( name , splash_desc , color , sdef )
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internal_def.has_splash = true
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end
if def.has_lingering or def.has_lingering == nil then
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local ling_desc = S ( " Lingering @1 " , pdef.description )
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local ldef = { }
ldef._tt = def._tt
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ldef._dynamic_tt = def._dynamic_tt
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ldef._longdesc = def._longdesc
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ldef.nocreative = def.nocreative
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ldef.stack_max = pdef.stack_max
ldef._effect_list = pdef._effect_list
ldef.uses_level = uses_level
ldef.has_potent = pdef.has_potent
ldef.has_plus = has_plus
ldef._default_potent_level = pdef._default_potent_level
ldef._default_extend_level = pdef._default_extend_level
ldef.custom_effect = def.custom_effect
ldef.on_splash = def.custom_splash_effect
ldef.while_lingering = def.custom_linger_effect
if not def._effect_list then ldef.instant = true end
mcl_potions.register_lingering ( name , ling_desc , color , ldef )
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internal_def.has_lingering = true
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end
if def.has_arrow then
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local arr_desc
if def.desc_prefix and def.desc_suffix then
arr_desc = S ( " @1 Arrow @2 " , def.desc_prefix , def.desc_suffix )
elseif def.desc_prefix then
arr_desc = S ( " @1 Arrow " , def.desc_prefix )
elseif def.desc_suffix then
arr_desc = S ( " Arrow @1 " , def.desc_suffix )
else
arr_desc = S ( " Strange Tipped Arrow " )
end
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local adef = { }
adef._tt = def._tt
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adef._dynamic_tt = def._dynamic_tt
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adef._longdesc = def._longdesc
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adef.nocreative = def.nocreative
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adef._effect_list = pdef._effect_list
adef.uses_level = uses_level
adef.has_potent = pdef.has_potent
adef.has_plus = has_plus
adef._default_potent_level = pdef._default_potent_level
adef._default_extend_level = pdef._default_extend_level
adef.custom_effect = def.custom_effect
if not def._effect_list then adef.instant = true end
mcl_potions.register_arrow ( name , arr_desc , color , adef )
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internal_def.has_arrow = true
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end
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mcl_potions.registered_potions [ modname .. " : " .. name ] = internal_def
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end
mcl_potions.register_potion ( {
name = " trolling " ,
desc_prefix = S ( " Mighty " ) ,
desc_suffix = S ( " of Trolling " ) ,
_tt = " trololo " ,
_dynamic_tt = function ( level )
return " trolololoooololo "
end ,
_longdesc = " Trolololololo " ,
stack_max = 2 ,
color = " #00AA00 " ,
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nocreative = true ,
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_effect_list = {
night_vision = { } ,
strength = { } ,
swiftness = {
uses_level = false ,
level = 2 ,
} ,
poison = {
dur = 10 ,
} ,
} ,
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default_potent_level = 5 ,
default_extend_level = 3 ,
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custom_splash_effect = mcl_potions._extinguish_nearby_fire ,
has_arrow = true ,
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} )
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-- ██████╗░░█████╗░████████╗██╗░█████╗░███╗░░██╗
-- ██╔══██╗██╔══██╗╚══██╔══╝██║██╔══██╗████╗░██║
-- ██████╔╝██║░░██║░░░██║░░░██║██║░░██║██╔██╗██║
-- ██╔═══╝░██║░░██║░░░██║░░░██║██║░░██║██║╚████║
-- ██║░░░░░╚█████╔╝░░░██║░░░██║╚█████╔╝██║░╚███║
-- ╚═╝░░░░░░╚════╝░░░░╚═╝░░░╚═╝░╚════╝░╚═╝░░╚══╝
--
-- ██████╗░███████╗███████╗██╗███╗░░██╗██╗████████╗██╗░█████╗░███╗░░██╗░██████╗
-- ██╔══██╗██╔════╝██╔════╝██║████╗░██║██║╚══██╔══╝██║██╔══██╗████╗░██║██╔════╝
-- ██║░░██║█████╗░░█████╗░░██║██╔██╗██║██║░░░██║░░░██║██║░░██║██╔██╗██║╚█████╗░
-- ██║░░██║██╔══╝░░██╔══╝░░██║██║╚████║██║░░░██║░░░██║██║░░██║██║╚████║░╚═══██╗
-- ██████╔╝███████╗██║░░░░░██║██║░╚███║██║░░░██║░░░██║╚█████╔╝██║░╚███║██████╔╝
-- ╚═════╝░╚══════╝╚═╝░░░░░╚═╝╚═╝░░╚══╝╚═╝░░░╚═╝░░░╚═╝░╚════╝░╚═╝░░╚══╝╚═════╝░
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minetest.register_craftitem ( " mcl_potions:dragon_breath " , {
description = S ( " Dragon's Breath " ) ,
_longdesc = S ( " This item is used in brewing and can be combined with splash potions to create lingering potions. " ) ,
image = " mcl_potions_dragon_breath.png " ,
groups = { brewitem = 1 , bottle = 1 } ,
stack_max = 64 ,
} )
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mcl_potions.register_potion ( {
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name = " awkward " ,
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desc_prefix = S ( " Awkward " ) ,
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_tt = S ( " No effect " ) ,
_longdesc = S ( " Has an awkward taste and is used for brewing potions. " ) ,
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color = " #0000FF " ,
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} )
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mcl_potions.register_potion ( {
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name = " mundane " ,
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desc_prefix = S ( " Mundane " ) ,
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_tt = S ( " No effect " ) ,
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_longdesc = S ( " Has a terrible taste and is not really useful for brewing potions. " ) ,
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color = " #0000FF " ,
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} )
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mcl_potions.register_potion ( {
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name = " thick " ,
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desc_prefix = S ( " Thick " ) ,
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_tt = S ( " No effect " ) ,
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_longdesc = S ( " Has a bitter taste and is not really useful for brewing potions. " ) ,
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color = " #0000FF " ,
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} )
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mcl_potions.register_potion ( {
name = " healing " ,
desc_suffix = S ( " of Healing " ) ,
_dynamic_tt = function ( level )
return S ( " +@1 HP " , 4 * level )
end ,
_longdesc = S ( " Instantly heals. " ) ,
color = " #F82423 " ,
uses_level = true ,
has_arrow = true ,
custom_effect = function ( object , level )
return mcl_potions.healing_func ( object , 4 * level )
end ,
} )
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mcl_potions.register_potion ( {
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name = " harming " ,
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desc_suffix = S ( " of Harming " ) ,
_dynamic_tt = function ( level )
return S ( " -@1 HP " , 6 * level )
end ,
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_longdesc = S ( " Instantly deals damage. " ) ,
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color = " #430A09 " ,
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uses_level = true ,
has_arrow = true ,
custom_effect = function ( object , level )
return mcl_potions.healing_func ( object , - 6 * level )
end ,
} )
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mcl_potions.register_potion ( {
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name = " night_vision " ,
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desc_suffix = S ( " of Night Vision " ) ,
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_tt = nil ,
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_longdesc = S ( " Increases the perceived brightness of light under a dark sky. " ) ,
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color = " #1F1FA1 " ,
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_effect_list = {
night_vision = { } ,
} ,
has_arrow = true ,
} )
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mcl_potions.register_potion ( {
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name = " swiftness " ,
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desc_suffix = S ( " of Swiftness " ) ,
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_tt = nil ,
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_longdesc = S ( " Increases walking speed. " ) ,
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color = " #7CAFC6 " ,
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_effect_list = {
swiftness = { } ,
} ,
has_arrow = true ,
} )
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mcl_potions.register_potion ( {
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name = " slowness " ,
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desc_suffix = S ( " of Slowness " ) ,
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_tt = nil ,
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_longdesc = S ( " Decreases walking speed. " ) ,
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color = " #5A6C81 " ,
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_effect_list = {
slowness = { dur = mcl_potions.DURATION_INV } ,
} ,
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default_potent_level = 4 ,
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has_arrow = true ,
} )
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mcl_potions.register_potion ( {
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name = " leaping " ,
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desc_suffix = S ( " of Leaping " ) ,
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_tt = nil ,
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_longdesc = S ( " Increases jump strength. " ) ,
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color = " #22FF4C " ,
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_effect_list = {
leaping = { } ,
} ,
has_arrow = true ,
} )
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mcl_potions.register_potion ( {
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name = " withering " ,
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desc_suffix = S ( " of Withering " ) ,
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_tt = nil ,
_longdesc = S ( " Applies the withering effect which deals damage at a regular interval and can kill. " ) ,
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color = " #292929 " ,
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_effect_list = {
withering = { dur = mcl_potions.DURATION_POISON } ,
} ,
has_arrow = true ,
} )
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mcl_potions.register_potion ( {
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name = " poison " ,
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desc_suffix = S ( " of Poison " ) ,
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_tt = nil ,
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_longdesc = S ( " Applies the poison effect which deals damage at a regular interval. " ) ,
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color = " #4E9331 " ,
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_effect_list = {
poison = { dur = mcl_potions.DURATION_POISON } ,
} ,
has_arrow = true ,
} )
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mcl_potions.register_potion ( {
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name = " regeneration " ,
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desc_suffix = S ( " of Regeneration " ) ,
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_tt = nil ,
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_longdesc = S ( " Regenerates health over time. " ) ,
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color = " #CD5CAB " ,
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_effect_list = {
regeneration = { dur = mcl_potions.DURATION_POISON } ,
} ,
has_arrow = true ,
} )
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mcl_potions.register_potion ( {
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name = " invisibility " ,
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desc_suffix = S ( " of Invisibility " ) ,
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_tt = nil ,
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_longdesc = S ( " Grants invisibility. " ) ,
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color = " #7F8392 " ,
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_effect_list = {
invisibility = { } ,
} ,
has_arrow = true ,
} )
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mcl_potions.register_potion ( {
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name = " water_breathing " ,
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desc_suffix = S ( " of Water Breathing " ) ,
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_tt = nil ,
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_longdesc = S ( " Grants limitless breath underwater. " ) ,
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color = " #2E5299 " ,
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_effect_list = {
water_breathing = { } ,
} ,
has_arrow = true ,
} )
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mcl_potions.register_potion ( {
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name = " fire_resistance " ,
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desc_suffix = S ( " of Fire Resistance " ) ,
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_tt = nil ,
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_longdesc = S ( " Grants immunity to damage from heat sources like fire. " ) ,
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color = " #E49A3A " ,
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_effect_list = {
fire_resistance = { } ,
} ,
has_arrow = true ,
} )
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mcl_potions.register_potion ( {
name = " strength " ,
desc_suffix = S ( " of Strength " ) ,
_tt = nil ,
_longdesc = S ( " Increases attack power. " ) ,
color = " #932423 " ,
_effect_list = {
strength = { } ,
} ,
has_arrow = true ,
} )
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mcl_potions.register_potion ( {
name = " weakness " ,
desc_suffix = S ( " of Weakness " ) ,
_tt = nil ,
_longdesc = S ( " Decreases attack power. " ) ,
color = " #484D48 " ,
_effect_list = {
weakness = { } ,
} ,
has_arrow = true ,
} )
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mcl_potions.register_potion ( {
name = " slow_falling " ,
desc_suffix = S ( " of Slow Falling " ) ,
_tt = nil ,
_longdesc = S ( " Instead of falling, you descend gracefully. " ) ,
color = " #ACCCFF " ,
_effect_list = {
slow_falling = { } ,
} ,
has_arrow = true ,
} )
mcl_potions.register_potion ( {
name = " levitation " ,
desc_suffix = S ( " of Levitation " ) ,
_tt = nil ,
_longdesc = S ( " Floats body slowly upwards. " ) ,
color = " #420E7E " ,
_effect_list = {
levitation = { } ,
} ,
has_arrow = true ,
} )
mcl_potions.register_potion ( {
name = " darkness " ,
desc_suffix = S ( " of Darkness " ) ,
_tt = nil ,
_longdesc = S ( " Surrounds with darkness. " ) ,
color = " #000000 " ,
_effect_list = {
darkness = { } ,
} ,
has_arrow = true ,
} )
mcl_potions.register_potion ( {
name = " glowing " ,
desc_suffix = S ( " of Glowing " ) ,
_tt = nil ,
_longdesc = S ( " Highlights for others to see. " ) ,
color = " #FFFF77 " ,
_effect_list = {
glowing = { } ,
} ,
has_arrow = false , -- TODO add a spectral arrow instead (in mcl_bows?)
} )
mcl_potions.register_potion ( {
name = " health_boost " ,
desc_suffix = S ( " of Health Boost " ) ,
_tt = nil ,
_longdesc = S ( " Increases health. " ) ,
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color = " #BE1919 " ,
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_effect_list = {
health_boost = { } ,
} ,
has_arrow = true ,
} )
mcl_potions.register_potion ( {
name = " absorption " ,
desc_suffix = S ( " of Absorption " ) ,
_tt = nil ,
_longdesc = S ( " Absorbs some incoming damage. " ) ,
color = " #B59500 " ,
_effect_list = {
absorption = { } ,
} ,
has_arrow = true ,
} )
mcl_potions.register_potion ( {
name = " resistance " ,
desc_suffix = S ( " of Resistance " ) ,
_tt = nil ,
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_longdesc = S ( " Decreases damage taken. " ) ,
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color = " #2552A5 " ,
_effect_list = {
resistance = { } ,
} ,
has_arrow = true ,
} )
mcl_potions.register_potion ( {
name = " resistance " ,
desc_suffix = S ( " of Resistance " ) ,
_tt = nil ,
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_longdesc = S ( " Decreases damage taken. " ) ,
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color = " #2552A5 " ,
_effect_list = {
resistance = { } ,
} ,
has_arrow = true ,
} )
mcl_potions.register_potion ( {
name = " turtle_master " ,
desc_suffix = S ( " of Turtle Master " ) ,
_tt = nil ,
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_longdesc = S ( " Decreases damage taken at the cost of speed. " ) ,
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color = " #255235 " ,
_effect_list = {
resistance = {
level = 3 ,
dur = 20 ,
} ,
slowness = {
level = 4 ,
level_scaling = 2 ,
dur = 20 ,
} ,
} ,
has_arrow = true ,
} )
mcl_potions.register_potion ( {
name = " luck " ,
desc_suffix = S ( " of Luck " ) ,
_tt = nil ,
_longdesc = S ( " Increases luck. " ) ,
color = " #7BFF42 " ,
_effect_list = {
luck = { } ,
} ,
has_arrow = true ,
} )
mcl_potions.register_potion ( {
name = " bad_luck " ,
desc_suffix = S ( " of Bad Luck " ) ,
_tt = nil ,
_longdesc = S ( " Decreases luck. " ) ,
color = " #887343 " ,
_effect_list = {
bad_luck = { } ,
} ,
has_arrow = true ,
} )
mcl_potions.register_potion ( {
name = " frost " ,
desc_suffix = S ( " of Frost " ) ,
_tt = nil ,
_longdesc = S ( " Freezes... " ) ,
color = " #5B7DAA " ,
_effect_list = {
frost = { } ,
} ,
has_arrow = true ,
-- TODO implement effect stacking?
} )
mcl_potions.register_potion ( {
name = " blindness " ,
desc_suffix = S ( " of Blindness " ) ,
_tt = nil ,
_longdesc = S ( " Impairs sight. " ) ,
color = " #586868 " ,
_effect_list = {
blindness = { } ,
} ,
has_arrow = true ,
} )
mcl_potions.register_potion ( {
name = " nausea " ,
desc_suffix = S ( " of Nausea " ) ,
_tt = nil ,
_longdesc = S ( " Disintegrates senses. " ) ,
color = " #715C7F " ,
_effect_list = {
nausea = { } ,
} ,
has_arrow = true ,
} )
mcl_potions.register_potion ( {
name = " food_poisoning " ,
desc_suffix = S ( " of Food Poisoning " ) ,
_tt = nil ,
_longdesc = S ( " Moves bowels too fast. " ) ,
color = " #83A061 " ,
_effect_list = {
food_poisoning = { } ,
} ,
has_arrow = true ,
-- TODO implement effect stacking?
} )
mcl_potions.register_potion ( {
name = " saturation " ,
desc_suffix = S ( " of Saturation " ) ,
_tt = nil ,
_longdesc = S ( " Satisfies hunger. " ) ,
color = " #CEAE29 " ,
_effect_list = {
saturation = { } ,
} ,
has_arrow = true ,
} )
mcl_potions.register_potion ( {
name = " haste " ,
desc_suffix = S ( " of Haste " ) ,
_tt = nil ,
_longdesc = S ( " Increases digging and attack speed. " ) ,
color = " #FFFF00 " ,
_effect_list = {
haste = { } ,
} ,
has_arrow = true ,
} )
mcl_potions.register_potion ( {
name = " fatigue " ,
desc_suffix = S ( " of Fatigue " ) ,
_tt = nil ,
_longdesc = S ( " Decreases digging and attack speed. " ) ,
color = " #64643D " ,
_effect_list = {
fatigue = { } ,
} ,
has_arrow = true ,
} )