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Add End sky texture
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@ -158,8 +158,11 @@ minetest.register_globalstep(function(dtime)
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-- FIXME: Sky handling in MCL2 is held together with lots of duct tape.
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-- This only works beause weather_pack currently does not touch the sky for players below the height used for this check.
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-- There should be a real skybox API.
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if dim == "void" or dim == "end" then
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if dim == "void" then
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player:set_sky("#000000", "plain", nil, false)
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elseif dim == "end" then
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local t = "mcl_playerplus_end_sky.png"
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player:set_sky("#000000", "skybox", {t,t,t,t,t,t}, false)
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elseif dim == "nether" then
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player:set_sky("#300810", "plain", nil, false)
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end
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BIN
mods/PLAYER/mcl_playerplus/textures/mcl_playerplus_end_sky.png
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BIN
mods/PLAYER/mcl_playerplus/textures/mcl_playerplus_end_sky.png
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Binary file not shown.
After Width: | Height: | Size: 97 KiB |
@ -845,3 +845,4 @@ Source path,Source file,Target path,Target file,xs,ys,xl,yl,xt,yt
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/assets/minecraft/textures/items,banner_overlay.png,/mods/ITEMS/mcl_banners/textures,mcl_banners_item_overlay.png,,,,,,
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/assets/minecraft/textures/blocks,portal.png,/mods/ITEMS/mcl_portals/textures,mcl_portals_portal.png,,,,,,
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/assets/minecraft/textures/entity,end_portal.png,/mods/ITEMS/mcl_portals/textures,mcl_portals_end_portal.png,,,,,,
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/assets/minecraft/textures/environment,end_sky.png,/mods/PLAYER/mcl_playerplus/textures,mcl_playerplus_end_sky.png,,,,,,
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