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Call on_equip and on_unequip everytime needed
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@ -18,6 +18,24 @@ function mcl_armor.play_equip_sound(stack, obj, pos, unequip)
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end
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end
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function mcl_armor.on_equip(itemstack, obj)
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local def = itemstack:get_definition()
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mcl_armor.play_equip_sound(itemstack, obj)
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if def._on_equip then
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def._on_equip(obj, itemstack)
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end
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mcl_armor.update(obj)
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end
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function mcl_armor.on_unequip(itemstack, obj)
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local def = itemstack:get_definition()
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mcl_armor.play_equip_sound(itemstack, obj, nil, true)
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if def._on_unequip then
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def._on_unequip(obj, itemstack)
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end
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mcl_armor.update(obj)
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end
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function mcl_armor.equip(itemstack, obj)
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local def = itemstack:get_definition()
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local element = mcl_armor.elements[def._mcl_armor_element or ""]
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@ -27,10 +45,7 @@ function mcl_armor.equip(itemstack, obj)
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if inv:get_stack("armor", element.index):is_empty() then
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local equipping_item = itemstack:take_item()
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inv:set_stack("armor", element.index, equipping_item)
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if def._on_equip then
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def._on_equip(equipping_item)
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end
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mcl_armor.update(obj)
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mcl_armor.on_equip(equipping_item, obj)
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end
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end
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@ -122,10 +122,19 @@ minetest.register_allow_player_inventory_action(function(player, action, invento
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end
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end)
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-- ToDo: Call unequip callbacks & play uneqip sound
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minetest.register_on_player_inventory_action(function(player, action, inventory, inventory_info)
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if is_armor_action(inventory_info) then
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mcl_armor.update(player)
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if action == "put" then
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mcl_armor.on_equip(inventory_info.stack, player)
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elseif action == "take" then
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mcl_armor.on_unequip(inventory_info.stack, player)
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else
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if inventory_info.to_list == "armor" then
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mcl_armor.on_equip(inventory:get_stack(inventory_info.to_list, inventory_info.to_index), player)
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elseif inventory_info.from_list == "armor" then
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mcl_armor.on_unequip(inventory:get_stack(inventory_info.to_list, inventory_info.to_index), player)
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end
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end
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end
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end)
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