NO11
1471521709
Merge branch 'master' into totem_particles
2021-07-07 09:49:33 +00:00
AFCMS
e81da3c4ff
fix some mods using "core" insteed of "minetest"
2021-06-12 00:18:52 +02:00
NO11
1e0ffed26b
Merge branch 'master' into totem_particles
2021-06-07 17:16:41 +00:00
Elias Fleckenstein
e5bdf230d5
Merge pull request 'Add polish translation' ( #1542 ) from marcin-serwin/MineClone2:polish-translation into master
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Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/1542
2021-06-04 16:51:43 +00:00
NO11
7464b8ff48
Add bonemeal particle texture
2021-06-03 18:04:54 +00:00
marcin-serwin
cbe8583cef
Merge branch 'master' into polish-translation
2021-06-02 10:14:25 +00:00
NO11
a65db15b5c
Totem particle textures
2021-05-29 19:21:15 +00:00
AFCMS
cd33d406b2
fix many codestyle issues (functions, strings, modpaths)
2021-05-29 16:12:33 +02:00
Elias Fleckenstein
c57ead6985
Use next() instead of one-time loop to fix luacheck warning in mcl_util.calculate_durability
2021-05-26 20:56:00 +02:00
AFCMS
9e074af07f
unify code style [1]
2021-05-25 12:52:25 +02:00
AFCMS
981f3d5d74
fix some codestyle issues
2021-05-25 10:51:46 +02:00
AFCMS
3f3abbbee1
speedup mcl_particles code
2021-05-25 09:09:16 +02:00
AFCMS
00f4cfa5b5
simplify mcl_util code
2021-05-25 01:33:26 +02:00
AFCMS
0cc11d0bbb
[mcl_loot] fix warnings
2021-05-25 01:28:10 +02:00
AFCMS
f61102279f
[_mcl_autogroup] fix warnings
2021-05-25 01:26:26 +02:00
AFCMS
f5a91f7c24
[biomeinfo] fix warnings
2021-05-25 01:23:41 +02:00
AFCMS
540508638c
rewrite flowlib to be more efficient
2021-05-25 01:22:25 +02:00
AFCMS
03c9c0b830
[mcl_explosion] fix warnings
2021-05-25 00:57:42 +02:00
AFCMS
36f3c26139
[walkover] fix warnings
2021-05-25 00:55:14 +02:00
Elias Åström
067affcabb
Merge branch 'master' of https://git.minetest.land/MineClone2/MineClone2
2021-05-18 19:33:05 +02:00
Elias Åström
4d13eddcd6
Adjust explosion entity damage hitbox
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In mcl_explosions the hitbox used for calculating the damage of an
entity is its collisionbox multiplied by two. This commit removes the
multiplication by two because that makes explosion damage behave weirdly
in some circumstances. It was most likely implemented that way because
of a misinterpretation of the Minecraft wiki.
2021-05-18 19:31:08 +02:00
Elias Åström
f7052943ec
Fix rays not being cast in a specific direction
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A bug was introduced in 679e2b1b which caused explosions to not cast
rays for environment destruction in the (+X, +Y, +Z) direction. This
commit fixes that.
2021-05-18 19:29:03 +02:00
AFCMS
d5ec2ccbd8
fix doc
2021-05-13 23:09:47 +02:00
AFCMS
0ad03acf46
improve mcl_worlds API
2021-05-13 22:55:17 +02:00
Elias Fleckenstein
4b327bcf99
Minor fix to prevent writing the damage reason approval field into MCL damage reason and calling passive damage handlers on dead players
2021-05-05 14:41:23 +02:00
Elias Fleckenstein
35a2a2b912
Workaround to prevent double death messages
2021-05-05 13:27:30 +02:00
Elias Fleckenstein
f53ff8418f
mcl_damage: HP check guard in non-modifier on_hpchange callback and usage of raw tostring for deactivated objects for death messages
2021-05-05 13:24:23 +02:00
Elias Fleckenstein
f5b2a5f5c1
Merge branch 'master' of https://git.minetest.land/MineClone2/MineClone2
2021-05-05 09:25:20 +02:00
Elias Fleckenstein
be0cf5788d
mcl_util.deal_damage: Only deal damage to players / mobs that are not already dead
2021-05-05 09:24:51 +02:00
Elias Fleckenstein
1eaf662833
Add updated tga_encoder
2021-05-02 17:47:46 +02:00
Elias Fleckenstein
bd74dbe321
Revert "Use PNG instead of TGA"
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This reverts commit ca9cd8cbe0fff0ab40121d6067fb075559b12860.
The TGA was faster and produced smaller files.
2021-05-02 13:03:18 +02:00
Elias Fleckenstein
ca9cd8cbe0
Use PNG instead of TGA
2021-05-02 12:55:04 +02:00
Elias Fleckenstein
5d3e74c844
Remove useless tga_encoder files
2021-05-01 17:20:23 +02:00
Elias Fleckenstein
c6e80b5882
Add Real Maps
2021-05-01 16:52:16 +02:00
Elias Fleckenstein
199488cc74
Add nil check for crash prevention
2021-04-29 11:18:22 +02:00
NO11
7a00e8acf7
New particle textures for sponge
2021-04-28 14:32:40 +00:00
Elias Fleckenstein
edc89898bb
Integrate fire resistance
2021-04-25 20:51:13 +02:00
Elias Fleckenstein
302175691a
Integrate death messages
2021-04-25 16:42:38 +02:00
Elias Fleckenstein
6aecae6eea
Simplify damage pipeline; Add on_death and on_damage callbacks
2021-04-25 13:50:07 +02:00
Elias Fleckenstein
9f7b371bfc
Merge branch 'master' into damage
2021-04-22 13:29:32 +02:00
Elias Fleckenstein
acbdc937b4
Fix crash when trying to explode an unknown node
2021-04-22 13:19:44 +02:00
Elias Fleckenstein
c9b4ddb923
Add command damage type (This is Non-MC)
2021-04-18 20:22:18 +02:00
Elias Fleckenstein
53b0ad7347
Implement magic damage
2021-04-18 20:21:11 +02:00
Elias Fleckenstein
d9195cc520
Redesign damage modifier execution
2021-04-18 20:08:08 +02:00
Elias Fleckenstein
d08a226a51
Integrate critical hits
2021-04-18 19:50:48 +02:00
Elias Fleckenstein
2827542002
Implement food poisoning damage properly~
2021-04-18 18:49:00 +02:00
Elias Fleckenstein
3ad5b30ea5
Add cramming and fireworks damage types for future use
2021-04-18 17:38:19 +02:00
Elias Fleckenstein
4f0bb444fe
Integrate armor stand
2021-04-18 16:03:23 +02:00
Elias Fleckenstein
5d9bb7cacd
Fix armor not actually protecting lol
2021-04-14 19:06:11 +02:00
Elias Fleckenstein
ad3defdfb3
Merge branch 'master' into damage
2021-04-14 18:29:42 +02:00