Commit Graph

20 Commits

Author SHA1 Message Date
teknomunk
1931d16586 Prevent collisions with entities until projectile is at least one node from where it started (to prevent always hitting yourself), modify mcl_bows.shoot_arrow() and mcl_bows_s.shoot_arrow_crossbow() to use vl_projectile.create(), fix projectiles damaging players 2024-11-28 14:00:59 -06:00
teknomunk
905f48b69b Inline dir_to_pitch() and use correct formula for pitch 2024-11-28 14:00:59 -06:00
teknomunk
f166d17a75 Address more review comments 2024-11-28 14:00:58 -06:00
teknomunk
31eccb439d Make arrows damage players, update API documentation, fix several crashes that occurred when arrows hit a player 2024-11-28 14:00:58 -06:00
teknomunk
bd4bf09c8a Fix splash potions, fix crash when projectiles hit unknown nodes 2024-11-28 14:00:58 -06:00
teknomunk
93d3d95856 Remove logging in tipped_arrows, prevent crash when spawning chicks, add extra safety check in vl_projectile.collides_with_solids 2024-11-28 14:00:58 -06:00
teknomunk
329f43b6d1 Lingering potions should not collide with liquids, change behaviors assersion loop to catch nil members 2024-11-28 14:00:58 -06:00
teknomunk
16dd9ed9af Convert splash potion to vl_projectile, remove dead code, precompute several values in splash potion code, add check of behaviors array in vl_projectile 2024-11-28 14:00:58 -06:00
teknomunk
d5af0f095a Revert entity->object for three lines 2024-11-28 14:00:58 -06:00
teknomunk
2da5da65a0 Fix typo in api.md, add TODO, change entity -> object 2024-11-28 14:00:58 -06:00
teknomunk
cf032c7a8a Fix typos documentation, add ignore_gravity and liquid_drag options, use vl_projectile.register() for enter pearl, move projectile physics to vl_projectile add hook for future vl_physics support 2024-11-28 14:00:58 -06:00
teknomunk
cdc0f01e67 Resolve more review comments, fix crash 2024-11-28 14:00:58 -06:00
teknomunk
848642b2ae Add API documentation, minor API cleanup 2024-11-28 14:00:58 -06:00
teknomunk
722448c295 Fold tipped arrows into standard arrows and handle effects via item definition callback, remove arrows when they collide with entities, update handling of removing projectiles 2024-11-28 14:00:58 -06:00
teknomunk
99c98b87e1 Fix crash on startup 2024-11-28 14:00:58 -06:00
teknomunk
cceee139c6 More refactoring to generalize arrow code into projectile 2024-11-28 14:00:58 -06:00
teknomunk
f765da0d7a Start mcl_bows:arrow_entity refactor 2024-11-28 14:00:58 -06:00
teknomunk
e6e39b8bcb Remove _thrower from vl_projectile (uses self._vl_projectile.owner instead), reorder some code 2024-11-28 14:00:58 -06:00
teknomunk
c74ce364af Finish reworking all items in mcl_throwing 2024-11-28 14:00:58 -06:00
teknomunk
012d0fe557 Add in vl_projectile, add mcl_util.match_node_to_filter 2024-11-28 14:00:58 -06:00