cora
544c6cbdb3
Use proper keyset for randomisation
2022-08-18 23:49:27 +02:00
Johannes Fritz
181eb96c6d
Fix up pillagers
2022-08-16 01:53:42 +02:00
PrairieAstronomer
24939326c4
Fixed the pillager so he shoots, along with the animation
2022-08-16 01:53:42 +02:00
PrairieAstronomer
a48664b8b3
Changed mobs to mcl_mobs in some spots
2022-08-16 01:53:42 +02:00
Johannes Fritz
d7e950ab7b
Pillagers: spawn with loaded crossbow
2022-08-16 01:53:42 +02:00
Johannes Fritz
dd96dd097c
Basic Pillagers
2022-08-16 01:53:42 +02:00
cora
f27b2d9714
Fix 'spawn_in_group_min' warning
2022-08-15 11:58:39 +02:00
cora
ecd1d13b43
Endermen TP out of sunlight
...
If not attacking a player endermen randomly tp around until they
find a spot that is not in direct sunlight
2022-08-13 23:23:01 +02:00
cora
3620db7c14
Add objectref to villager sound_play for pos sound
2022-08-13 00:47:46 +02:00
cora
68d5a81b1c
Villager sounds -> mono
2022-08-13 00:47:46 +02:00
Sumyjkl
16c9a83a96
fix items floating into the air under rare circumstances
2022-08-12 21:46:17 +10:00
cora
374e30b4a5
stay on players shoulder in when flying in creative
2022-08-11 14:32:58 +02:00
cora
6101de8d68
Fix parrot punch spam
2022-08-11 14:32:58 +02:00
opfromthestart
5da6f6812f
faster boat death
2022-08-09 12:23:44 -04:00
opfromthestart
8b06e5de87
Merge branch 'master' into boat-fire-fix
2022-08-09 00:16:14 +00:00
opfromthestart
76839961c6
Adds fire and lava collision to boats
2022-08-08 20:12:44 -04:00
iliekprogrammar
bf80074d98
[5.6][mobs] fix unsafe entity handling (unsure)
...
i'm not sure about this one, can't find a suitable test for it.
2022-08-07 12:38:26 +08:00
iliekprogrammar
4b31692319
[5.6][boats] fix unsafe entity handling
...
this probably does not affect normal gameplay, unless you can set boats on fire somehow
2022-08-07 12:09:12 +08:00
iliekprogrammar
221ee0fcf1
[5.6] mark places with unsafe set_hp entity handling
...
There might be other places i might be missing, but these are the obvious ones.
leftover entity handling i did not mark:
* everything that involves a apply()-like algorithm (e.g. callbacks) over the
same list of objects.
* in mcl_damage, it's not known whether mcl_damage.from_mt() would involve
entity handling or just player handling.
2022-08-07 00:13:03 +08:00
SumianVoice
3f73dc1794
Merge branch 'master' into mcl_burning_depend
2022-08-03 12:55:07 +00:00
Sumyjkl
eb89466436
add dependency for mcl_weather to mcl_burning to hopefully avoid crashes
2022-08-03 22:45:15 +10:00
cora
51f79eaa39
Add lilypads and dead bushes
2022-08-02 12:02:20 +02:00
cora
eb7171fd51
Make boats unsinkable in river water
2022-08-01 05:20:19 +02:00
PrairieAstronomer
a153e5bc33
Fixed Place Water in the Nether with Fish Buckets.
2022-07-30 12:21:16 -06:00
Sumyjkl
86d6445f42
fix crash when items in unloaded chunk
2022-07-28 11:10:56 +10:00
SumianVoice
c93461ee0a
Merge branch 'master' into item_floating
2022-07-26 10:21:17 +00:00
Sumyjkl
70b7655e46
various code style improvements
2022-07-26 20:20:13 +10:00
PrairieAstronomer
f84063ad0a
Withering Heights Advancement
2022-07-25 11:48:38 -06:00
cora
0b729d7ada
Fix wrong drops itemstring
2022-07-24 23:52:42 +02:00
PrairieAstronomer
3aa26cac14
Tropical Fish Bucket
...
Adds the bucket of tropical fish.
2022-07-24 23:52:42 +02:00
cora
3a47e8a2f9
Add tropical fish
2022-07-24 23:52:41 +02:00
Sumyjkl
5fc662664f
cactus will act as if dug instead of its own hardcoded breaking function
2022-07-24 15:59:00 +10:00
Sumyjkl
6278fa21d3
Removed an entire block of code that was duplicate and didn't do anything
2022-07-23 16:41:41 +10:00
Sumyjkl
fb28177ff1
items will stay put when loaded, items dug by the game will get more initial random velocity, game will no longer apply random velocity twice (?)
2022-07-23 16:10:52 +10:00
Sumyjkl
58d80e5e9c
netherite items (except armour) will float in lava and not burn
2022-07-22 23:06:35 +10:00
Sumyjkl
eeace260fe
don't disable physics if you've already disabled it
2022-07-22 22:45:22 +10:00
Sumyjkl
65fc5b6f28
droppers and dispensers actually shoot items out, items will merge with eachother even when floating
2022-07-22 22:38:36 +10:00
Sumyjkl
dc6fbeeafd
items will go into sleep mode even if there's a block above as long as it's not a liquid
2022-07-22 16:55:42 +10:00
Sumyjkl
70aca4c3ca
fix infinite bobbing
2022-07-22 16:19:50 +10:00
Sumyjkl
9daac0aff1
make items float in water sources
2022-07-22 15:34:58 +10:00
cora
acbf043df0
Check 3 nodes above for enderman spawn
2022-07-22 03:27:41 +02:00
cora
2ba1a40820
Add ghasts specific spawning conditions
2022-07-22 03:27:41 +02:00
cora
94f0d679f2
Add can_spawn callback in mob api
2022-07-22 03:27:41 +02:00
cora
32ac2ffeb8
remove unused alias_mob function
2022-07-22 03:27:41 +02:00
Sumyjkl
68e1fdde36
fixed comment about creative
2022-07-22 03:27:41 +02:00
Sumyjkl
fbfc53ff42
eat sound will play even when feeding in creative
2022-07-22 03:27:41 +02:00
Sumyjkl
d8172e404e
wolf when tamed will retain its health and not heal to full hp
2022-07-22 03:27:41 +02:00
Sumyjkl
3852c0297f
changed API to recognise sitting order, added animations for sitting and idle, dog will no longer walk around while in sit mode
2022-07-22 03:27:41 +02:00
Sumyjkl
c60002b18d
set tamed
2022-07-22 03:27:41 +02:00
Sumyjkl
4920ef0fd5
allow wolf to be bred like other animals
2022-07-22 03:27:41 +02:00