Commit Graph

246 Commits

Author SHA1 Message Date
ancientmarinerdev
7d46fa3362 Merge pull request 'texture-consolidation' (#3380) from texture-consolidation into master
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/3380
Reviewed-by: ancientmarinerdev <ancientmariner_dev@proton.me>
2023-02-04 03:23:13 +00:00
Michieal
6265148727 Move textures all into one centralized directory. 2023-01-30 22:55:53 -05:00
Adam Macumber
7dd0293616 feat: Rain particles move straight down, increase acceleration slightly 2023-01-28 11:04:58 -05:00
FossFanatic
f6a3fe2128 Make Nether & End use biome sky- or fog colours 2023-01-20 15:41:44 +00:00
ancientmarinerdev
f3ba32d739 Disable zombie siege raid until we stop zombies pathing through door 2023-01-18 19:47:45 +00:00
ancientmarinerdev
df6d1c026a Fix crash for sky colour if cannot find biome 2023-01-02 21:48:58 +00:00
ancientmarinerdev
e6e898671a Merge pull request 'add japanese translation' (#3149) from SakuraRiu/MineClone2:master into master
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/3149
Reviewed-by: Michieal <michieal@noreply.git.minetest.land>
2022-12-29 22:14:48 +00:00
kabou
5e129985f2 Put back default sky and fog color.
Recent changes set the default colors to some pretty psychedelic ones.
The stated purpose was debugging, but in absense of any actual debugging
code other than v6 mapgen inadvertently assuming that role, more sensible
colors were reinstated.

If debugging code is desired, it should probably be added to the main
parts of mcl_weather.
2022-12-27 15:10:24 +01:00
FossFanatic
9eb86f011b Make the code clearer to read 2022-12-24 14:54:48 +00:00
FossFanatic
79b1db4b1a Fix underwater fog colour regression 2022-12-21 14:04:47 +00:00
FossFanatic
1c752019f0 Make the explanation shorter 2022-12-21 13:08:23 +00:00
FossFanatic
1977dbf9a1 Remove excessive whitespace 2022-12-21 13:05:52 +00:00
FossFanatic
35b2f3b638 Make overworld biome specific (daytime) sky and fog colours possible 2022-12-21 13:01:54 +00:00
Riu Sakura
2b61231f82 add japanese translation 2022-12-19 15:33:31 +09:00
ancientmarinerdev
93814880d0 Merge pull request 'Make Night Sky Darker' (#3138) from FossFanatic/MineClone2:minecraft_like_night_sky into master
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/3138
Reviewed-by: ancientmarinerdev <ancientmariner_dev@proton.me>
2022-12-18 22:44:42 +00:00
FossFanatic
0f8cfbf106 Some small night sky adjustments 2022-12-15 16:46:47 +00:00
FossFanatic
39e9158c01 Make night sky darker 2022-12-15 16:05:34 +00:00
ancientmarinerdev
254caaff37 Merge conflict fixes for release 0.81.1 2022-12-14 21:38:53 +00:00
ancientmarinerdev
9b94a752bd Fixed bug that crashes zombie siege in context where z cannot spawn 2022-12-11 20:22:06 +00:00
ancientmarinerdev
f7f0a2be8b Raids performance optimisation. Check for village less and over less distance. 2022-12-09 22:59:58 +00:00
ancientmarinerdev
a3cded0133 Fix zombie siege calling gopath incorrectly 2022-12-05 00:13:49 +00:00
ancientmarinerdev
2b52eaa6ef Fix incorrect call to gopath for raid due to mobs refactor. 2022-12-04 22:34:31 +00:00
cora
ac7038e7a5 Raids/raidcaptain: Nil check cmi_cause
apparently is nil sometimes
2022-11-26 17:06:04 +01:00
cora
3b368fdd5a Fix wrong var name for mob table 2022-11-26 17:06:04 +01:00
cora
624092ddd3 Search the area before giving up when no mobs in table left
otherwise it will advance stages prematurely
2022-11-26 17:06:04 +01:00
cora
87d5cdc439 Make raid end firework last a bit longer 2022-11-26 17:06:04 +01:00
cora
c6fc388597 Add _harmless option for rocket arrows
so event fireworks dont grief things
2022-11-26 17:06:04 +01:00
cora
93e5034317 Add fireworks when raid complete 2022-11-26 17:06:04 +01:00
cora
94057aa7e5 Code cleanup 2022-11-26 17:06:04 +01:00
cora
db4f9ec5a3 Fix raid instawin when no spawnable blocks found 2022-11-26 17:06:04 +01:00
cora
057a78ed30 Fix raid registering as completed when unloading the area 2022-11-26 17:06:04 +01:00
PrairieWind
a1e21b44c8 Add code to unlock Voluntary Exile advancement 2022-11-26 17:06:04 +01:00
cora
358250012f Remove banner when not attached 2022-11-26 17:06:04 +01:00
cora
c3455de604 Clear bad omen when raid complete 2022-11-26 17:06:04 +01:00
cora
6251c623dd Give player bad omen effect when killing captain 2022-11-26 17:06:04 +01:00
cora
62fe08de59 Make illagers pick up ominous banners and promote themselves to captain 2022-11-26 17:06:04 +01:00
cora
af0c718538 Add natural raidcaptain spawning 2022-11-26 17:06:04 +01:00
cora
3600bc8066 Spawn raidcaptain in raids 2022-11-26 17:06:04 +01:00
cora
d1788b5643 Add actual banner pattern, drop banner on death 2022-11-26 17:06:04 +01:00
cora
c7cc9ccb3e Add raid captain spawn func with banner attach 2022-11-26 17:06:04 +01:00
cora
097ee8b4d4 Z sieges happen in 10% of the nights 2022-11-26 17:06:04 +01:00
cora
59d384020e Finx spawn positions in 16-radius 2022-11-26 17:06:04 +01:00
cora
1d18482103 Comment out excessive logging 2022-11-26 17:06:04 +01:00
cora
b82912f30d Add zombie sieges 2022-11-26 17:06:04 +01:00
PrairieWind
48a8511052 Make bossbars enablable/disablable per event type. Update some capitalization. 2022-11-26 17:06:04 +01:00
cora
ae90cbe3ef Set raiders on path to village after spawn 2022-11-26 17:06:04 +01:00
cora
9893dee1aa Add debug chatcommand to start events 2022-11-26 17:06:04 +01:00
cora
232f57c247 Add hero of the village achievement 2022-11-26 17:06:04 +01:00
cora
dc017864fd raids: properly integrate potions api
supports "level" now, bad omen > 1 means extra wave additionally
the playername is saved in the event object now for later access
and events can be made exclusive to a certain radius now.
2022-11-26 17:06:04 +01:00
cora
37144f8787 Check for actual raid conditions and positions 2022-11-26 17:06:04 +01:00