Commit Graph

52 Commits

Author SHA1 Message Date
teknomunk
7f4f751938 Rearrange conditions to minimize executed code 2024-12-01 16:41:06 +01:00
teknomunk
505c5109ee Stop infinite loop of arrows stuck in yourself punching you 2024-12-01 16:41:06 +01:00
teknomunk
b8a785a108 Sound fix, preserve _itemstring as well 2024-12-01 16:41:06 +01:00
teknomunk
51b6ade245 Make stuck arrows stop processing all other behaviors 2024-12-01 16:41:06 +01:00
teknomunk
a56b4f9ca2 Make it possible to pick up arrows in creative mode 2024-12-01 16:41:06 +01:00
teknomunk
eae09781a6 Fix tipped arrow behavior, remove debug code 2024-12-01 16:41:06 +01:00
teknomunk
86ecce9b5d Rework projectile pickup code (to prevent item duplication bugs), always update _last_pos, short circuit processing behaviors if the entity was removed by a behavior but didn't report it 2024-12-01 16:41:06 +01:00
teknomunk
e1e3bfa0a6 Let arrows stick in players 2024-12-01 16:41:06 +01:00
teknomunk
8e9a462bba Implement mcl_util.remove_entity() and convert projectile code to use it 2024-12-01 16:41:06 +01:00
teknomunk
3848a756a1 Add pitch and yaw offset support to vl_projectile 2024-12-01 16:41:06 +01:00
teknomunk
be876c3988 Correct damage for mob projectiles 2024-12-01 16:41:06 +01:00
teknomunk
42c4d91967 Move arrow self-collision grace logic to vl_projectile then apply to mob projectiles and splash and linger potions, allow entity luaentity to be passed to mcl_util.get_entity_id() 2024-12-01 16:41:06 +01:00
teknomunk
7266eb7fd7 Replace _puncher with _owner, rework projectile code to make _owner a string, copy mcl_util.gen_uuid() from minecart branch, add mcl_util.get_entity_id(), fix crash 2024-12-01 16:41:06 +01:00
teknomunk
c052aa6824 Remove debug dump, move maximum time to live to vl_projectile 2024-12-01 16:41:06 +01:00
teknomunk
f5e251b9f6 Document vl_projectile.replace_with_item_drop 2024-12-01 16:41:06 +01:00
teknomunk
4240f9664c Move projectile stick logic into vl_projectile 2024-12-01 16:41:06 +01:00
teknomunk
6edb04857c Move tracer to vl_projectile 2024-12-01 16:41:06 +01:00
teknomunk
858c52c5c2 Change mcl_bows to use standard vl_projectile on_step handler, move burning behavior to vl_projectile 2024-12-01 16:41:06 +01:00
teknomunk
ff188e6916 Resolve luacheck findings 2024-12-01 16:41:06 +01:00
teknomunk
a8c30ba9b3 Add hook to allow piercing enchantment to be implemented 2024-12-01 16:41:06 +01:00
teknomunk
948aceae21 Fix dispenser arrows so they hit players and entities, minetest.register_entity -> vl_projectile.register for mcl_throwing:egg 2024-12-01 16:41:06 +01:00
teknomunk
2ea316ddff Prevent dereferencing nil in wither.lua, fix minor typo in debug statement 2024-12-01 16:41:06 +01:00
teknomunk
e870a8776d Add workarround for random velocity change of particles on creation 2024-12-01 16:41:06 +01:00
teknomunk
1e43d35057 Make sure a projectile sets on fire the thing it collided with 2024-12-01 16:41:06 +01:00
teknomunk
3cd9da98a7 Fix luacheck findings for this PR: remove unused variables, remove overwritten value, add missing dependencies, fix undefined variable usage 2024-12-01 16:41:06 +01:00
teknomunk
389e2c4fa6 Prevent projectiles from crashing server when removed when it punched something (wither skull hitting the wither will cause this), mark wither skull with _removed = true when death timer removes it 2024-12-01 16:41:06 +01:00
teknomunk
d8675b6aba Correct behavior when ignore_gravity flag is true, fix mob projectile velocity calculation, add missing entity_def lookup 2024-12-01 16:41:06 +01:00
teknomunk
0e663aaaf3 Convert mcl_mobs.register_arrow() to use vl_projectile, tested only with shulker bullet so far 2024-12-01 16:41:06 +01:00
teknomunk
32a5dca904 Make splash, lingering and othe projectiles hit players 2024-12-01 16:41:06 +01:00
teknomunk
9f4b7d243c Stop minimum draw arrows from hitting player that shot them 2024-12-01 16:41:06 +01:00
teknomunk
9c05009190 Prevent collisions with entities until projectile is at least one node from where it started (to prevent always hitting yourself), modify mcl_bows.shoot_arrow() and mcl_bows_s.shoot_arrow_crossbow() to use vl_projectile.create(), fix projectiles damaging players 2024-12-01 16:41:06 +01:00
teknomunk
a9fed79685 Inline dir_to_pitch() and use correct formula for pitch 2024-12-01 16:41:06 +01:00
teknomunk
9f423a73e9 Address more review comments 2024-12-01 16:41:06 +01:00
teknomunk
f09cd7a37c Make arrows damage players, update API documentation, fix several crashes that occurred when arrows hit a player 2024-12-01 16:41:06 +01:00
teknomunk
865c497a8e Fix splash potions, fix crash when projectiles hit unknown nodes 2024-12-01 16:41:06 +01:00
teknomunk
fbadca4aaa Remove logging in tipped_arrows, prevent crash when spawning chicks, add extra safety check in vl_projectile.collides_with_solids 2024-12-01 16:41:06 +01:00
teknomunk
087c54ad60 Lingering potions should not collide with liquids, change behaviors assersion loop to catch nil members 2024-12-01 16:41:06 +01:00
teknomunk
dbf1fcd2f4 Convert splash potion to vl_projectile, remove dead code, precompute several values in splash potion code, add check of behaviors array in vl_projectile 2024-12-01 16:41:06 +01:00
teknomunk
1b3dcf1f00 Revert entity->object for three lines 2024-12-01 16:41:06 +01:00
teknomunk
a0a634facc Fix typo _ -> . 2024-12-01 16:41:06 +01:00
teknomunk
6ff2280bf7 Fix typo in api.md, add TODO, change entity -> object 2024-12-01 16:41:06 +01:00
teknomunk
0f3af79de1 Fix typos documentation, add ignore_gravity and liquid_drag options, use vl_projectile.register() for enter pearl, move projectile physics to vl_projectile add hook for future vl_physics support 2024-12-01 16:41:06 +01:00
teknomunk
a69db8c31e Resolve more review comments, fix crash 2024-12-01 16:41:06 +01:00
teknomunk
9a3fcaf984 Fix documentation for raycast_collides_with_entities 2024-12-01 16:41:06 +01:00
teknomunk
58ddb91e03 Add API documentation, minor API cleanup 2024-12-01 16:41:06 +01:00
teknomunk
a2d69f377b Fold tipped arrows into standard arrows and handle effects via item definition callback, remove arrows when they collide with entities, update handling of removing projectiles 2024-12-01 16:41:06 +01:00
teknomunk
8fdf29d321 Fix crash on startup 2024-12-01 16:41:06 +01:00
teknomunk
dc6444172d More refactoring to generalize arrow code into projectile 2024-12-01 16:41:06 +01:00
teknomunk
eabfe441e4 Start mcl_bows:arrow_entity refactor 2024-12-01 16:41:06 +01:00
teknomunk
1adcd65491 Remove _thrower from vl_projectile (uses self._vl_projectile.owner instead), reorder some code 2024-12-01 16:41:06 +01:00