kno10
bf7cf90718
Register only one decoration per grass color for tallgrass.
2025-01-08 15:15:06 +01:00
kno10
9d24bd24d4
polishing
2025-01-08 15:15:06 +01:00
kno10
4fbc7b4a57
template specialization for param2
2025-01-08 15:15:06 +01:00
kno10
d3ed4e014c
Split biomes into separate files.
2025-01-08 15:15:06 +01:00
kno10
803aeebfa3
igloo less slope, more snow, more rare
2025-01-08 15:15:06 +01:00
kno10
66ba4568cc
better paths, better village layouts
2025-01-08 15:15:06 +01:00
kno10
5817e190ad
improve shipwrecks
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reduce frequency, trim schematics, disable foundations again
2025-01-08 15:15:06 +01:00
kno10
f9dfeeaf85
more structures, more to discover.
2025-01-08 15:15:06 +01:00
kno10
20c8de64c8
hollow fallen trees
2025-01-08 15:15:06 +01:00
kno10
afae27dc0b
add command /emerge 512 to emerge an area
2025-01-08 15:15:06 +01:00
kno10
b8b3ff7f70
improvements to mineshaft cart variety + /locate
2025-01-08 15:15:05 +01:00
kno10
24ffd409d1
use swap_node instead of set_node in mapgen, tweaks to end
2025-01-08 15:15:05 +01:00
kno10
54b0af71c4
eliminate the static_pos kludge except for strongholds for now
2025-01-08 15:15:05 +01:00
kno10
0f7ff0328f
cleanups and fixes
2025-01-08 15:15:05 +01:00
kno10
9a8538e529
fix village biome adaption for cherry forests
2025-01-08 15:15:05 +01:00
kno10
70117789b4
height difference for villages
2025-01-08 15:15:05 +01:00
kno10
ad1631d63f
clean up villages code, add biome farming support
2025-01-08 15:15:05 +01:00
kno10
d9faf98ca1
More fixes, make shulkers spawn on the floor.
2025-01-08 15:15:05 +01:00
kno10
6876a3b93f
fix, and add small end city from MCLA
2025-01-08 15:15:05 +01:00
kno10
b95c9be86f
disable foliage 'fixes' that cause multi-colored trees
2025-01-08 15:15:05 +01:00
kno10
9ddadae155
code restructuring and cleanups
2025-01-08 15:15:05 +01:00
kno10
76246e2117
Huge update of new terraforming, structures, and village code
2025-01-08 15:15:05 +01:00
kno10
9996f9d19d
Big rewrite of structure spawning using voxel manipulators
2025-01-08 15:15:05 +01:00
kno10
f89018a3b7
fix bamboo biomes, add new schematic
2025-01-08 15:15:04 +01:00
kno10
f1b7cccc1f
allow generating towns on mapblocks emerged with previous versions that did not become full settlements yet
2025-01-08 15:15:04 +01:00
kno10
00542c0f0b
fixes and parameter tuning
2025-01-08 15:15:04 +01:00
kno10
bfd1e0e4e5
more voxelmanipulator, more MCLA
2025-01-08 15:15:04 +01:00
kno10
6372a0327a
finetuning
2025-01-08 15:15:04 +01:00
kno10
c4356fd5e6
add MCLA schematics
2025-01-08 15:15:04 +01:00
kno10
2ec440132a
Big villages overhaul
2025-01-08 15:15:04 +01:00
kno10
ad6a3792f3
Unnecessary use of mcl_util.get_node
2025-01-08 15:15:04 +01:00
kno10
e4df46312f
Avoid multiple ruined portals in the same chunk
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This reduces the fill rate from 38 to 1 spawn attempts, and to counter this effect increases the chunk probability by a factor of 40.
This should yield roughly the same amount of portals, but never produce two in the same map generation chunk. Before, they would frequently cluster. (Although out of the 38 attempts, apparently only 0-3 are usually successful).
2025-01-08 15:15:04 +01:00
kno10
2f457d9c32
Drop non-persistent tracking of generated chunks. ( #4834 )
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Reviewed-on: https://git.minetest.land/VoxeLibre/VoxeLibre/pulls/4834
Reviewed-by: teknomunk <teknomunk@protonmail.com>
Co-authored-by: kno10 <erich.schubert@gmail.com>
Co-committed-by: kno10 <erich.schubert@gmail.com>
2025-01-08 04:51:21 +01:00
kno10
11ff8b319d
Use mcl_util function in mcl_flowers ( #4833 )
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Reviewed-on: https://git.minetest.land/VoxeLibre/VoxeLibre/pulls/4833
Reviewed-by: teknomunk <teknomunk@protonmail.com>
Co-authored-by: kno10 <erich.schubert@gmail.com>
Co-committed-by: kno10 <erich.schubert@gmail.com>
2025-01-08 02:22:06 +01:00
the-real-herowl
71256def7f
Merge pull request 'Fix indestructable blocks provided by mods' ( #4285 ) from teknomunk/MineClone2:fix-indestructable-blocks into master
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Reviewed-on: https://git.minetest.land/VoxeLibre/VoxeLibre/pulls/4285
Reviewed-by: Mikita Wiśniewski <rudzik8@protonmail.com>
2025-01-07 16:18:09 +01:00
teknomunk
a9f50e68af
Cleanup
2025-01-07 16:18:09 +01:00
teknomunk
dccb07d36f
Remove log dump
2025-01-07 16:18:09 +01:00
teknomunk
e8b9346026
Make blocks breakable when not passing in node definition to mcl_autogroup.group_compatibility()
2025-01-07 16:18:09 +01:00
teknomunk
5257e7bc80
Address review comments
2025-01-07 16:18:09 +01:00
teknomunk
b6164ab6e6
Fix spelling
2025-01-07 16:18:09 +01:00
teknomunk
517024f9c1
Finish adding backticks to documentation, switch from indestructable to unbreakable and make nodes with either group indestructable
2025-01-07 16:18:09 +01:00
teknomunk
e7978fc515
Move documentation to correct location, add backticks to existing mcl_autogroups documentation
2025-01-07 16:18:09 +01:00
teknomunk
28b5e00e37
Add API documentation, change ndef to node_def to match documentation, change log message according to review comment
2025-01-07 16:18:09 +01:00
teknomunk
b5a05857eb
Add conversion for nodes that shears act on
2025-01-07 16:18:09 +01:00
teknomunk
d7995d81bb
Fix indestructable blocks provided by mods
2025-01-07 16:18:09 +01:00
the-real-herowl
64b92a5b0b
Merge pull request 'Optimize finding lightning rods' ( #4665 ) from optimize-lightning into master
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Reviewed-on: https://git.minetest.land/VoxeLibre/VoxeLibre/pulls/4665
Reviewed-by: Mikita Wiśniewski <rudzik8@protonmail.com>
2025-01-07 16:17:19 +01:00
teknomunk
ba631d3af7
Remove overtime warning (will be introduced as part of https://git.minetest.land/VoxeLibre/VoxeLibre/pulls/4716 ), update type annotations, resolve warnings
2025-01-07 16:17:19 +01:00
teknomunk
911e203fd7
Add server lag tracking to mcl_player global step, maintain an index of lightning attractors in mod storage for mcl_lightning_rods and use this instead of minetest.find_node_near during lightning strikes, modify node definition to allow for additional lightning attractors
2025-01-07 16:17:19 +01:00
kno10
288bdf18b4
Always use standing animation in player formspec ( #4686 )
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Reviewed-on: https://git.minetest.land/VoxeLibre/VoxeLibre/pulls/4686
Reviewed-by: Mikita Wiśniewski <rudzik8@protonmail.com>
Co-authored-by: kno10 <kno10@noreply.git.minetest.land>
Co-committed-by: kno10 <kno10@noreply.git.minetest.land>
2025-01-07 16:14:02 +01:00
the-real-herowl
3c0f45c231
Merge pull request 'Make structure generation more deterministic' ( #4550 ) from kno10/VoxeLibre:mapgen-random-structures into master
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Reviewed-on: https://git.minetest.land/VoxeLibre/VoxeLibre/pulls/4550
Reviewed-by: Mikita Wiśniewski <rudzik8@protonmail.com>
2025-01-07 16:13:12 +01:00