FossFanatic
fee4ccf096
Convert old player leaves into new system
...
This commit adds a couple of lines to the `mcl_mapgen_core:fix_foliage_palette_indexes"` LBM, which ensures that player leaves which were placed before this update get converted into the new player leaves.
I would have included mangrove leaves, but decided against it because of an issue where the `param2` of mangrove leaves was accidentally set to 1 (in the schematics?). This meant that if I included mangrove leaves, the LBM would have converted the natural leaves as well.
This would have made it very tedious to clean up the leaves after chopping down a mangrove tree, since these would not rot by themselves.
2023-02-14 11:20:00 +00:00
FossFanatic
f653f47f26
Improve the new code somewhat
2023-02-14 08:36:49 +00:00
FossFanatic
aeddb7675f
Don't run LBMs at every load
...
This commit makes it so the LBMs don't run at every load.
This commit also adds some new `minetest.register_on_generated()` code, which should ensure that any newly generated mapblocks have the correct foliage colours.
2023-02-13 18:50:26 +00:00
FossFanatic
2ccfd89379
Add nil checks
2023-02-13 15:49:19 +00:00
FossFanatic
1c84bc6572
Put all affected grass blocks in a local
...
This commit puts all nodes which make use of the grass palette in a local, to make for less messy code.
2023-02-13 10:33:47 +00:00
PrairieWind
5da6c25ccf
Fix cornflower biomes and change seed values for cornflowers and lilies of the valley
2023-02-12 23:29:02 +00:00
PrairieWind
06f47a0756
Add Cornflowers
...
Evidently I didn't include the lily texture in the lily of the valley commit, so it is in this one. Again, lily of the valley texture by Nicu
2023-02-12 23:29:02 +00:00
PrairieWind
ff79af26e4
Add Lily of the Valley Flower
...
Awesome Lily Texture by Nicu
2023-02-12 23:29:02 +00:00
FossFanatic
3590ff6dfb
Improve some LBM code
2023-02-12 08:23:19 +00:00
FossFanatic
b789845f62
Indentation improvements
2023-02-10 15:19:02 +00:00
FossFanatic
4ddab8bdf1
Remove the ABMs
...
There are likely better ways to fix any palettes that the LBMs missed.
2023-02-09 16:16:13 +00:00
FossFanatic
b95ebb3fca
Add LBMs, ABMs, and more
...
This commit adds 1 new LBM (for foliage) and 2 new ABMs (one for foliage, and one for grass).
This also adds a new generator so any new maps created will have biome coloured leaves with a faster method. (Vines are excluded from this generator since I don't know yet how to get those to work with this.)
2023-02-08 16:17:33 +00:00
FossFanatic
07f332f0cd
Add foliage palette indexes
...
This commit adds foliage palette indexes to every biome, this makes it possible for foliage to use biome colouring.
2023-02-08 16:15:04 +00:00
ancientmarinerdev
ace6f8db43
Ensure index for heightmap entry is within bounds
2023-02-06 13:16:15 -06:00
ancientmarinerdev
9aeafe6053
Fix mapgen issue for mcl5 to mcl2 conversion
2023-02-06 13:16:15 -06:00
FossFanatic
cbb3260471
Make the palette fix LBM not run on v6 & singlenode
...
This fixes a crash when loading a world that doesn't have any biomes and the LBM tries to give the grassy nodes a biome colour.
2023-02-01 22:35:13 +00:00
FossFanatic
f3bed9f599
Move locals upward & uncomment some things (again)
2023-01-24 07:27:36 +00:00
ancientmarinerdev
02ee8b757d
Merge pull request 'Biome Colour Palette Fixes' ( #3203 ) from simplified_palette_index into master
...
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/3203
Reviewed-by: ancientmarinerdev <ancientmariner_dev@proton.me>
2023-01-24 00:21:12 +00:00
FossFanatic
9afdd09d9d
Fix wrong init accident
...
I accidentally put the `init.lua` of `mcl_biomes` instead of `mcl_mapgen_core` in my previous commit. This fixes that.
2023-01-23 10:25:48 +00:00
FossFanatic
2d81d153bd
Unsimplify the LBM
2023-01-22 18:02:31 +00:00
FossFanatic
dc7a46df4e
Simplify the LBM even more
2023-01-22 17:46:17 +00:00
FossFanatic
ad25b0bc4b
Make set palette safer
2023-01-22 16:51:40 +00:00
FossFanatic
b77260253a
Make grass palette fix LBM more efficient
2023-01-22 15:59:10 +00:00
FossFanatic
9746dbc376
Make the LBM run at every load again
...
After testing this out, it seems that the LBM only works consistenly when it runs at every load.
2023-01-17 16:04:12 +00:00
FossFanatic
d89a7e0326
Rename _mcl_palette_index back to _mcl_grass_palette_index
2023-01-17 12:55:40 +00:00
FossFanatic
5fd5cc9f1c
Merge branch 'master' into simplified_palette_index
2023-01-17 12:53:09 +00:00
FossFanatic
c75ec6916c
Conflict fix attempt 2
2023-01-17 12:52:50 +00:00
FossFanatic
4b6b4d8398
revert 26e032687a2173b87e4bf6f9702ea46757ac2da6
...
revert Fix conflict with most recent master
2023-01-17 12:49:43 +00:00
FossFanatic
26e032687a
Fix conflict with most recent master
2023-01-17 12:39:15 +00:00
Michieal
0931af21c8
Remove most oak trees from Bamboo biomes.
2023-01-16 18:34:48 -05:00
ancientmarinerdev
30d3b7ee23
Merge pull request 'mcl_bamboo Part 2.' ( #3208 ) from mcl_bamboo_too into master
...
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/3208
Reviewed-by: ancientmarinerdev <ancientmariner_dev@proton.me>
2023-01-16 20:22:09 +00:00
ancientmarinerdev
38732e801d
Fix geode crash
2023-01-15 22:27:02 +00:00
ancientmarinerdev
8f6c932e88
Allow blaze spawners to be deactivated
2023-01-15 22:22:14 +00:00
FossFanatic
18c0e1f050
Change the indexes back to the older ones
2023-01-14 10:05:00 +00:00
FossFanatic
a500528613
Make the LBM run only once
...
Since some people complained about the LBM running at every load, I changed it so it only runs once instead. It shouldn't even need to run more than once anyways, unless somebody could prove the contrary.
2023-01-13 17:58:51 +00:00
Michieal
8df0b2a48e
Made changes to the MapGen definitions because with the new grow code, bamboo creates its own height, and therefore places its own top. And, having multiple tops looks funny.
2023-01-09 16:31:02 -05:00
FossFanatic
09db6017c3
Merge branch 'master' into simplified_palette_index
2023-01-05 10:06:11 +00:00
Michieal
e314addeb3
Merge branch 'master' into mcl_bamboo_too
...
# Conflicts:
# mods/ITEMS/mcl_dye/init.lua
2023-01-04 23:10:54 -05:00
ancientmarinerdev
609ef220ad
Village building and paths should not spawn on top of snowy trees
2023-01-04 15:14:40 -06:00
ancientmarinerdev
32a7eb4087
Fix incorrect foundation size for belltower
2023-01-04 15:14:37 -06:00
Michieal
388632cd46
Fixed BROKEN skycolor
2023-01-02 19:36:01 -05:00
FossFanatic
3d2955c394
Merge branch 'master' into simplified_palette_index
2022-12-30 10:36:35 +00:00
ancientmarinerdev
e6e898671a
Merge pull request 'add japanese translation' ( #3149 ) from SakuraRiu/MineClone2:master into master
...
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/3149
Reviewed-by: Michieal <michieal@noreply.git.minetest.land>
2022-12-29 22:14:48 +00:00
FossFanatic
54548ecfdf
Merge branch 'master' into simplified_palette_index
2022-12-29 14:51:17 +00:00
FossFanatic
5ec7b8ed89
Add LBM to fix grass palette indexes
...
Adds a LBM which basically fixes the grass palette indexes of the nodes from older worlds. I have also added some more nodes to `block_fixes`.
2022-12-29 14:18:37 +00:00
FossFanatic
137179ac8e
revert 3afb42b2f771e9bd33f5e15cd7bd7fb9117b9480
...
revert Add a LBM to fix grass palette indexes on older worlds
2022-12-29 14:13:50 +00:00
FossFanatic
3afb42b2f7
Add a LBM to fix grass palette indexes on older worlds
2022-12-29 14:12:00 +00:00
kabou
d2edc75407
Separate blue dye from lapis lazuli.
...
* Add craftitem "mcl_core:lapis".
* Add texture for blue dye item.
* Add crafting recipe for blue dye.
* Add legacy conversion recipe.
* Update dyes table.
* Update translations.
* Update lapis block crafting recipes.
* Update lapis ore drops.
* Update dungeon and shipwreck loot.
* Update enchanting table input.
* Update villager trade.
2022-12-29 03:08:49 +00:00
Michieal
28cb06421d
Merge branch 'master' into mcl_bamboo_too
2022-12-28 18:13:51 -05:00
FossFanatic
c1cde073c8
Rename _mcl_palette_index to _mcl_grass_palette_index
2022-12-28 19:34:24 +00:00
FossFanatic
ef15477e37
Rename _mcl_palette_index to _mcl_grass_palette_index
2022-12-28 19:33:26 +00:00
FossFanatic
1f601c68c5
Make snowy grass blocks have a palette index
...
This fixes the issue where snowy grass blocks always have the same coloured grass underneath them.
2022-12-28 17:02:58 +00:00
FossFanatic
9cf6c9ed5e
Change swamp and mangrove grass palette index
...
Changes the grass palette index of the swamp and mangrove to use the swampier variant of the swamp colours.
2022-12-28 16:10:02 +00:00
FossFanatic
ac90350257
Change palette indexes to fit the new palette
2022-12-27 20:57:58 +00:00
Michieal
9445b02dcc
MapGen update. Adjusted decorations.
2022-12-21 20:57:34 -05:00
FossFanatic
a50908e1eb
Fix the flat biome having a beach sky colour
2022-12-21 16:00:04 +00:00
FossFanatic
afbb8e2288
Add locals for certain hex codes that occur too many times
2022-12-21 15:57:33 +00:00
FossFanatic
91836f3a1d
Add sky and fog colour for each overworld biome
2022-12-21 13:04:46 +00:00
Riu Sakura
2b61231f82
add japanese translation
2022-12-19 15:33:31 +09:00
PrairieWind
0a2f57476e
Update Woodland Outpost Schematic
...
Switched double chest with barrels so that they work correctly
2022-12-19 01:03:53 +00:00
PrairieWind
256655df83
Add bookshelves and anvils as structure constructed nodes
2022-12-19 01:03:53 +00:00
ancientmarinerdev
94a37790aa
Fix incorrectly sized foundations
2022-12-15 21:52:24 +00:00
ancientmarinerdev
89f5d41366
Fix village building foundation material for desert
2022-12-15 21:52:24 +00:00
ancientmarinerdev
b33b87b9dd
Fix village building foundations
2022-12-15 21:52:24 +00:00
ancientmarinerdev
295970fbac
Adding extra row of blocks in front of doors to schemas so villagers can get out
2022-12-15 21:52:24 +00:00
cora
dea647129e
Add missing EndBarrens biome definition
2022-11-17 06:32:38 +01:00
PrairieWind
89a342a34f
Add Bee Nest Tree Schematics and generation
2022-11-17 03:16:45 +01:00
cora
63225c20e5
change schematics for gold and sponges instead of chests
2022-11-15 01:28:51 +01:00
PrairieWind
54d4a97a27
Add Ocean Temple Loot
2022-11-15 01:28:51 +01:00
cora
61b5783e73
Make temple rarer
2022-11-15 01:28:51 +01:00
cora
04cb919f2b
structure-spawning: make water spawns possible
2022-11-15 01:28:51 +01:00
cora
4ceecffc8b
Add ocean temple
2022-11-15 01:28:51 +01:00
cora
00541cbfb8
Fix end spike wrong vector.add usage
2022-11-15 01:26:06 +01:00
cora
36a6a353a3
Fix local construct_nodes
2022-11-15 01:26:06 +01:00
cora
e146b173b3
Replace "oning" with cages
2022-11-05 01:18:03 +01:00
cora
51d34c9f3d
Add second pillager outpost schematic
2022-11-05 01:18:03 +01:00
cora
ae9173f7ec
Grow legs under outpost with bridges
2022-11-02 00:13:29 +01:00
cora
b4cb06b5ed
Tweak basalt delta floors
2022-11-01 04:52:17 +01:00
cora
009ca7535c
Add nether outpost with bridges
...
just via spawnstruct for now
2022-11-01 04:52:17 +01:00
cora
d393e6a181
fix single mob spawning and poutpost walls
2022-11-01 04:52:17 +01:00
cora
f324e150ea
Don't generate glowstone in the ceiling
2022-11-01 04:52:17 +01:00
cora
aa2661341b
less lava springs, no ceiling lava springs
2022-11-01 04:52:17 +01:00
cora
72224a392a
Add more nether bulwark variations
2022-11-01 04:52:17 +01:00
cora
376aeda495
change bulwark to use soulless fire for piggy comfort
2022-11-01 04:52:17 +01:00
cora
fe68e1eaac
Generate netherrack and ores under the lava
...
another hack using minetest.generate_ores this time
2022-11-01 04:52:17 +01:00
cora
0f01a28c93
Add structure spawning to other structures
2022-11-01 04:52:17 +01:00
cora
27a434641d
Make structure spawning respect caps
2022-11-01 04:52:17 +01:00
cora
77bdce5cea
Add structure mob respawning mechanic
...
this sets a metadata field "spawnblock" in the nodes mobs spawn on
and registers an abm to respan them
2022-11-01 04:52:17 +01:00
cora
1f58cfb240
Fix merge conflict
2022-11-01 04:52:17 +01:00
cora
eef4b52ce4
Remove "wild" nether wart, remove natural wither skelly spawning
...
wither skellys spawn on bridges now, enough wart in outposts
and bulwarks
2022-11-01 04:52:17 +01:00
cora
6b8236e8f3
Fix crash in villagegen
2022-11-01 04:52:17 +01:00
cora
5d26595f4a
enforce cavern setting for nether generation
...
people unticking the "caverns" box probably do not expect that this
only applies to nether "terrain"
2022-11-01 04:52:17 +01:00
cora
1c6d1c958a
Add more nether bridge variants
2022-11-01 04:52:17 +01:00
cora
8aedd6a761
add nether bridge fragment
2022-11-01 04:52:17 +01:00
cora
6bc12ec5ec
mcl_structures Check if file exists before placing schematics
2022-11-01 04:52:17 +01:00
cora
62f353d54f
Spawn hoglins in stable bullwarks
2022-11-01 04:52:17 +01:00
cora
4ad1abde14
Fix basalt pillar artifacts above the nether roof
2022-11-01 04:52:17 +01:00
cora
768345a91c
Fix top node and magma patches in nether wastes
2022-11-01 04:52:17 +01:00
cora
98dad0b191
Generate netherrack under the bedrock ceiling
...
this is a somewhat ugly hack that uses minetest.generate_decorations
which generates decorations regardless of biome so additional steps
had to be taken to ensure no other decorations "spill over" due to
this.
2022-11-01 04:52:17 +01:00
cora
302b18833a
Add variable interior for nether bulwark
2022-11-01 04:52:17 +01:00