teknomunk
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fbd2dcf00a
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Give arrows a maximum lifetime to prevent them from getting stuck in mid-air forever
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2024-11-30 18:34:01 -06:00 |
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teknomunk
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dbafb892e7
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Fix documentation for raycast_collides_with_entities
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2024-11-30 18:34:01 -06:00 |
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teknomunk
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e6705ddf56
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Add API documentation, minor API cleanup
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2024-11-30 18:34:01 -06:00 |
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teknomunk
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9d25a92b5a
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Convert rocket to use vl_projectile API using mcl_bows:arrow as a template, remove some dead code
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2024-11-30 18:34:01 -06:00 |
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teknomunk
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746a2f0717
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Fold tipped arrows into standard arrows and handle effects via item definition callback, remove arrows when they collide with entities, update handling of removing projectiles
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2024-11-30 18:34:01 -06:00 |
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teknomunk
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7a08ec2244
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Fix crash on startup
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2024-11-30 18:34:00 -06:00 |
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teknomunk
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f10cc31101
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More refactoring to generalize arrow code into projectile
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2024-11-30 18:34:00 -06:00 |
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teknomunk
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d64564c4d7
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Start mcl_bows:arrow_entity refactor
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2024-11-30 18:34:00 -06:00 |
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teknomunk
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c438f7e939
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Remove _thrower from vl_projectile (uses self._vl_projectile.owner instead), reorder some code
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2024-11-30 18:34:00 -06:00 |
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teknomunk
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f930c6c55c
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Finish reworking all items in mcl_throwing
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2024-11-30 18:34:00 -06:00 |
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teknomunk
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6b7da23b86
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Add in vl_projectile, add mcl_util.match_node_to_filter
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2024-11-30 18:34:00 -06:00 |
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teknomunk
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db5395067a
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Move node related functions to mods/CORE/mcl_util/nodes.lua
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2024-11-30 18:34:00 -06:00 |
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teknomunk
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ed0a1c4275
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Create vl_projectile and refactor snowball and partially refactor ender pearl
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2024-11-30 18:34:00 -06:00 |
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the-real-herowl
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8c73164d92
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Merge pull request 'Improve mob smartness (cliffs, paths) part 1' (#4479) from kno10/VoxeLibre:leap_of_death into master
Reviewed-on: https://git.minetest.land/VoxeLibre/VoxeLibre/pulls/4479
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
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2024-12-01 01:05:49 +01:00 |
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kno10
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f14ff83737
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mob attack tweaks
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2024-12-01 00:53:42 +01:00 |
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kno10
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6510ea4777
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fix child == true when child = 1
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2024-12-01 00:53:42 +01:00 |
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kno10
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932118f10b
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More tweaks to pathfinding
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2024-12-01 00:53:42 +01:00 |
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kno10
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4388152650
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Make villagers hurry for long paths and night
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2024-12-01 00:53:42 +01:00 |
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kno10
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5779be305c
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avoid trivial fences, open some fence gates
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2024-12-01 00:53:42 +01:00 |
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kno10
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86f4d8243d
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Improve starting and end point of pathfinding.
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2024-12-01 00:53:42 +01:00 |
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kno10
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f377f97348
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pathfinding improvements
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2024-12-01 00:53:42 +01:00 |
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kno10
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230cd5154c
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Improve danger avoidance code.
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2024-12-01 00:53:42 +01:00 |
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kno10
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54bc4f7545
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fix and optimize Fleckenstein
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2024-12-01 00:53:42 +01:00 |
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kno10
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a67938904e
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small code cleanups
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2024-12-01 00:53:42 +01:00 |
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kno10
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63c83cf440
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also cleanup mount.lua
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2024-12-01 00:53:42 +01:00 |
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kno10
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83cec7ed23
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some more cleanups, from code review
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2024-12-01 00:53:42 +01:00 |
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kno10
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084211d87e
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code cleanups
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2024-12-01 00:53:42 +01:00 |
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kno10
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5b27cb80fe
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movement improvements, door opening
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2024-12-01 00:53:42 +01:00 |
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kno10
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e78f5cdbe9
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further movement tweaks
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2024-12-01 00:53:42 +01:00 |
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kno10
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e4deb9c7b5
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Movement and path finding improvements.
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2024-12-01 00:53:42 +01:00 |
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kno10
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77c6c34d0e
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Mob pushing improvements
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2024-12-01 00:53:42 +01:00 |
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kno10
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b91f48b419
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add and use turn_by/turn_in_direction methods
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2024-12-01 00:53:42 +01:00 |
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kno10
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5eda59dc13
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reduce code duplication, add mob:stand()
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2024-12-01 00:53:42 +01:00 |
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kno10
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8c2289686d
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cleanups
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2024-12-01 00:53:42 +01:00 |
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kno10
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67055959c6
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fix delay=0 in combat code, tune turning parameters
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2024-12-01 00:53:42 +01:00 |
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kno10
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995f1386db
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More help getting out of water
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2024-12-01 00:53:42 +01:00 |
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kno10
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1ac53b9c2a
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More movement code cleanups.
Closes #4506 #4502
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2024-12-01 00:53:42 +01:00 |
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kno10
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114a7d2b17
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More cleanup and improvements to movement code
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2024-12-01 00:53:42 +01:00 |
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kno10
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33454d7545
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More movement code improvements.
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2024-12-01 00:53:42 +01:00 |
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kno10
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05d6a283a0
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Try to reduce how much mobs fall off cliffs.
See #4464 and many more.
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2024-12-01 00:53:41 +01:00 |
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the-real-herowl
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5f4b2def47
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Merge pull request 'Rewrite the head swivel code math' (#4702) from head-swivel2 into master
Reviewed-on: https://git.minetest.land/VoxeLibre/VoxeLibre/pulls/4702
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
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2024-12-01 00:35:48 +01:00 |
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kno10
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ef763e396c
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Adjust bones, animations slightly from b3d data.
Initialize bones on spawn.
Note: to obatin bone values, try in Blender
"%.3f, %.3f, %.3f" % tuple((bpy.context.object.pose.bones["head.control"].head - bpy.context.object.pose.bones["head.control"].tail) * Vector((1,-1,1)))
or
"{0:.3f}, {1:.3f}, {2:.3f}".format(*(bpy.context.object.pose.bones["head.control"].head - bpy.context.object.pose.bones["head.control"].tail) @ bpy.context.object.pose.bones["head.control"].matrix * Vector((1,-1,1)))
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2024-12-01 00:31:48 +01:00 |
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kno10
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c6c77766e3
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Rewrite the head swivel code math
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2024-12-01 00:31:48 +01:00 |
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the-real-herowl
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4e8c8f1cde
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Merge pull request 'Thunder/rain inconsistencies, sunburn and flashes of fire' (#4443) from burning_in_thunder into master
Reviewed-on: https://git.minetest.land/VoxeLibre/VoxeLibre/pulls/4443
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
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2024-12-01 00:30:43 +01:00 |
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teknomunk
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2f4e23e403
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Add parenthesis for clarity, check pos before using, endermen->rovers in comment
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2024-11-30 09:03:36 -06:00 |
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teknomunk
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835f97a61e
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Add mcl_burning.is_affected_by_sunlight(), rework mob light/sunlight damage and burning code
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2024-11-28 21:03:18 +01:00 |
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teknomunk
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42b7dc9ce8
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Switch to using not mcl_burning.is_affected_by_rain()
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2024-11-28 21:03:18 +01:00 |
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teknomunk
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a643424726
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Specify rain damage for rovers
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2024-11-28 21:03:18 +01:00 |
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seventeenthShulker
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ae263a19c9
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Remove unnecessary raycast from rover (and use the mcl_burning api where we can)
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2024-11-28 21:03:18 +01:00 |
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seventeenthShulker
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14a0546dce
|
Whoopsie
|
2024-11-28 21:03:18 +01:00 |
|