Make use of minetest.load_area

This commit is contained in:
sfan5 2024-04-20 14:03:37 +02:00
parent e6fac23c53
commit 602f175cc0

@ -47,10 +47,15 @@ end
function worldedit.keep_loaded(pos1, pos2)
-- Create a vmanip and read the area from map, this
-- causes all MapBlocks to be loaded into memory.
-- causes all MapBlocks to be loaded into memory synchronously.
-- This doesn't actually *keep* them loaded, unlike the name implies.
local manip = minetest.get_voxel_manip()
manip:read_from_map(pos1, pos2)
if minetest.load_area then
-- same effect but without unnecessary data copying
minetest.load_area(pos1, pos2)
else
local manip = minetest.get_voxel_manip()
manip:read_from_map(pos1, pos2)
end
end