2021-07-19 02:27:37 +02:00
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-- ██████ ██████ ██████ ███ ██ ███████ ██████ ███████ ███████ ████████
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-- ██ ██ ██ ██ ██ ████ ██ ██ ██ ██ ██ ██ ██
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-- ██ ██ ██ ██████ ██ ██ ██ █████ ██████ ███████ █████ ██
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-- ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██
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-- ██████ ██████ ██ ██ ██ ████ ███████ ██ ██ ███████ ███████ ██
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--- Puts a node at each corner of selection box.
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-- @param {Position} pos1 The 1st position defining the WorldEdit selection
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-- @param {Position} pos2 The 2nd positioon defining the WorldEdit selection
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-- @param {string} node Name of the node to place
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function worldeditadditions.corner_set(pos1,pos2,node)
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local node_id_replace = minetest.get_content_id(node)
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-- z y x is the preferred loop order (because CPU cache I'd guess, since then we're iterating linearly through the data array)
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local counts = { replaced = 0 }
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for k,z in pairs({pos1.z,pos2.z}) do
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for k,y in pairs({pos1.y,pos2.y}) do
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for k,x in pairs({pos1.x,pos2.x}) do
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2021-07-19 16:47:22 +02:00
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minetest.set_node(vector.new(x,y,z), node_id_replace)
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2021-07-19 02:27:37 +02:00
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counts.replaced = counts.replaced + 1
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end
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end
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end
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return true, counts.replaced
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end
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2021-07-19 16:42:47 +02:00
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-- function worldeditadditions.corner_set(pos1,pos2,node)
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-- local node_id_replace = minetest.get_content_id(node)
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--
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-- -- Fetch the nodes in the specified area
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-- local manip, area = worldedit.manip_helpers.init(pos1, pos2)
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-- local data = manip:get_data()
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--
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-- -- z y x is the preferred loop order (because CPU cache I'd guess, since then we're iterating linearly through the data array)
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-- local counts = { replaced = 0 }
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-- for k,z in pairs({pos1.z,pos2.z}) do
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-- for k,y in pairs({pos1.y,pos2.y}) do
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-- for k,x in pairs({pos1.x,pos2.x}) do
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-- data[area:index(x, y, z)] = node_id_replace
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-- counts.replaced = counts.replaced + 1
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-- end
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-- end
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-- end
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-- -- Save the modified nodes back to disk & return
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-- worldedit.manip_helpers.finish(manip, data)
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--
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-- return true, counts.replaced
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-- end
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