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https://github.com/sbrl/Minetest-WorldEditAdditions.git
synced 2024-08-19 21:14:21 +02:00
Remove a whole bunch of stray debug print statements
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@ -66,7 +66,7 @@ function worldeditadditions.forest(pos1, pos2, density_multiplier, sapling_weigh
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end
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end
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if not did_grow then
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print("[//forest] Failed to grow sapling, detected node id", new_id_at_pos, "name", new_name_at_pos, "was originally", minetest.get_name_from_content_id(node_id))
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-- print("[//forest] Failed to grow sapling, detected node id", new_id_at_pos, "name", new_name_at_pos, "was originally", minetest.get_name_from_content_id(node_id))
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-- We can't set it to air here because then when we save back we would overwrite all the newly grown trees
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stats.failures = stats.failures + 1
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end
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@ -14,7 +14,6 @@ function worldeditadditions.line(pos1, pos2, thickness, node_name)
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pos2 = vector.new(pos2)
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local node_id_replace = minetest.get_content_id(node_name)
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print("thickness", thickness, "node_name", node_name, "node_id_replace", node_id_replace)
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-- Fetch the nodes in the specified area
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local manip, area = worldedit.manip_helpers.init(pos1, pos2)
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@ -37,7 +36,6 @@ function worldeditadditions.line(pos1, pos2, thickness, node_name)
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local distance = vector.length(vector.subtract(here, closest_on_line))
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if distance < thickness then
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print("[line] vector", closest_on_line.x, closest_on_line.y, closest_on_line.z, "length", distance)
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data[area:index(x, y, z)] = node_id_replace
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counts.replaced = counts.replaced + 1
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end
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@ -16,14 +16,12 @@ function worldeditadditions.noise.apply_2d(heightmap, noise, heightmap_size, pos
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local region_height = pos2.y - pos1.y
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print("NOISE\n")
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worldeditadditions.format.array_2d(noise, heightmap_size.x)
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-- print("NOISE\n")
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-- worldeditadditions.format.array_2d(noise, heightmap_size.x)
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local height = tonumber(apply_mode)
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print("HEIGHT", height)
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for z = heightmap_size.z - 1, 0, -1 do
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for x = heightmap_size.x - 1, 0, -1 do
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local i = (z * heightmap_size.x) + x
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@ -35,15 +33,12 @@ function worldeditadditions.noise.apply_2d(heightmap, noise, heightmap_size, pos
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elseif height then
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-- Rescale from 0 - 1 to -1 - +1
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local rescaled = (noise[i] * 2) - 1
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-- print("DEBUG x", x, "z", z, "rescaled 1", rescaled)
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-- Rescale to match the height specified
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rescaled = rescaled * height
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-- print("DEBUG x", x, "z", z, "rescaled 2", rescaled)
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rescaled = math.floor(wea.clamp(
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heightmap[i] + rescaled,
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0, region_height
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))
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-- print("DEBUG x", x, "z", z, "before", heightmap[i], "after", rescaled)
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heightmap[i] = rescaled
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else
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return false, "Error: Unknown apply mode '"..apply_mode.."'"
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@ -13,8 +13,6 @@ local wea = worldeditadditions
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function worldeditadditions.noise.make_2d(size, start_pos, params)
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local result = {}
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print("size x", size.x, "z", size.z, "start_pos x", start_pos.x, "z", start_pos.z)
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for i, layer in ipairs(params) do
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local generator
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if layer.algorithm == "perlin" then
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@ -33,7 +31,6 @@ function worldeditadditions.noise.make_2d(size, start_pos, params)
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local noise_y = (y + 100000+start_pos.z+layer.offset.z) * layer.scale.z
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local noise_value = generator:noise(noise_x, noise_y, 0)
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-- print("DEBUG NOISE x", noise_x, "y", noise_y, "value", noise_value)
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if type(result[i]) ~= "number" then result[i] = 0 end
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result[i] = result[i] + (noise_value ^ layer.exponent) * layer.multiply + layer.add
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end
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@ -17,9 +17,9 @@ function worldeditadditions.noise.run2d(pos1, pos2, noise_params)
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-- pos2 will always have the highest co-ordinates now
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-- Fill in the default params
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print("DEBUG noise_params_custom ", wea.format.map(noise_params))
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-- print("DEBUG noise_params_custom ", wea.format.map(noise_params))
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noise_params = worldeditadditions.noise.params_apply_default(noise_params)
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print("DEBUG noise_params[1] ", wea.format.map(noise_params[1]))
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-- print("DEBUG noise_params[1] ", wea.format.map(noise_params[1]))
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-- Fetch the nodes in the specified area
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local manip, area = worldedit.manip_helpers.init(pos1, pos2)
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@ -46,7 +46,6 @@ function worldeditadditions.noise.run2d(pos1, pos2, noise_params)
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pos1, pos2,
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noise_params[1].apply
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)
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print("RETURNED apply_2d success", success, "message", message)
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if not success then return success, message end
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@ -25,7 +25,6 @@ function worldeditadditions.scale_down(pos1, pos2, scale, anchor)
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z = math.floor(1 / scale.z)
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}
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local size = vector.subtract(pos2, pos1)
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print("[DEBUG] scale_down", worldeditadditions.vector.tostring(scale_down), "size", size)
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if size.x < scale_down.x or size.y < scale_down.y or size.z < scale.z then
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return false, "Error: Area isn't big enough to apply scale down by "..worldeditadditions.vector.tostring(scale).."."
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@ -13,7 +13,6 @@ function worldeditadditions.parse.map(params_text, keywords)
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local last_key = nil
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local mode = "KEY"
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for i, part in ipairs(parts) do
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print("PARSE_MAP | i", i, "MODE", mode, "PART", part)
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if mode == "VALUE" then
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-- Try converting to a number to see if it works
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local part_converted = tonumber(part)
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@ -27,7 +26,6 @@ function worldeditadditions.parse.map(params_text, keywords)
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last_key = part
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-- Keyword support
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if wea.table.contains(keywords, last_key) then
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print("IS KEYWORD")
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result[last_key] = true
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else
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mode = "VALUE"
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@ -28,7 +28,6 @@ minetest.register_chatcommand("/saplingaliases", {
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local results = worldeditadditions.registered_nodes_by_group("sapling")
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table.insert(msg, "Sapling-like nodes:\n")
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local str = table.concat(results, "\n")
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print(str)
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table.insert(msg, str)
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else
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table.insert(msg, "Unknown mode '")
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@ -45,7 +45,7 @@ minetest.register_chatcommand("/multi", {
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if not success then return success, commands end
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for i, command in ipairs(commands) do
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print("[DEBUG] i", i, "command: '"..command.."'")
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-- print("[DEBUG] i", i, "command: '"..command.."'")
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local start_time = worldeditadditions.get_ms_time()
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local found, _, command_name, args = command:find("^([^%s]+)%s(.+)$")
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@ -53,7 +53,7 @@ minetest.register_chatcommand("/multi", {
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-- Things start at 1, not 0 in Lua :-(
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command_name = worldeditadditions.trim(command_name):sub(2) -- Strip the leading /
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if not args then args = "" end
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print("command_name", command_name)
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-- print("command_name", command_name)
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worldedit.player_notify(name, "#"..i..": "..command)
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@ -18,9 +18,6 @@ worldedit.register_command("noise2d", {
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})
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if not success then return success, map end
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print("DEBUG noise_params raw ", wea.format.map(map))
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if map.scale then
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map.scale = tonumber(map.scale)
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map.scale = wea.Vector3.new(map.scale, map.scale, map.scale)
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@ -102,7 +102,7 @@ worldedit.register_command("scale", {
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return volume * factor
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end,
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func = function(name, scale, anchor)
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print("initial scale: "..worldeditadditions.vector.tostring(scale)..", anchor: "..worldeditadditions.vector.tostring(anchor))
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-- print("initial scale: "..worldeditadditions.vector.tostring(scale)..", anchor: "..worldeditadditions.vector.tostring(anchor))
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local start_time = worldeditadditions.get_ms_time()
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