Minor website updates

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Starbeamrainbowlabs 2021-08-08 15:38:03 +01:00
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@ -16,7 +16,9 @@ date: 2000-01-01
</p> </p>
<p><em>Extra tools and commands to extend <a href="https://github.com/Uberi/Minetest-WorldEdit">WorldEdit</a> for <a href="https://www.minetest.net/">Minetest</a></em></p> <p><em>Extra tools and commands to extend <a href="https://github.com/Uberi/Minetest-WorldEdit">WorldEdit</a> for <a href="https://www.minetest.net/">Minetest</a></em></p>
<p>If you can dream of it, it probably belongs here!</p> <p>If you can dream of it, it probably belongs here!</p>
<p><a href="#download" class="bigbutton">Get Started</a></p> <p>
<a href="#download" class="bigbutton">Get Started</a>
</p>
</section> </section>
<section class="features-large"> <section class="features-large">
@ -62,12 +64,15 @@ date: 2000-01-01
{% gallerybox "images/gallery-a.jpeg" "image-first" "image-last" "image-b" %} {% gallerybox "images/gallery-a.jpeg" "image-first" "image-last" "image-b" %}
A scene demonstrating <code>//replacemix</code>, <code>//ellipsoid</code>, <code>//layers</code>, <code>smoothadv</code> (aka <code>convolve</code> and <code>conv</code>), and <code>//floodfill</code> - all of which are provided by WorldEditAdditions. A scene demonstrating <code>//replacemix</code>, <code>//ellipsoid</code>, <code>//layers</code>, <code>smoothadv</code> (aka <code>convolve</code> and <code>conv</code>), and <code>//floodfill</code> - all of which are provided by WorldEditAdditions.
{% endgallerybox %} {% endgallerybox %}
{% gallerybox "images/gallery-b.jpeg" "image-b" "image-first" "image-last" %} {% gallerybox "images/gallery-b.jpeg" "image-b" "image-first" "image-c" %}
The inside of a 3d maze made with <code>//maze3d</code>. Lighting was placed manually to improve screenshot quality. The inside of a 3d maze made with <code>//maze3d</code>. Lighting was placed manually to improve screenshot quality.
{% endgallerybox %} {% endgallerybox %}
{% gallerybox "images/gallery-c.jpeg" "image-last" "image-b" "image-first" %} {% gallerybox "images/gallery-c.jpeg" "image-c" "image-b" "image-d" %}
A cliff made with <code>//layers</code> and <code>//erode</code>. A <code>//forest</code> has been applied on top with multiple sapling / tree types. A cliff made with <code>//layers</code> and <code>//erode</code>. A <code>//forest</code> has been applied on top with multiple sapling / tree types.
{% endgallerybox %} {% endgallerybox %}
{% gallerybox "images/gallery-d.jpeg" "image-d" "image-c" "image-first" %}
A small mountain made with <code>//layers</code> and <code>//erode</code>, using the new optional <code>//layers</code> slope constraints in WorldEditAdditions v1.13.
{% endgallerybox %}
</section> </section>
</section> </section>
@ -105,7 +110,7 @@ git clone https://github.com/sbrl/Minetest-WorldEditAdditions.git worldeditaddit
<ul class="bigbutton-list"> <ul class="bigbutton-list">
<li><a class="bigbutton" href="/Reference">Reference</a></li> <li><a class="bigbutton" href="/Reference">Reference</a></li>
<li><a class="bigbutton" href="/Cookbook">Cookbook</a></li> <li><a class="bigbutton" href="/Cookbook">Cookbook</a></li>
<li><a class="bigbutton" href="/Tutorial">Tutorial for Beginners</a></li> <li><a class="bigbutton" href="/Tutorial">Tutorial</a></li>
</ul> </ul>
</div> </div>
</section> </section>

@ -43,7 +43,13 @@ The following brushes together can make large-scale terrain sculpting easy:
``` ```
## En-mass Foliage clearing ## En-mass Foliage clearing
Clearing large amounts of foliage is easy! Clearing large amounts of foliage is easy with the new `//subdivide` function!
```
//subdivide 20 20 20 //clearcut
```
Another good way to clear large chunk of land is with `//many`:
``` ```
//many 25 //multi //clearcut //y //shift x 10 //many 25 //multi //clearcut //y //shift x 10