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https://github.com/sbrl/Minetest-WorldEditAdditions.git
synced 2024-12-23 22:22:23 +01:00
//noise2d: add sin; sort out apply_mode as number
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@ -1,3 +1,5 @@
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local wea = worldeditadditions
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--- Applies the given noise field to the given heightmap.
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-- Mutates the given heightmap.
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@ -7,26 +9,41 @@
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-- @param region_height number The height of the defined region.
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-- @param apply_mode string The apply mode to use to apply the noise to the heightmap.
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-- @returns bool[,string] A boolean value representing whether the application was successful or not. If false, then an error message as a string is also returned describing the error that occurred.
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function worldeditadditions.noise.apply_2d(heightmap, noise, heightmap_size, region_height, apply_mode)
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if type(apply_mode) ~= "string" then
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return false, "Error: Expected string value for apply_mode, but received value of type "..type(apply_mode)
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function worldeditadditions.noise.apply_2d(heightmap, noise, heightmap_size, pos1, pos2, apply_mode)
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if type(apply_mode) ~= "string" and type(apply_mode) ~= "number" then
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return false, "Error: Expected value of type string or number for apply_mode, but received value of type "..type(apply_mode)
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end
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local percent = tonumber(apply_mode:match("^(%d+)%%$"))
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local region_height = pos2.y - pos1.y
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print("NOISE\n")
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worldeditadditions.format.array_2d(noise, heightmap_size.x)
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local height = tonumber(apply_mode)
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print("HEIGHT", height)
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for z = heightmap_size.z - 1, 0, -1 do
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for x = heightmap_size.x - 1, 0, -1 do
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local i = (z * heightmap_size.x) + x
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if apply_mode == "add" then
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heightmap[i] = heightmap[i] + noise[i]
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heightmap[i] = wea.round(heightmap[i] + noise[i])
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elseif apply_mode == "multiply" then
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heightmap[i] = heightmap[i] * noise[i]
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elseif percent then
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heightmap[i] = wea.round(heightmap[i] * noise[i])
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elseif height then
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-- Rescale from 0 - 1 to -1 - +1
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local rescaled = (noise[i] * 2) - 1
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-- Rescale to match the percentage specified
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rescaled = rescaled * region_height * percent
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-- print("DEBUG x", x, "z", z, "rescaled 1", rescaled)
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-- Rescale to match the height specified
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rescaled = rescaled * height
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-- print("DEBUG x", x, "z", z, "rescaled 2", rescaled)
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rescaled = math.floor(wea.clamp(
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heightmap[i] + rescaled,
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0, region_height
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))
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-- print("DEBUG x", x, "z", z, "before", heightmap[i], "after", rescaled)
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heightmap[i] = rescaled
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else
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return false, "Error: Unknown apply mode '"..apply_mode.."'"
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7
worldeditadditions/lib/noise/engines/init.lua
Normal file
7
worldeditadditions/lib/noise/engines/init.lua
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@ -0,0 +1,7 @@
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local wea = worldeditadditions
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return {
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Perlin = dofile(wea.modpath.."/lib/noise/engines/perlin.lua"),
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Sin = dofile(wea.modpath.."/lib/noise/engines/sin.lua")
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}
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22
worldeditadditions/lib/noise/engines/sin.lua
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22
worldeditadditions/lib/noise/engines/sin.lua
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@ -0,0 +1,22 @@
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local wea = worldeditadditions
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local Sin = {}
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Sin.__index = Sin
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function Sin.new()
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local result = {}
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setmetatable(result, Sin)
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return result
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end
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function Sin:noise( x, y, z )
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-- local value = math.sin(x)
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local value = (math.sin(x) + math.sin(y) + math.sin(z)) / 3
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-- Rescale from -1 - +1 to 0 - 1
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return (value + 1) / 2
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-- return (
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end
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return Sin
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@ -11,4 +11,4 @@ dofile(wea.modpath.."/lib/noise/make_2d.lua")
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dofile(wea.modpath.."/lib/noise/params_apply_default.lua")
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-- Noise generation engines
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wea.noise.Perlin = dofile(wea.modpath.."/lib/noise/engines/perlin.lua")
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wea.noise.engines = dofile(wea.modpath.."/lib/noise/engines/init.lua")
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@ -4,7 +4,7 @@
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-- ██ ████ ██ ███████ █████ █████ █████ ██ ██
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-- ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██
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-- ██ ██ ██ ██ ██ ██ ███████ ███████ ███████ ██████
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local wea = worldeditadditions
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-- Generate a flat array of 2D noise.
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-- Written with help from https://www.redblobgames.com/maps/terrain-from-noise/
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@ -18,7 +18,9 @@ function worldeditadditions.noise.make_2d(size, start_pos, params)
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for i, layer in ipairs(params) do
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local generator
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if layer.algorithm == "perlin" then
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generator = worldeditadditions.noise.Perlin.new()
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generator = wea.noise.engines.Perlin.new()
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elseif layer.algorithm == "sin" then
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generator = wea.noise.engines.Sin.new()
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else -- We don't have any other generators just yet
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return false, "Error: Unknown noise algorithm '"..tostring(layer.algorithm).."' in layer "..i.." of "..#params.." (available algorithms: perlin)."
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end
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@ -39,14 +41,7 @@ function worldeditadditions.noise.make_2d(size, start_pos, params)
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end
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for x = 0, size.x do
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for y = 0, size.z do
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local i = y*size.x + x
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result[i] = worldeditadditions.round(result[i])
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end
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end
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print("NOISE\n", worldeditadditions.format.array_2d(result, size.x))
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-- We don't round here, because otherwise when we apply it it'll be inaccurate
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return true, result
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end
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@ -11,7 +11,7 @@ function worldeditadditions.noise.params_apply_default(params)
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-- - The exact string "add": Noise values are added to each heightmap pixel.
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-- - The exact string "multiply": Each heightmap pixel is multiplied by the corresponding noise value.
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-- - A string in the form of digits followed by a percent sign (e.g. "40%"), then the noise will is remapped from the range 0 - 1 to the range -1 - +1, and then for each pixel in the heightmap will be altered at most the given percentage of the total height of the defined region.
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apply = "40%",
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apply = 5,
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-- The backend noise algorithm to use
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algorithm = "perlin",
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-- Zooms in and out
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@ -38,7 +38,8 @@ function worldeditadditions.noise.params_apply_default(params)
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-- Keyword support
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if params_el.perlin then params_el.algorithm = "perlin" end
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print("DEBUG params_el type", type(params_el), "RAW", params_el)
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if params_el.sin then params_el.algorithm = "sin" end
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-- Apply this table to fill in the gaps
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worldeditadditions.table.apply(
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params_el,
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@ -14,10 +14,10 @@ local wea = worldeditadditions
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-- @param noise_params table A noise parameters table.
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function worldeditadditions.noise.run2d(pos1, pos2, noise_params)
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pos1, pos2 = worldedit.sort_pos(pos1, pos2)
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local region_height = pos1.y - pos2.y
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-- pos2 will always have the highest co-ordinates now
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-- Fill in the default params
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print("DEBUG noise_params_custom ", wea.format.map(noise_params))
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noise_params = worldeditadditions.noise.params_apply_default(noise_params)
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print("DEBUG noise_params[1] ", wea.format.map(noise_params[1]))
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@ -38,11 +38,12 @@ function worldeditadditions.noise.run2d(pos1, pos2, noise_params)
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noise_params)
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if not success then return success, noisemap end
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local message
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success, message = wea.noise.apply_2d(
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heightmap_new,
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noisemap,
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heightmap_size,
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region_height,
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pos1, pos2,
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noise_params[1].apply
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)
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print("RETURNED apply_2d success", success, "message", message)
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@ -87,6 +87,17 @@ function worldeditadditions.getsign(src)
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else return src:match('-') and -1 or 1 end
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end
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--- Clamp a number to ensure it falls within a given range.
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-- @param value number The value to clamp.
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-- @param min number The minimum allowed value.
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-- @param max number The maximum allowed value.
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-- @returns number The clamped number.
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function worldeditadditions.clamp(value, min, max)
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if value < min then return min end
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if value > max then return max end
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return value
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end
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-- For Testing:
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-- worldeditadditions = {}
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-- print(worldeditadditions.getsign('-y'))
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@ -1,16 +1,20 @@
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local wea = worldeditadditions
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--- Parses a map of key-value pairs into a table.
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-- For example, "count 25000 speed 0.8 rate_erosion 0.006 doawesome true" would be parsed into
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-- the following table: { count = 25000, speed = 0.8, rate_erosion = 0.006, doawesome = true }.
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-- @param params_text string The string to parse.
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-- @param params_text string The string to parse.
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-- @param keywords string[] A list of keywords. Keywords can be present on their own without a value. If found, their value will be automatically set to bool true.
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-- @returns table A table of key-value pairs parsed out from the given string.
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function worldeditadditions.parse.map(params_text)
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function worldeditadditions.parse.map(params_text, keywords)
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local result = {}
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local parts = worldeditadditions.split(params_text, "%s+", false)
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local parts = wea.split(params_text, "%s+", false)
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local last_key = nil
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local mode = "KEY"
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for i, part in ipairs(parts) do
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if i % 2 == 0 then -- Lua starts at 1 :-/
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print("PARSE_MAP | i", i, "MODE", mode, "PART", part)
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if mode == "VALUE" then
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-- Try converting to a number to see if it works
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local part_converted = tonumber(part)
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if part_converted == nil then part_converted = part end
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@ -18,8 +22,16 @@ function worldeditadditions.parse.map(params_text)
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if part_converted == "true" then part_converted = true end
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if part_converted == "false" then part_converted = false end
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result[last_key] = part
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mode = "KEY"
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else
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last_key = part
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-- Keyword support
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if wea.table.contains(keywords, last_key) then
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print("IS KEYWORD")
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result[last_key] = true
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else
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mode = "VALUE"
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end
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end
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end
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return true, result
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@ -3,7 +3,7 @@
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-- @param tbl table The table to look in.
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-- @param target any The target to look for.
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-- @returns bool Whether the table contains the given target or not.
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local function contains(tbl, target)
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local function table_contains(tbl, target)
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for key, value in ipairs(tbl) do
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if value == target then return true end
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end
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@ -12,16 +12,22 @@ worldedit.register_command("noise2d", {
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if params_text == "" then return true, {} end
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local success, map = worldeditadditions.parse.map(params_text)
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local success, map = worldeditadditions.parse.map(params_text, {
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-- Keywords
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"perlin", "sin"
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})
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if not success then return success, map end
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print("DEBUG noise_params raw ", wea.format.map(map))
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if map.scale then
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map.scale = tonumber(map.scale)
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map.scale = wea.Vector3.new(map.scale, map.scale, map.scale)
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elseif map.scalex or map.scaley or map.scalez then
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map.scalex = tonumber(map.scalex) or 0
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map.scaley = tonumber(map.scaley) or 0
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map.scalez = tonumber(map.scalez) or 0
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map.scalex = tonumber(map.scalex) or 1
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map.scaley = tonumber(map.scaley) or 1
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map.scalez = tonumber(map.scalez) or 1
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map.scale = wea.Vector3.new(map.scalex, map.scaley, map.scalez)
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end
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if map.offsetx or map.offsety or map.offsetz then
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