//noise2d: add sin; sort out apply_mode as number

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Starbeamrainbowlabs 2021-07-04 13:21:13 +01:00
parent 49bf0f19bc
commit 1d82013d86
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GPG Key ID: 1BE5172E637709C2
11 changed files with 105 additions and 33 deletions

@ -1,3 +1,5 @@
local wea = worldeditadditions
--- Applies the given noise field to the given heightmap.
-- Mutates the given heightmap.
@ -7,26 +9,41 @@
-- @param region_height number The height of the defined region.
-- @param apply_mode string The apply mode to use to apply the noise to the heightmap.
-- @returns bool[,string] A boolean value representing whether the application was successful or not. If false, then an error message as a string is also returned describing the error that occurred.
function worldeditadditions.noise.apply_2d(heightmap, noise, heightmap_size, region_height, apply_mode)
if type(apply_mode) ~= "string" then
return false, "Error: Expected string value for apply_mode, but received value of type "..type(apply_mode)
function worldeditadditions.noise.apply_2d(heightmap, noise, heightmap_size, pos1, pos2, apply_mode)
if type(apply_mode) ~= "string" and type(apply_mode) ~= "number" then
return false, "Error: Expected value of type string or number for apply_mode, but received value of type "..type(apply_mode)
end
local percent = tonumber(apply_mode:match("^(%d+)%%$"))
local region_height = pos2.y - pos1.y
print("NOISE\n")
worldeditadditions.format.array_2d(noise, heightmap_size.x)
local height = tonumber(apply_mode)
print("HEIGHT", height)
for z = heightmap_size.z - 1, 0, -1 do
for x = heightmap_size.x - 1, 0, -1 do
local i = (z * heightmap_size.x) + x
if apply_mode == "add" then
heightmap[i] = heightmap[i] + noise[i]
heightmap[i] = wea.round(heightmap[i] + noise[i])
elseif apply_mode == "multiply" then
heightmap[i] = heightmap[i] * noise[i]
elseif percent then
heightmap[i] = wea.round(heightmap[i] * noise[i])
elseif height then
-- Rescale from 0 - 1 to -1 - +1
local rescaled = (noise[i] * 2) - 1
-- Rescale to match the percentage specified
rescaled = rescaled * region_height * percent
-- print("DEBUG x", x, "z", z, "rescaled 1", rescaled)
-- Rescale to match the height specified
rescaled = rescaled * height
-- print("DEBUG x", x, "z", z, "rescaled 2", rescaled)
rescaled = math.floor(wea.clamp(
heightmap[i] + rescaled,
0, region_height
))
-- print("DEBUG x", x, "z", z, "before", heightmap[i], "after", rescaled)
heightmap[i] = rescaled
else
return false, "Error: Unknown apply mode '"..apply_mode.."'"

@ -0,0 +1,7 @@
local wea = worldeditadditions
return {
Perlin = dofile(wea.modpath.."/lib/noise/engines/perlin.lua"),
Sin = dofile(wea.modpath.."/lib/noise/engines/sin.lua")
}

@ -0,0 +1,22 @@
local wea = worldeditadditions
local Sin = {}
Sin.__index = Sin
function Sin.new()
local result = {}
setmetatable(result, Sin)
return result
end
function Sin:noise( x, y, z )
-- local value = math.sin(x)
local value = (math.sin(x) + math.sin(y) + math.sin(z)) / 3
-- Rescale from -1 - +1 to 0 - 1
return (value + 1) / 2
-- return (
end
return Sin

@ -11,4 +11,4 @@ dofile(wea.modpath.."/lib/noise/make_2d.lua")
dofile(wea.modpath.."/lib/noise/params_apply_default.lua")
-- Noise generation engines
wea.noise.Perlin = dofile(wea.modpath.."/lib/noise/engines/perlin.lua")
wea.noise.engines = dofile(wea.modpath.."/lib/noise/engines/init.lua")

@ -4,7 +4,7 @@
-- ██ ████ ██ ███████ █████ █████ █████ ██ ██
-- ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██
-- ██ ██ ██ ██ ██ ██ ███████ ███████ ███████ ██████
local wea = worldeditadditions
-- Generate a flat array of 2D noise.
-- Written with help from https://www.redblobgames.com/maps/terrain-from-noise/
@ -18,7 +18,9 @@ function worldeditadditions.noise.make_2d(size, start_pos, params)
for i, layer in ipairs(params) do
local generator
if layer.algorithm == "perlin" then
generator = worldeditadditions.noise.Perlin.new()
generator = wea.noise.engines.Perlin.new()
elseif layer.algorithm == "sin" then
generator = wea.noise.engines.Sin.new()
else -- We don't have any other generators just yet
return false, "Error: Unknown noise algorithm '"..tostring(layer.algorithm).."' in layer "..i.." of "..#params.." (available algorithms: perlin)."
end
@ -39,14 +41,7 @@ function worldeditadditions.noise.make_2d(size, start_pos, params)
end
for x = 0, size.x do
for y = 0, size.z do
local i = y*size.x + x
result[i] = worldeditadditions.round(result[i])
end
end
print("NOISE\n", worldeditadditions.format.array_2d(result, size.x))
-- We don't round here, because otherwise when we apply it it'll be inaccurate
return true, result
end

@ -11,7 +11,7 @@ function worldeditadditions.noise.params_apply_default(params)
-- - The exact string "add": Noise values are added to each heightmap pixel.
-- - The exact string "multiply": Each heightmap pixel is multiplied by the corresponding noise value.
-- - A string in the form of digits followed by a percent sign (e.g. "40%"), then the noise will is remapped from the range 0 - 1 to the range -1 - +1, and then for each pixel in the heightmap will be altered at most the given percentage of the total height of the defined region.
apply = "40%",
apply = 5,
-- The backend noise algorithm to use
algorithm = "perlin",
-- Zooms in and out
@ -38,7 +38,8 @@ function worldeditadditions.noise.params_apply_default(params)
-- Keyword support
if params_el.perlin then params_el.algorithm = "perlin" end
print("DEBUG params_el type", type(params_el), "RAW", params_el)
if params_el.sin then params_el.algorithm = "sin" end
-- Apply this table to fill in the gaps
worldeditadditions.table.apply(
params_el,

@ -14,10 +14,10 @@ local wea = worldeditadditions
-- @param noise_params table A noise parameters table.
function worldeditadditions.noise.run2d(pos1, pos2, noise_params)
pos1, pos2 = worldedit.sort_pos(pos1, pos2)
local region_height = pos1.y - pos2.y
-- pos2 will always have the highest co-ordinates now
-- Fill in the default params
print("DEBUG noise_params_custom ", wea.format.map(noise_params))
noise_params = worldeditadditions.noise.params_apply_default(noise_params)
print("DEBUG noise_params[1] ", wea.format.map(noise_params[1]))
@ -38,11 +38,12 @@ function worldeditadditions.noise.run2d(pos1, pos2, noise_params)
noise_params)
if not success then return success, noisemap end
local message
success, message = wea.noise.apply_2d(
heightmap_new,
noisemap,
heightmap_size,
region_height,
pos1, pos2,
noise_params[1].apply
)
print("RETURNED apply_2d success", success, "message", message)

@ -87,6 +87,17 @@ function worldeditadditions.getsign(src)
else return src:match('-') and -1 or 1 end
end
--- Clamp a number to ensure it falls within a given range.
-- @param value number The value to clamp.
-- @param min number The minimum allowed value.
-- @param max number The maximum allowed value.
-- @returns number The clamped number.
function worldeditadditions.clamp(value, min, max)
if value < min then return min end
if value > max then return max end
return value
end
-- For Testing:
-- worldeditadditions = {}
-- print(worldeditadditions.getsign('-y'))

@ -1,16 +1,20 @@
local wea = worldeditadditions
--- Parses a map of key-value pairs into a table.
-- For example, "count 25000 speed 0.8 rate_erosion 0.006 doawesome true" would be parsed into
-- the following table: { count = 25000, speed = 0.8, rate_erosion = 0.006, doawesome = true }.
-- @param params_text string The string to parse.
-- @param params_text string The string to parse.
-- @param keywords string[] A list of keywords. Keywords can be present on their own without a value. If found, their value will be automatically set to bool true.
-- @returns table A table of key-value pairs parsed out from the given string.
function worldeditadditions.parse.map(params_text)
function worldeditadditions.parse.map(params_text, keywords)
local result = {}
local parts = worldeditadditions.split(params_text, "%s+", false)
local parts = wea.split(params_text, "%s+", false)
local last_key = nil
local mode = "KEY"
for i, part in ipairs(parts) do
if i % 2 == 0 then -- Lua starts at 1 :-/
print("PARSE_MAP | i", i, "MODE", mode, "PART", part)
if mode == "VALUE" then
-- Try converting to a number to see if it works
local part_converted = tonumber(part)
if part_converted == nil then part_converted = part end
@ -18,8 +22,16 @@ function worldeditadditions.parse.map(params_text)
if part_converted == "true" then part_converted = true end
if part_converted == "false" then part_converted = false end
result[last_key] = part
mode = "KEY"
else
last_key = part
-- Keyword support
if wea.table.contains(keywords, last_key) then
print("IS KEYWORD")
result[last_key] = true
else
mode = "VALUE"
end
end
end
return true, result

@ -3,7 +3,7 @@
-- @param tbl table The table to look in.
-- @param target any The target to look for.
-- @returns bool Whether the table contains the given target or not.
local function contains(tbl, target)
local function table_contains(tbl, target)
for key, value in ipairs(tbl) do
if value == target then return true end
end

@ -12,16 +12,22 @@ worldedit.register_command("noise2d", {
if params_text == "" then return true, {} end
local success, map = worldeditadditions.parse.map(params_text)
local success, map = worldeditadditions.parse.map(params_text, {
-- Keywords
"perlin", "sin"
})
if not success then return success, map end
print("DEBUG noise_params raw ", wea.format.map(map))
if map.scale then
map.scale = tonumber(map.scale)
map.scale = wea.Vector3.new(map.scale, map.scale, map.scale)
elseif map.scalex or map.scaley or map.scalez then
map.scalex = tonumber(map.scalex) or 0
map.scaley = tonumber(map.scaley) or 0
map.scalez = tonumber(map.scalez) or 0
map.scalex = tonumber(map.scalex) or 1
map.scaley = tonumber(map.scaley) or 1
map.scalez = tonumber(map.scalez) or 1
map.scale = wea.Vector3.new(map.scalex, map.scaley, map.scalez)
end
if map.offsetx or map.offsety or map.offsetz then