Add //fillcaves to README and changelog

Fixes #23
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Starbeamrainbowlabs 2020-08-26 19:42:11 +01:00
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@ -5,6 +5,7 @@ It's about time I started a changelog! This will serve from now on as the master
## v1.9 (unreleased)
- Add `//many` for executing a command many times in a row
- Add **experimental** `//erode` command
- Add `//fillcaves` command - fills in all air nodes beneath non air-nodes
## v1.8: The Quality of Life Update (17th July 2020)

@ -38,6 +38,7 @@ _(Do you have a cool build that you used WorldEditAdditions to build? [Get in to
### Terrain
- [`//overlay <node_name_a> [<chance_a>] <node_name_b> [<chance_b>] [<node_name_N> [<chance_N>]] ...`](#overlay-node_name_a-chance_a-node_name_b-chance_b-node_name_n-chance_n-)
- [`//layers [<node_name_1> [<layer_count_1>]] [<node_name_2> [<layer_count_2>]] ...`](#layers-node_name_1-layer_count_1-node_name_2-layer_count_2-)
- [`//fillcaves [<node_name>]`](#fillcaves-node_name)
- [`//convolve <kernel> [<width>[,<height>]] [<sigma>]`](#convolve-kernel-widthheight-sigma)
- [`//erode [<snowballs|...> [<key_1> [<value_1>]] [<key_2> [<value_2>]] ...]`](#erode-snowballs-key_1-value_1-key_2-value_2-) **experimental**
@ -96,6 +97,15 @@ The list of nodes has a form similar to that of a chance list you might find in
//layers cobble 2 dirt
```
### `//fillcaves [<node_name>]`
Fills in all airlike nodes beneath non airlike nodes, which gives the effect of filling in caves. Defaults to filling in with stone, but this can be customised.
```
//fillcaves
//fillcaves dirt
//fillcaves brick
```
### `//ellipsoid <rx> <ry> <rz> <node_name>`
Creates a solid ellipsoid at position 1 with the radius `(rx, ry, rz)`.