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maze3d: reduce logging
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@ -27,7 +27,7 @@ local function generate_maze3d(seed, width, height, depth, path_length, path_wid
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if not path_width then path_width = 1 end
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if not path_depth then path_depth = 1 end
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print("Generating maze "..width.."x"..height.."x"..depth.." | path: length "..path_length.." width "..path_width.." depth "..path_depth)
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-- print("Generating maze "..width.."x"..height.."x"..depth.." | path: length "..path_length.." width "..path_width.." depth "..path_depth)
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math.randomseed(seed) -- seed the random number generator with the system clock
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local world = {}
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@ -199,7 +199,7 @@ function worldeditadditions.maze3d(pos1, pos2, target_node, seed, path_length, p
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-- minetest.log("action", "pos2: " .. worldeditadditions.vector.tostring(pos2))
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minetest.log("action", "Generating "..extent.x.."x"..extent.z.."x"..extent.z.." 3d maze from pos1 " .. worldeditadditions.vector.tostring(pos1).." to pos2 "..worldeditadditions.vector.tostring(pos2))
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-- minetest.log("action", "Generating "..extent.x.."x"..extent.z.."x"..extent.z.." 3d maze from pos1 " .. worldeditadditions.vector.tostring(pos1).." to pos2 "..worldeditadditions.vector.tostring(pos2))
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local maze = generate_maze3d(seed, extent.z, extent.y, extent.x, path_length, path_width, path_depth) -- x & z need to be the opposite way around to how we index it
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-- printspace3d(maze, extent.z, extent.y, extent.x)
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