mirror of
https://github.com/sbrl/Minetest-WorldEditAdditions.git
synced 2024-12-23 22:22:23 +01:00
comment
This commit is contained in:
parent
8372a12f48
commit
3e123ddc56
33
rotate.js
33
rotate.js
@ -2,6 +2,9 @@
|
||||
|
||||
/**
|
||||
* Rotate a given point around an origin point in 3d space.
|
||||
* NOTE: This function is not as intuitive as it sounds.
|
||||
* A whiteboard and a head for mathematics is recommended before using this
|
||||
* function.
|
||||
* @source GitHub Copilot
|
||||
* @warning Not completely tested! Pending a thorough evaluation.
|
||||
* @param {Vector3} origin The origin point to rotate around
|
||||
@ -17,32 +20,32 @@ function rotate_point_3d(origin, point, x, y, z)
|
||||
point[1] = point[1] - origin[1];
|
||||
point[2] = point[2] - origin[2];
|
||||
|
||||
// rotate around x
|
||||
var x1 = point[0];
|
||||
var y1 = point[1] * Math.cos(x) - point[2] * Math.sin(x);
|
||||
var z1 = point[1] * Math.sin(x) + point[2] * Math.cos(x);
|
||||
// rotate around x
|
||||
var x1 = point[0];
|
||||
var y1 = point[1] * Math.cos(x) - point[2] * Math.sin(x);
|
||||
var z1 = point[1] * Math.sin(x) + point[2] * Math.cos(x);
|
||||
|
||||
// rotate around y
|
||||
var x2 = x1 * Math.cos(y) + z1 * Math.sin(y);
|
||||
var y2 = y1;
|
||||
var z2 = -x1 * Math.sin(y) + z1 * Math.cos(y);
|
||||
// rotate around y
|
||||
var x2 = x1 * Math.cos(y) + z1 * Math.sin(y);
|
||||
var y2 = y1;
|
||||
var z2 = -x1 * Math.sin(y) + z1 * Math.cos(y);
|
||||
|
||||
// rotate around z
|
||||
var x3 = x2 * Math.cos(z) - y2 * Math.sin(z);
|
||||
var y3 = x2 * Math.sin(z) + y2 * Math.cos(z);
|
||||
var z3 = z2;
|
||||
// rotate around z
|
||||
var x3 = x2 * Math.cos(z) - y2 * Math.sin(z);
|
||||
var y3 = x2 * Math.sin(z) + y2 * Math.cos(z);
|
||||
var z3 = z2;
|
||||
|
||||
return [x3, y3, z3];
|
||||
return [x3, y3, z3];
|
||||
}
|
||||
|
||||
function deg_to_rad(deg)
|
||||
{
|
||||
return deg * Math.PI / 180;
|
||||
return deg * Math.PI / 180;
|
||||
}
|
||||
|
||||
function point_to_string(point, decimal_places=3)
|
||||
{
|
||||
return "(x " + point[0].toFixed(decimal_places) + ", y " + point[1].toFixed(decimal_places) + ", z " + point[2].toFixed(decimal_places) + ")";
|
||||
return "(x " + point[0].toFixed(decimal_places) + ", y " + point[1].toFixed(decimal_places) + ", z " + point[2].toFixed(decimal_places) + ")";
|
||||
}
|
||||
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user