mirror of
https://github.com/sbrl/Minetest-WorldEditAdditions.git
synced 2024-11-27 09:33:52 +01:00
Vector3.rotate_3d(): write tests
This commit is contained in:
parent
9c66288827
commit
42fb6571da
132
.tests/Vector3/rotate3d.test.lua
Normal file
132
.tests/Vector3/rotate3d.test.lua
Normal file
@ -0,0 +1,132 @@
|
||||
local Vector3 = require("worldeditadditions_core.utils.vector3")
|
||||
|
||||
describe("Vector3.rotate3d", function()
|
||||
it("should work with an origin of (0,0,0) X axis", function()
|
||||
local origin = Vector3.new(0, 0, 0)
|
||||
local point = Vector3.new(0, 1, 0)
|
||||
local rotate = Vector3.new(
|
||||
math.rad(180), -- x axis = yz plane
|
||||
math.rad(0), -- y axis = xz plane
|
||||
math.rad(0)-- z axis = xy plane
|
||||
)
|
||||
assert.are.same(
|
||||
Vector3.new(0, -1, 0),
|
||||
Vector3.rotate3d(origin, point, rotate):round_dp(4)
|
||||
)
|
||||
end)
|
||||
it("should work with an origin of (0,0,0) Y axis", function()
|
||||
local origin = Vector3.new(0, 0, 0)
|
||||
local point = Vector3.new(1, 0, 0)
|
||||
local rotate = Vector3.new(
|
||||
math.rad(0), -- x axis = yz plane
|
||||
math.rad(180), -- y axis = xz plane
|
||||
math.rad(0)-- z axis = xy plane
|
||||
)
|
||||
assert.are.same(
|
||||
Vector3.new(-1, 0, 0),
|
||||
Vector3.rotate3d(origin, point, rotate):round_dp(4)
|
||||
)
|
||||
end)
|
||||
it("should work with an origin of (0,0,0) Z axis", function()
|
||||
local origin = Vector3.new(0, 0, 0)
|
||||
local point = Vector3.new(1, 0, 0)
|
||||
local rotate = Vector3.new(
|
||||
math.rad(0), -- x axis = yz plane
|
||||
math.rad(0), -- y axis = xz plane
|
||||
math.rad(180)-- z axis = xy plane
|
||||
)
|
||||
assert.are.same(
|
||||
Vector3.new(-1, 0, 0),
|
||||
Vector3.rotate3d(origin, point, rotate):round_dp(4)
|
||||
)
|
||||
end)
|
||||
|
||||
|
||||
|
||||
it("should work with a non-zero origin X axis", function()
|
||||
local origin = Vector3.new(1, 1, 1)
|
||||
local point = Vector3.new(0, 2, 0)
|
||||
local rotate = Vector3.new(
|
||||
math.rad(180), -- x axis = yz plane
|
||||
math.rad(0), -- y axis = xz plane
|
||||
math.rad(0)-- z axis = xy plane
|
||||
)
|
||||
assert.are.same(
|
||||
Vector3.new(0, 0, 2),
|
||||
Vector3.rotate3d(origin, point, rotate):round_dp(4)
|
||||
)
|
||||
end)
|
||||
it("should work with a non-zero origin Y axis", function()
|
||||
local origin = Vector3.new(1, 1, 1)
|
||||
local point = Vector3.new(0, 2, 0)
|
||||
local rotate = Vector3.new(
|
||||
math.rad(0), -- x axis = yz plane
|
||||
math.rad(180), -- y axis = xz plane
|
||||
math.rad(0)-- z axis = xy plane
|
||||
)
|
||||
assert.are.same(
|
||||
Vector3.new(2, 2, 2),
|
||||
Vector3.rotate3d(origin, point, rotate):round_dp(4)
|
||||
)
|
||||
end)
|
||||
it("should work with a non-zero origin Z axis", function()
|
||||
local origin = Vector3.new(1, 1, 1)
|
||||
local point = Vector3.new(0, 2, 0)
|
||||
local rotate = Vector3.new(
|
||||
math.rad(0), -- x axis = yz plane
|
||||
math.rad(0), -- y axis = xz plane
|
||||
math.rad(180)-- z axis = xy plane
|
||||
)
|
||||
assert.are.same(
|
||||
Vector3.new(2, 0, 0),
|
||||
Vector3.rotate3d(origin, point, rotate):round_dp(4)
|
||||
)
|
||||
end)
|
||||
it("should work with a non-zero origin Z axis -90 degrees", function()
|
||||
local origin = Vector3.new(1, 1, 1)
|
||||
local point = Vector3.new(0, 2, 0)
|
||||
local rotate = Vector3.new(
|
||||
math.rad(0), -- x axis = yz plane
|
||||
math.rad(0), -- y axis = xz plane
|
||||
math.rad(-90)-- z axis = xy plane
|
||||
)
|
||||
assert.are.same(
|
||||
Vector3.new(2, 2, 0),
|
||||
Vector3.rotate3d(origin, point, rotate):round_dp(4)
|
||||
)
|
||||
end)
|
||||
it("should work with multiple axes X Y", function()
|
||||
local origin = Vector3.new(0, 0, 0)
|
||||
local point = Vector3.new(0, 2, 0)
|
||||
local rotate = Vector3.new(
|
||||
math.rad(90), -- x axis = yz plane
|
||||
math.rad(90), -- y axis = xz plane
|
||||
math.rad(0)-- z axis = xy plane
|
||||
)
|
||||
assert.are.same(
|
||||
Vector3.new(2, 0, 0),
|
||||
Vector3.rotate3d(origin, point, rotate):round_dp(4)
|
||||
)
|
||||
end)
|
||||
|
||||
|
||||
|
||||
it("should return new Vector3 instances", function()
|
||||
local origin = Vector3.new(0, 0, 0)
|
||||
local point = Vector3.new(1, 0, 0)
|
||||
local rotate = Vector3.new(
|
||||
math.rad(0), -- x axis = yz plane
|
||||
math.rad(180), -- y axis = xz plane
|
||||
math.rad(0)-- z axis = xy plane
|
||||
)
|
||||
|
||||
local result = Vector3.rotate3d(origin, point, rotate):round(4)
|
||||
assert.are.same(Vector3.new(-1, 0, 0), result)
|
||||
|
||||
result.y = 999
|
||||
|
||||
assert.are.same(Vector3.new(0, 0, 0), origin)
|
||||
assert.are.same(Vector3.new(1, 0, 0), point)
|
||||
assert.are.same(Vector3.new(-1, 999, 0), result)
|
||||
end)
|
||||
end)
|
Loading…
Reference in New Issue
Block a user