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https://github.com/sbrl/Minetest-WorldEditAdditions.git
synced 2024-11-27 09:33:52 +01:00
disable a bunch of debug logging
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parent
f5e2ada5bd
commit
61403108d6
@ -15,7 +15,7 @@ local selection = {}
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-- @param pos vector The position to include.
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function selection.add_point(name, newpos)
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if newpos ~= nil then
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print("DEBUG:selection.add_point newpos", newpos)
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-- print("DEBUG:selection.add_point newpos", newpos)
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local has_pos1 = not not wea_c.pos.get1(name)
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local has_pos2 = not not wea_c.pos.get2(name)
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local created_new = not has_pos1 or not has_pos2
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@ -31,10 +31,10 @@ local WEAPositionMarkerWall = {
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on_activate = function(self, staticdata)
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if staticdata ~= last_reset then
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print("DEBUG:marker_wall/remove staticdata", staticdata, "last_reset", last_reset)
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-- print("DEBUG:marker_wall/remove staticdata", staticdata, "last_reset", last_reset)
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self.object:remove()
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else
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print("DEBUG:marker_wall/ok staticdata", staticdata, "type", type(staticdata), "last_reset", last_reset, "type", type(last_reset))
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-- else
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-- print("DEBUG:marker_wall/ok staticdata", staticdata, "type", type(staticdata), "last_reset", last_reset, "type", type(last_reset))
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end
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end,
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on_punch = function(self, _)
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@ -94,7 +94,7 @@ local function single_setup(entity, size, side)
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cpos2.x, cpos2.y, cpos2.z
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}
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print("DEBUG:setup_single size", size, "side", side, "new_props", wea_c.inspect(new_props))
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-- print("DEBUG:setup_single size", size, "side", side, "new_props", wea_c.inspect(new_props))
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entity:set_properties(new_props)
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end
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@ -110,7 +110,7 @@ local function create_single(player_name, pos1, pos2, side)
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local pos_centre = ((pos2 - pos1) / 2) + pos1
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local entity = minetest.add_entity(pos_centre, "worldeditadditions:marker_wall", last_reset)
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print("DEBUG:marker_wall create_single --> START player_name", player_name, "pos1", pos1, "pos2", pos2, "side", side, "SPAWN", pos_centre, "last_reset", last_reset)
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-- print("DEBUG:marker_wall create_single --> START player_name", player_name, "pos1", pos1, "pos2", pos2, "side", side, "SPAWN", pos_centre, "last_reset", last_reset)
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entity:get_luaentity().player_name = player_name
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@ -132,7 +132,7 @@ local function create_wall(player_name, pos1, pos2, sides_to_display)
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-- To display all of them:
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-- sides_to_display = "+x-x+z-z+y-y"
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end
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print("DEBUG:marker_wall create_wall --> START player_name", player_name, "pos1", pos1, "pos2", pos2)
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-- print("DEBUG:marker_wall create_wall --> START player_name", player_name, "pos1", pos1, "pos2", pos2)
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local pos1s, pos2s = Vector3.sort(pos1, pos2)
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local entities = {}
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@ -164,7 +164,7 @@ local function create_wall(player_name, pos1, pos2, sides_to_display)
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math.max(pos1s.z, pos2s.z) + 0.5
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)
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print("DEBUG ************ +X pos1", posx_pos1, "pos2", posx_pos2)
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-- print("DEBUG ************ +X pos1", posx_pos1, "pos2", posx_pos2)
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for z = posx_pos2.z, posx_pos1.z, -entity_wall_size do
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for y = posx_pos2.y, posx_pos1.y, -entity_wall_size do
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@ -207,7 +207,7 @@ local function create_wall(player_name, pos1, pos2, sides_to_display)
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math.max(pos1s.y, pos2s.y) + 0.5,
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math.max(pos1s.z, pos2s.z) + 0.5
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)
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print("DEBUG ************ -X pos1", negx_pos1, "pos2", negx_pos2)
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-- print("DEBUG ************ -X pos1", negx_pos1, "pos2", negx_pos2)
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for z = negx_pos2.z, negx_pos1.z, -entity_wall_size do
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for y = negx_pos2.y, negx_pos1.y, -entity_wall_size do
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@ -251,7 +251,7 @@ local function create_wall(player_name, pos1, pos2, sides_to_display)
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math.max(pos1s.z, pos2s.z) + 0.5
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)
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print("DEBUG ************ +Y pos1", posy_pos1, "pos2", posy_pos2)
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-- print("DEBUG ************ +Y pos1", posy_pos1, "pos2", posy_pos2)
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for z = posy_pos2.z, posy_pos1.z, -entity_wall_size do
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for x = posy_pos2.x, posy_pos1.x, -entity_wall_size do
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@ -294,7 +294,7 @@ local function create_wall(player_name, pos1, pos2, sides_to_display)
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math.max(pos1s.z, pos2s.z) + 0.5
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)
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print("DEBUG ************ -Y pos1", negy_pos1, "pos2", negy_pos2)
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-- print("DEBUG ************ -Y pos1", negy_pos1, "pos2", negy_pos2)
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for z = negy_pos2.z, negy_pos1.z, -entity_wall_size do
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for x = negy_pos2.x, negy_pos1.x, -entity_wall_size do
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@ -337,7 +337,7 @@ local function create_wall(player_name, pos1, pos2, sides_to_display)
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math.max(pos1s.z, pos2s.z) + 0.5
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)
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print("DEBUG ************ +Z pos1", posz_pos1, "pos2", posz_pos2)
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-- print("DEBUG ************ +Z pos1", posz_pos1, "pos2", posz_pos2)
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for x = posz_pos2.x, posz_pos1.x, -entity_wall_size do
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for y = posz_pos2.y, posz_pos1.y, -entity_wall_size do
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@ -381,7 +381,7 @@ local function create_wall(player_name, pos1, pos2, sides_to_display)
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math.min(pos1s.z, pos2s.z) - 0.5
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)
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print("DEBUG ************ -Z pos1", negz_pos1, "pos2", negz_pos2)
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-- print("DEBUG ************ -Z pos1", negz_pos1, "pos2", negz_pos2)
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for x = negz_pos2.x, negz_pos1.x, -entity_wall_size do
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for y = negz_pos2.y, negz_pos1.y, -entity_wall_size do
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@ -426,7 +426,7 @@ end
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--- Deletes all entities in the given entity list
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-- @param entitylist table<entity> A list of wall entities that make up the wall to delete.
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local function delete(entitylist)
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print("DEBUG:marker_wall delete --> START with "..#entitylist.." entities")
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-- print("DEBUG:marker_wall delete --> START with "..#entitylist.." entities")
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local player_name
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for _, entity in ipairs(entitylist) do
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if not entity.get_luaentity or not entity:get_luaentity() then return end -- Ensure the entity is still valid
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@ -439,7 +439,7 @@ local function delete(entitylist)
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end
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last_reset = tostring(wea_c.get_ms_time())
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print("DEBUG:marker_wall delete --> LAST_RESET is now", last_reset, "type", type(last_reset))
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-- print("DEBUG:marker_wall delete --> LAST_RESET is now", last_reset, "type", type(last_reset))
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anchor:emit("delete", {
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player_name = player_name
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@ -247,6 +247,6 @@ anchor = wea_c.EventEmitter.new({
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set_all = set_all,
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compat_worldedit_get = compat_worldedit_get
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})
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anchor.debug = true
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anchor.debug = false
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return anchor
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