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Merge branch 'dev' of github.com:sbrl/Minetest-WorldEditAdditions into dev
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commit
621ca53d28
@ -105,7 +105,7 @@ describe("parse.file.weaschem.parse", function()
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local success, code, result = weaschem.parse(handle)
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local success, code, result = weaschem.parse(handle)
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print("DEBUG:parse", inspect(result))
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-- print("DEBUG:parse", inspect(result))
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assert.are.same(true, success)
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assert.are.same(true, success)
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assert.are.same("SUCCESS", code)
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assert.are.same("SUCCESS", code)
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@ -14,7 +14,14 @@ StagedVoxelRegion.__index = StagedVoxelRegion
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StagedVoxelRegion.__name = "StagedVoxelRegion" -- A hack to allow identification in wea.inspect
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StagedVoxelRegion.__name = "StagedVoxelRegion" -- A hack to allow identification in wea.inspect
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local function make_instance(tbl) {
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local result = tbl
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if result == nil then
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result = {}
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end
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setmetatable(result, StagedVoxelRegion)
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return result
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}
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------------------------------------------------------------------------------
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------------------------------------------------------------------------------
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@ -29,45 +36,57 @@ StagedVoxelRegion.__name = "StagedVoxelRegion" -- A hack to allow identification
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--- Creates a new StagedVoxelRegion from the data in a VoxelManipulator.
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--- Creates a new StagedVoxelRegion from the data in a VoxelManipulator.
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-- To save data, you probably want to call the save() method.
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-- To save data, you probably want to call the save() method.
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-- @param voxelmanip VoxelManipulator The voxel manipulator to take data from and save to disk.
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-- @param pos1 Vector3 The position in WORLD SPACE of pos1 of the defined region to stage for saving.
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-- @param pos1 Vector3 The position in WORLD SPACE of pos1 of the defined region to stage for saving.
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-- @param pos2 Vector3 The position in WORLD SPACE of pos2 of the defined region to stage for saving.
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-- @param pos2 Vector3 The position in WORLD SPACE of pos2 of the defined region to stage for saving.
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-- @param voxelmanip VoxelManipulator The voxel manipulator to take data from and save to disk.
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-- @returns bool,StagedVoxelRegion A success boolean, followed by the new StagedVoxelRegion instance.
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-- @returns bool,StagedVoxelRegion A success boolean, followed by the new StagedVoxelRegion instance.
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function StagedVoxelRegion.NewFromVoxelManip(voxelmanip, pos1, pos2)
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function StagedVoxelRegion.NewFromVoxelManip(pos1, pos2, voxelmanip)
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end
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end
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--- Creates a new StagedVoxelRegion from the given VoxelManipulator data.
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--- Creates a new StagedVoxelRegion from the given VoxelManipulator data.
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-- To save data, you probably want to call the save() method.
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-- To save data, you probably want to call the save() method.
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-- @param pos1 Vector3 The position in WORLD SPACE of pos1 of the defined region to stage for saving.
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-- @param pos2 Vector3 The position in WORLD SPACE of pos2 of the defined region to stage for saving.
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-- @param area VoxelArea The VoxelArea associated with the data.
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-- @param area VoxelArea The VoxelArea associated with the data.
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-- @param data number[] A table of numbers representing the node ids.
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-- @param data number[] A table of numbers representing the node ids.
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-- @param param2 number[] A table of numbers representing the param2 data. Should exactly match the data number[] in size.
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-- @param param2 number[] A table of numbers representing the param2 data. Should exactly match the data number[] in size.
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-- @param pos1 Vector3 The position in WORLD SPACE of pos1 of the defined region to stage for saving.
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-- @param pos2 Vector3 The position in WORLD SPACE of pos2 of the defined region to stage for saving.
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-- @returns bool,StagedVoxelRegion A success boolean, followed by the new StagedVoxelRegion instance.
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-- @returns bool,StagedVoxelRegion A success boolean, followed by the new StagedVoxelRegion instance.
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function StagedVoxelRegion.NewFromTable(area, data, param2, pos1, pos2)
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function StagedVoxelRegion.NewFromTable(pos1, pos2, area, data, param2)
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end
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end
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--- Creates a new StagedVoxelRegion from raw data/param2 tables.
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--- Creates a new StagedVoxelRegion from raw data/param2 tables.
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-- @param data number[] A table of numbers representing the node ids. Must be ALREADY TRIMMED, NOT just taken straight from a VoxelManip!
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-- @param param2 number[] A table of numbers representing the param2 data. Should exactly match the data number[] in size. Must be ALREADY TRIMMED, NOT just taken straight from a VoxelManip!
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-- @static
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-- @static
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-- @param pos1 Vector3 The position in WORLD SPACE of pos1 of the defined region to stage for saving.
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-- @param pos1 Vector3 The position in WORLD SPACE of pos1 of the defined region to stage for saving.
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-- @param pos2 Vector3 The position in WORLD SPACE of pos2 of the defined region to stage for saving.
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-- @param pos2 Vector3 The position in WORLD SPACE of pos2 of the defined region to stage for saving.
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-- @param data number[] A table of numbers representing the node ids. Must be ALREADY TRIMMED, NOT just taken straight from a VoxelManip!
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-- @param param2 number[] A table of numbers representing the param2 data. Should exactly match the data number[] in size. Must be ALREADY TRIMMED, NOT just taken straight from a VoxelManip!
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-- @returns bool,StagedVoxelRegion A success boolean, followed by the new StagedVoxelRegion instance.
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-- @returns bool,StagedVoxelRegion A success boolean, followed by the new StagedVoxelRegion instance.
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function StagedVoxelRegion.NewFromRaw(data, param2, pos1, pos2)
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function StagedVoxelRegion.NewFromRaw(pos1, pos2, data, param2)
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return make_instance({
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name = "untitled",
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description = "",
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pos1 = pos1:clone()
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pos2 = pos2:clone()
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tables = {
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data = data,
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param2 = param2
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}
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})
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end
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end
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--- Loads voxel data from disk, returning padded arrays suitable for use with VoxelManipulator instances.
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--- Loads voxel data from disk, returning padded arrays suitable for use with VoxelManipulator instances.
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--
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--
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-- **Note:** This function DOES NOT call finish on the VoxelManipulator!
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-- **Note:** This function DOES NOT call finish on the VoxelManipulator!
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-- @static
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-- @static
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-- @param voxelmanip VoxelManipulator The VoxelManipulator to load the data into.
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-- @param filepath string The filepath to load data from.
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-- @param pos1 Vector3 Position 1 in WORLD space to load the data into.
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-- @param pos1 Vector3 Position 1 in WORLD space to load the data into.
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-- @param pos2 Vector3 Position 2 in WORLD space to load the data into.
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-- @param pos2 Vector3 Position 2 in WORLD space to load the data into.
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-- @param voxelmanip VoxelManipulator The VoxelManipulator to load the data into.
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-- @param filepath string The filepath to load data from.
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-- @param format="auto" string The format that the source data is in. Default: automatic, determine from file extension. See worldeditadditions_core.io.FileFormats for more information.
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-- @param format="auto" string The format that the source data is in. Default: automatic, determine from file extension. See worldeditadditions_core.io.FileFormats for more information.
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-- @returns bool,table A success/failure bool, followed by TODO: The format of this table is still to be decided.
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-- @returns bool,table A success/failure bool, followed by TODO: The format of this table is still to be decided.
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function StagedVoxelRegion.LoadIntoVoxelManip(filepath, voxelmanip, pos1, pos2, format)
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function StagedVoxelRegion.LoadIntoVoxelManip(filepath, voxelmanip, pos1, pos2, format)
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@ -121,6 +140,13 @@ function StagedVoxelRegion.save(filepath, format)
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end
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end
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--- Loads a file of the an array.
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-- @param filepath string The filepath to load the .weaschem file from.
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-- @param format="auto" string The format in which the target is written in.
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function StagedVoxelRegion.load(filepath, format)
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end
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return StagedVoxelRegion
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return StagedVoxelRegion
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