mirror of
https://github.com/sbrl/Minetest-WorldEditAdditions.git
synced 2024-12-23 22:22:23 +01:00
Start working on //copy, but it's not finished yet.
We need to merge @VorTechnix's branch in first to gain access to advanced axis parsing functions before we can complete it. For this reason, the command registration for //copy is currently commented out.
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@ -53,6 +53,8 @@ dofile(wea.modpath.."/lib/conv/conv.lua")
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dofile(wea.modpath.."/lib/erode/erode.lua")
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dofile(wea.modpath.."/lib/noise/init.lua")
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dofile(wea.modpath.."/lib/copy.lua")
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dofile(wea.modpath.."/lib/count.lua")
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dofile(wea.modpath.."/lib/bonemeal.lua")
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47
worldeditadditions/lib/copy.lua
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47
worldeditadditions/lib/copy.lua
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@ -0,0 +1,47 @@
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--- Copies a region to another location, potentially overwriting the exiting region.
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-- @module worldeditadditions.copy
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local wea = worldeditadditions
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local Vector3 = wea.Vector3
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-- ██████ ██████ ██████ ██ ██
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-- ██ ██ ██ ██ ██ ██ ██
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-- ██ ██ ██ ██████ ████
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-- ██ ██ ██ ██ ██
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-- ██████ ██████ ██ ██
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function worldeditadditions.count(source_pos1, source_pos2, target_pos1, target_pos2)
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source_pos1, source_pos2 = Vector3.sort(source_pos1, source_pos2)
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target_pos1, target_pos2 = Vector3.sort(target_pos1, target_pos2)
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local offset = source_pos1:subtract(target_pos1)
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-- {source,target}_pos2 will always have the highest co-ordinates now
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-- Fetch the nodes in the source area
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local manip_source, area_source = worldedit.manip_helpers.init(source_pos1, source_pos2)
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local data_source = manip_source:get_data()
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-- Fetch a manip for the target area
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local manip_target, area_target = worldedit.manip_helpers.init(target_pos1, target_pos2)
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local data_target = manip_target:get_data()
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-- z y x is the preferred loop order (because CPU cache I'd guess, since then we're iterating linearly through the data array)
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for z = source_pos2.z, source_pos1.z, -1 do
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for y = source_pos2.y, source_pos1.y, -1 do
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for x = source_pos2.x, source_pos1.x, -1 do
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local source = Vector3.new(x, y, z)
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local source_i = area_source:index(x, y, z)
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local target = source:subtract(offset)
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local target_i = area_target:index(target.x, target.y, target.z)
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data_target[target_i] = data_source[source_i]
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end
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end
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end
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-- Save the modified nodes back to disk & return
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worldedit.manip_helpers.finish(manip_target, data_target)
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return true, worldedit.volume(target_pos1, target_pos2)
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end
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55
worldeditadditions/utils/parse/axes.lua
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55
worldeditadditions/utils/parse/axes.lua
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@ -0,0 +1,55 @@
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local wea = worldeditadditions
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local Vector3 = dofile(wea.modpath.."/utils/vector3.lua")
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-- BUG: This does not exist yet - need to merge @VorTechnix's branch first to get it
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-- TODO: Uncomment then once it's implemented
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-- local parse_axis = dofile(wea.modpath.."/utils/axis.lua")
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--- Parses a token list of axes and counts into a Vector3.
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-- For example, "x 4" would become { x = 4, y = 0, z = 0 }, and "? 4 -z 10"
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-- might become { x = 4, y = 0, z = -10 }.
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-- Note that the input here needs to be *pre split*. wea.split_shell is
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-- recommended for this purpose.
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-- Uses wea.parse.axis for parsing axis names.
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-- @param token_list string[] A list of tokens to parse
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-- @returns Vector3 A Vector3 generated from parsing out the input token list.
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local function parse_axes(token_list)
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local vector_result = wea.Vector3.new()
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if #token_list < 2 then
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return false, "Error: Not enough arguments (at least 2 are required)"
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end
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local state = "AXIS"
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local current_axis = nil
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local success
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for i,token in ipairs(token_list) do
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if state == "AXIS" then
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success, current_axis = parse_axis(token)
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if not success then return success, current_axis end
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state = "VALUE"
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elseif state == "VALUE" then
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local offset_this = tonumber(token)
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if not offset_this then
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return false, "Error: Invalid count value for axis '"..current_axis.."'. Values may only be positive or negative integers."
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end
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-- Handle negative axes
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if current_axis:sub(1, 1) == "-" then
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offset_this = -offset_this
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current_axis = current_axis:sub(2, 2)
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end
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vector_result[current_axis] = vector_result[current_axis] + offset_this
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state = "AXIS"
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else
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return false, "Error: Failed to parse input due to unknown state '"..tostring(state).."' (this is probably a bug - please report it!)"
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end
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end
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return vector_result
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end
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return parse_axes
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@ -4,7 +4,9 @@
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-- ██ ██ ██ ██ ██ ██ ██
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-- ██ ██ ██ ██ ██ ███████ ███████
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worldeditadditions.parse = {}
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worldeditadditions.parse = {
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axes = dofile(worldeditadditions.modpath.."/utils/parse/axes.lua")
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}
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dofile(worldeditadditions.modpath.."/utils/parse/chance.lua")
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dofile(worldeditadditions.modpath.."/utils/parse/map.lua")
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50
worldeditadditions_commands/commands/copy.lua
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50
worldeditadditions_commands/commands/copy.lua
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@ -0,0 +1,50 @@
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local wea = worldeditadditions
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-- ██████ ██████ ██████ ██ ██
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-- ██ ██ ██ ██ ██ ██ ██
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-- ██ ██ ██ ██████ ████
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-- ██ ██ ██ ██ ██
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-- ██████ ██████ ██ ██
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worldedit.register_command("copy", { -- TODO: Make this an override
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params = "<axis:x|y|z|-x|-y|-z|?|front|back|left|right|up|down> <count> [<axis> <count> [...]]",
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description = "Copies the defined region to another location - potentially on multiple axes at once.",
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privs = { worldedit = true },
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require_pos = 2,
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parse = function(params_text)
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if not params_text then params_text = "" end
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local parts = wea.split_shell(params_text)
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local copy_offset = wea.parse.axes(parts)
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if copy_offset == wea.Vector3.new() then
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return false, "Refusing to copy region a distance of 0 nodes"
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end
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return true, copy_offset:floor()
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end,
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nodes_needed = function(name)
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-- We don't actually modify anything, but without returning a
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-- number here safe_region doesn't work
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return worldedit.volume(worldedit.pos1[name], worldedit.pos2[name])
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end,
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func = function(name, copy_offset)
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local start_time = wea.get_ms_time()
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local source_pos1 = wea.Vector3.clone(worldedit.pos1[name])
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local source_pos2 = wea.Vector3.clone(worldedit.pos2[name])
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local target_pos1 = source_pos1:add(copy_offset)
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local target_pos2 = source_pos2:add(copy_offset)
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local success, nodes_modified = wea.copy(
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source_pos1, source_pos2,
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target_pos1, target_pos2
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)
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local time_taken = wea.get_ms_time() - start_time
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minetest.log("action", name.." used //copy from "..source_pos1.." - "..source_pos2.." to "..target_pos1.." - "..target_pos2..", modifying "..nodes_modified.." nodes in "..wea.format.human_time(time_taken))
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return true, nodes_modified.." nodes copied using offset "..copy_offset.." in "..wea.format.human_time(time_taken)
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end
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})
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