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Formatting & performance improvements
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@ -29,8 +29,8 @@ function worldedit.ellipsoid(position, radius, target_node)
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for x = -radius.x, radius.x do
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-- If we're inside the ellipse, then fill it in
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if (x/radius.x)*(x/radius.x) + (y/radius.y)*(y/radius.y) + (z/radius.z)*(z/radius.z) <= 1 then
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local x_comp, y_comp, z_comp = x/radius.x, y/radius.y, z/radius.z
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if x_comp*x_comp + y_comp*y_comp + z_comp*z_comp <= 1 then
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data[i] = node_id
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count = count + 1
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