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//subdivide: remove debug logging
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@ -136,12 +136,6 @@ worldedit.register_command("subdivide", {
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-- print("eta", eta, "time_average", time_average, "chunks_left", chunks_total - i)
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-- print("eta", eta, "time_average", time_average, "chunks_left", chunks_total - i)
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-- Send updates every 2 seconds, and after the first 3 chunks are done
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-- Send updates every 2 seconds, and after the first 3 chunks are done
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print("[DEBUG]",
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i, chunks_total,
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(i / chunks_total) * 100,
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wea.human_time(time_this),
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wea.human_time(time_average),
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"eta", eta, "[human]", wea.human_time(eta), "end")
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if worldeditadditions.get_ms_time() - time_last_msg > 2 * 1000 or i == 3 or i == chunks_total then
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if worldeditadditions.get_ms_time() - time_last_msg > 2 * 1000 or i == 3 or i == chunks_total then
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worldedit.player_notify(name,
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worldedit.player_notify(name,
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string.format("%s%d / %d (~%.2f%%) complete | last chunk: %s, average: %s, ETA: ~%s",
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string.format("%s%d / %d (~%.2f%%) complete | last chunk: %s, average: %s, ETA: ~%s",
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