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Add ETA to //many, and tidy up message generation in //subdivide
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@ -5,6 +5,7 @@ It's about time I started a changelog! This will serve from now on as the master
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## v1.10 (unreleased)
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- `//maze`: Fix some parts of generated mazes staying solid
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- `//maze`, `//maze3d`: Allow non-number seeds (existing seeds aren't affected - they will still produce identical output)
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- `//many`: Improve format of progress messages, add ETA
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## v1.9: The Nature Update (20th September 2020)
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@ -25,3 +25,10 @@ end
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function worldeditadditions.get_ms_time()
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return minetest.get_us_time() / 1000
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end
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function worldeditadditions.eta(existing_times, times_total_count)
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local average = worldeditadditions.average(existing_times)
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local times_left = times_total_count - #existing_times
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if times_left == 0 then return 0 end
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return average * times_left
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end
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@ -35,7 +35,14 @@ local function step(params)
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local start_time = worldeditadditions.get_ms_time()
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local full_cmd = params.cmd_name.." "..params.args
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worldedit.player_notify(params.name, "[ many ] [ /"..full_cmd.." ] "..(params.i + 1).." / "..params.count.." (~"..worldeditadditions.round(((params.i + 1) / params.count)*100, 2).."%)")
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worldedit.player_notify(params.name, string.format("[ many | /%s ] %d / %d (~%.2f%%) complete | last: %s, average: %s, ETA: ~%s",
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full_cmd,
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(params.i + 1), params.count,
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((params.i + 1) / params.count)*100,
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worldeditadditions.human_time(params.times[#params.times] or 0),
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worldeditadditions.human_time(worldeditadditions.average(params.times)),
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worldeditadditions.human_time(worldeditadditions.eta(params.times, params.count))
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))
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local cmd = minetest.chatcommands[params.cmd_name]
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@ -43,7 +50,7 @@ local function step(params)
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cmd.func(params.name, params.args)
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params.times[#params.times + 1] = (worldeditadditions.get_ms_time() - start_time)
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table.insert(params.times, worldeditadditions.get_ms_time() - start_time)
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params.i = params.i + 1
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if params.i < params.count then
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@ -52,7 +59,7 @@ local function step(params)
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local total_time = (worldeditadditions.get_ms_time() - params.master_start_time)
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local done_message = {}
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table.insert(done_message,
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string.format("Executed '"..full_cmd.."' %d times in %s (~%s / time",
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string.format("Executed '"..full_cmd.."' %d times in %s (~%s / time)",
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#params.times,
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worldeditadditions.human_time(total_time),
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worldeditadditions.human_time(
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@ -136,14 +136,22 @@ worldedit.register_command("subdivide", {
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-- print("eta", eta, "time_average", time_average, "chunks_left", chunks_total - i)
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-- Send updates every 2 seconds, and after the first 3 chunks are done
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print("[DEBUG]",
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i, chunks_total,
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(i / chunks_total) * 100,
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wea.human_time(time_this),
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wea.human_time(time_average),
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"eta", eta, "[human]", wea.human_time(eta), "end")
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if worldeditadditions.get_ms_time() - time_last_msg > 2 * 1000 or i == 3 or i == chunks_total then
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worldedit.player_notify(name,
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msg_prefix
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..i.." / "..chunks_total.." (~"
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..string.format("%.2f", (i / chunks_total) * 100).."%) complete | "
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.."last chunk: "..wea.human_time(time_this)
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..", average: "..wea.human_time(time_average)
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..", ETA: ~"..wea.human_time(eta)
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string.format("%s%d / %d (~%.2f%%) complete | last chunk: %s, average: %s, ETA: ~%s",
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msg_prefix,
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i, chunks_total,
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(i / chunks_total) * 100,
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wea.human_time(time_this),
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wea.human_time(time_average),
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wea.human_time(eta)
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)
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)
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time_last_msg = worldeditadditions.get_ms_time()
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end
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