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https://github.com/sbrl/Minetest-WorldEditAdditions.git
synced 2024-08-20 13:34:05 +02:00
pos_marker_lua: add last_reset to properly clear huge regions
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@ -7,6 +7,8 @@ local anchor
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local entity_wall_size = 10
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local entity_wall_size = 10
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local collision_thickness = 0.2
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local collision_thickness = 0.2
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local last_reset = tostring(wea_c.get_ms_time())
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local WEAPositionMarkerWall = {
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local WEAPositionMarkerWall = {
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initial_properties = {
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initial_properties = {
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visual = "cube",
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visual = "cube",
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@ -28,7 +30,12 @@ local WEAPositionMarkerWall = {
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},
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},
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on_activate = function(self, staticdata)
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on_activate = function(self, staticdata)
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-- noop
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if staticdata ~= last_reset then
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print("DEBUG:marker_wall/remove staticdata", staticdata, "last_reset", last_reset)
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self.object:remove()
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else
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print("DEBUG:marker_wall/ok staticdata", staticdata, "type", type(staticdata), "last_reset", last_reset, "type", type(last_reset))
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end
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end,
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end,
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on_punch = function(self, _)
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on_punch = function(self, _)
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anchor.delete(self)
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anchor.delete(self)
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@ -102,8 +109,8 @@ local function create_single(player_name, pos1, pos2, side)
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local pos_centre = ((pos2 - pos1) / 2) + pos1
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local pos_centre = ((pos2 - pos1) / 2) + pos1
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local entity = minetest.add_entity(pos_centre, "worldeditadditions:marker_wall")
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local entity = minetest.add_entity(pos_centre, "worldeditadditions:marker_wall", last_reset)
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print("DEBUG:marker_wall create_single --> START player_name", player_name, "pos1", pos1, "pos2", pos2, "side", side, "SPAWN", pos_centre)
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print("DEBUG:marker_wall create_single --> START player_name", player_name, "pos1", pos1, "pos2", pos2, "side", side, "SPAWN", pos_centre, "last_reset", last_reset)
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entity:get_luaentity().player_name = player_name
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entity:get_luaentity().player_name = player_name
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@ -431,9 +438,14 @@ local function delete(entitylist)
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entity:remove()
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entity:remove()
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end
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end
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last_reset = tostring(wea_c.get_ms_time())
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print("DEBUG:marker_wall delete --> LAST_RESET is now", last_reset, "type", type(last_reset))
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anchor:emit("delete", {
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anchor:emit("delete", {
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player_name = player_name
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player_name = player_name
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})
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})
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end
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end
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anchor = EventEmitter.new({
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anchor = EventEmitter.new({
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