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Reference: Fix heading indents
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@ -334,7 +334,7 @@ Additionally all the absolute axis names (`x`/`y`/`z`/`-x`/`-y`/`-z`) may also b
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```
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## `//move+ <axis:x|y|z|-x|-y|-z|?|front|back|left|right|up|down> <count> [<axis> <count> [...]]`
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### `//move+ <axis:x|y|z|-x|-y|-z|?|front|back|left|right|up|down> <count> [<axis> <count> [...]]`
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Identical to [`//copy+`](#copy), but instead moves the defined region instead of copying it.
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```
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@ -801,7 +801,7 @@ Short for _select center_. Sets pos1 and pos2 to the centre point(s) of the curr
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//scentre
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```
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## `//srel <axis1> <length1> [<axis2> <length2> [<axis3> <length3>]]`
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### `//srel <axis1> <length1> [<axis2> <length2> [<axis3> <length3>]]`
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Short for _select relative_. Sets the pos2 at set distances along 3 axes relative to pos1. If pos1 is not set it will default to the node directly under the player. The axis arguments accept `x, y, z` as well as `up, down, left, right, front, back`. Left, right, front and back are relative to player facing direction. Negative (`-`) can be applied to the axis, the length or both. Implementation thanks to @VorTechnix.
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```weacmd
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@ -811,7 +811,7 @@ Short for _select relative_. Sets the pos2 at set distances along 3 axes relativ
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//srel -z 12 -y -2 x -2
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```
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## `//sshift <axis1> <length1> [<axis2> <length2> [<axis3> <length3>]]`
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### `//sshift <axis1> <length1> [<axis2> <length2> [<axis3> <length3>]]`
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Short for _selection shift_. Shifts the WorldEdit region along 3 axes. The axis arguments accept `x, y, z` as well as `up, down, left, right, front, back`. Left, right, front and back are relative to player facing direction. Negative (`-`) can be applied to the axis, the length or both. Implementation thanks to @VorTechnix.
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```weacmd
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