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https://github.com/sbrl/Minetest-WorldEditAdditions.git
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Merge branch 'main' of github.com:sbrl/Minetest-WorldEditAdditions
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commit
bfecc2da80
@ -59,7 +59,7 @@ dofile(wea_c.modpath.."/utils/player.lua") -- Player info functions
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wea_c.setting_handler = dofile(wea_c.modpath.."/utils/setting_handler.lua") -- AFTER parser
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wea_c.pos = dofile(modpath.."/core/pos.lua") -- AFTER EventEmitter
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wea_c.pos = dofile(modpath.."/core/pos.lua") -- AFTER EventEmitter
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wea_c.register_command = dofile(modpath.."/core/register_command.lua")
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wea_c.register_command = dofile(modpath.."/core/register_command.lua")
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43
worldeditadditions_core/utils/setting_handler.lua
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43
worldeditadditions_core/utils/setting_handler.lua
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@ -0,0 +1,43 @@
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--- A wrapper to simultaniously handle global and world settings.
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-- Initialize settings container
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local wea_c = worldeditadditions_core
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wea_c.settings = {}
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-- Initialize wea world folder if not already existing
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local path = minetest.get_worldpath() .. "/worldeditadditions"
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minetest.mkdir(path)
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-- @class
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local setting_handler = {}
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--- Reads world settings into WEA core settings object
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setting_handler.read = function()
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local file, err = io.open(path .. "/settings.conf", "rb")
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if err then return false end
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-- Split by newline
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-- local settings = wea_c.split(file:read(),"[\n\r]+")
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file:close()
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end
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--- Write setting to world settings
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setting_handler.write = function(setting, state)
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local writer, err = io.open(path .. "/settings.conf", "ab")
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if not writer then
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return false
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elseif setting == "" and not state then
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writer:write("")
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else
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writer:write("worldeditadditions_" .. setting .. " = " .. state .. "\n")
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end
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writer:flush()
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writer:close()
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return true
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end
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-- Test for world settings and generate file if none
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if not setting_handler.read() then
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setting_handler.write("")
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end
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return setting_handler
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