//sculpt: sort pos{1,2}_compute

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Starbeamrainbowlabs 2021-12-28 18:38:10 +00:00
parent 732010a8ee
commit ca6f1e7cea
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@ -24,6 +24,10 @@ local function apply(pos1, brush_name, height, brush_size)
local pos1_compute = pos1 - brush_size_radius
local pos2_compute = pos1 + brush_size_radius + Vector3.new(0, height, 0)
pos1_compute, pos2_compute = Vector3.sort(
pos1_compute,
pos2_compute
)
-- 2: Fetch the nodes in the specified area, extract heightmap
local manip, area = worldedit.manip_helpers.init(pos1_compute, pos2_compute)