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https://github.com/sbrl/Minetest-WorldEditAdditions.git
synced 2024-12-28 08:17:30 +01:00
//smake added
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@ -5,7 +5,7 @@
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-- @returns table A sequence table containing the substrings
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function worldeditadditions.tochars(text,sort,rem_dups)
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--function tochars(text,s,d)
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t, set = {}, {}
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local t, set = {}, {}
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if rem_dups then
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text:gsub(".",function(c) set[c] = true end)
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for k,v in pairs(set) do table.insert(t,k) end
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@ -17,3 +17,13 @@ function worldeditadditions.tochars(text,sort,rem_dups)
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return t
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end
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--- Split into set of characters.
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-- @param text string The string to iterate over
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-- @returns table A sequence set table containing the substrings
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function worldeditadditions.tocharset(text)
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-- function tocharset(text)
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local t = {}
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text:gsub(".",function(c) t[c] = true end)
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return t
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end
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@ -5,7 +5,7 @@ function worldeditadditions.vector.tostring(v)
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return "(" .. v.x ..", " .. v.y ..", " .. v.z ..")"
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end
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-- Calculates the length squared of the given vector.
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--- Calculates the length squared of the given vector.
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-- @param v Vector The vector to operate on
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-- @return number The length of the given vector squared
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function worldeditadditions.vector.lengthsquared(v)
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@ -104,3 +104,19 @@ end
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function worldeditadditions.vector.mean(pos1, pos2)
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return vector.new((pos1.x + pos2.x)/2, (pos1.y + pos2.y)/2, (pos1.z + pos2.z)/2)
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end
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--- Returns a vector of the min values of 2 positions.
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-- @param pos1 Vector pos1 of the defined region.
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-- @param pos2 Vector pos2 of the defined region.
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-- @return Vector Min values from input vectors.
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function worldeditadditions.vector.min(pos1, pos2)
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return vector.new(math.min(pos1.x + pos2.x), math.min(pos1.y + pos2.y), math.min(pos1.z + pos2.z))
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end
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--- Returns a vector of the max values of 2 positions.
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-- @param pos1 Vector pos1 of the defined region.
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-- @param pos2 Vector pos2 of the defined region.
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-- @return Vector Max values from input vectors.
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function worldeditadditions.vector.max(pos1, pos2)
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return vector.new(math.max(pos1.x + pos2.x), math.max(pos1.y + pos2.y), math.max(pos1.z + pos2.z))
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end
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135
worldeditadditions_commands/commands/selectors/smake.lua
Normal file
135
worldeditadditions_commands/commands/selectors/smake.lua
Normal file
@ -0,0 +1,135 @@
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-- ███████ ███ ███ █████ ██ ██ ███████
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-- ██ ████ ████ ██ ██ ██ ██ ██
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-- ███████ ██ ████ ██ ███████ █████ █████
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-- ██ ██ ██ ██ ██ ██ ██ ██ ██
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-- ███████ ██ ██ ██ ██ ██ ██ ███████
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local wea = worldeditadditions
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worldedit.register_command("smake", {
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params = "<operation> <mode> [<target=xyz> [<base>]]",
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description = "Make one or more axes of the current selection odd, even, or equal to another.",
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privs = { worldedit = true },
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require_pos = 2,
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parse = function(params_text)
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-- Split params_text, check for missing arguments and fill in empty spots
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local parts = wea.split(params_text, "%s+", false)
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if #parts < 2 then
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return false, "Error: Not enough arguments. Expected \"<operation> <mode> [<target=xyz> [<base>]]\"."
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else
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for i=3,4 do if not parts[i] then parts[i] = false end end
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end
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-- Initialze local variables and sets
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local oper, mode, targ, base = unpack(parts)
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local operSet, modeSet = wea.makeset {"equal", "odd", "even"}, wea.makeset {"grow", "shrink", "avg"}
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-- Main Logic
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-- Check base if base is present and if so valid.
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if base then
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if base:match("[xyz]") then -- ensure correct base syntax
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base = base:match("[xyz]")
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else
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return false, "Error: Invalid base \""..base.."\". Expected \"x\", \"y\" or \"z\"."
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end
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end
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-- Resolve target then mode (in that order incase mode is target).
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if not targ then -- If no target set to default (xyz)
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targ = "xyz"
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elseif targ:match("[xyz]+") then -- ensure correct target syntax
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targ = table.concat(wea.tochars(targ:match("[xyz]+"),true,true))
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else
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return false, "Error: Invalid <target> \""..targ.."\". Expected \"x\" and or \"y\" and or \"z\"."
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end
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if mode == "average" then -- If mode is average set to avg
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mode = "avg"
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elseif mode:match("[xyz]+") then -- If target is actually base set vars to correct values.
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base, targ, mode = targ:sub(1,1), table.concat(wea.tochars(mode:match("[xyz]+"),true,true)), false
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elseif not modeSet[mode] and not base then -- If mode is invalid and base isn't present throw error
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return false, "Error: Invalid <mode> \""..mode.."\". Expected \"grow\", \"shrink\", or \"average\"/\"avg\"."
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end
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if base then
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if oper ~= "equal" then base = false -- If operation isn't equalize we don't need <base>
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elseif targ:match(base) then -- Else check that base is not in target and return error if it is
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return false, "Error: <base> ("..base..") cannot be included in <target> ("..targ..")."
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end
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end
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-- Check if operator is valid
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if not operSet[oper] then
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return false, "Error: Invalid operator \""..oper.."\". Expected \"odd\", \"even\" or \"equal\"."
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end
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if false then
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return false, "<operator>: " .. oper .. ", <mode>: " .. tostring(mode) .. ", <target>: " .. tostring(targ) .. ", <base>: " .. tostring(base)
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end
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return true, oper, mode, targ, base
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end,
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func = function(name, oper, mode, targ, base)
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local p1, p2, eval = vector.new(worldedit.pos1[name]), vector.new(worldedit.pos2[name]), function(int) return int or 0 end
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local delta, targ, _m = vector.subtract(p2,p1), wea.tocharset(targ), 0 -- local delta equation: Vd(a) = V2(a) - V1(a)
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-- set _m to the max, min or mean of the target axes depending on mode
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if mode == "avg" then
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for k,v in pairs(targ) do _m = _m + math.abs(delta[k]) end
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_m = _m / #targ
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elseif mode == "grow" then
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for k,v in pairs(targ) do if math.abs(delta[k]) > _m then _m = math.abs(delta[k]) end end
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else
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for k,v in pairs(targ) do if math.abs(delta[k]) < _m then _m = math.abs(delta[k]) end end
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end
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if oper == "even" then
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eval = function(int)
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local tmp, abs, neg = int / 2, math.abs(int), int < 0
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if math.floor(tmp) ~= tmp then
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if mode == "avg" then
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if int > _m then int = abs - 1
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else int = abs + 1 end
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elseif mode == "shrink" and abs > 1 then int = abs - 1
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else int = abs + 1 end
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end
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if neg then int = int * -1 end
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return int
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end
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elseif oper == "odd" then
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eval = function(int)
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local tmp, abs, neg = int / 2, math.abs(int), int < 0
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if math.floor(tmp) ~= tmp then
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if mode == "avg" then
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if int > _m then int = abs - 1
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else int = abs + 1 end
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elseif mode == "shrink" and abs > 1 then int = abs - 1
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else int = abs + 1 end
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end
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if neg then int = int * -1 end
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return int
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end
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elseif oper == "fac" then
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-- Future feature to add compatability with //maze
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-- //smake factor avg xz 5
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-- //smake fac grow 3
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-- Equasion: round(delta[<axis>] / factor) * factor
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else -- Case: oper == "equal"
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return false, "Case \"equal\" not handled."
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end
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-- for k,v in pairs(targ) do delta[k] = eval(delta[k]) end
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--- There is a test:
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local brk = ""
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for k,v in pairs(targ) do
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brk = brk..k..": "..delta[k]..", "
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delta[k] = eval(delta[k])
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brk = brk..k..": "..delta[k]..", "
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end
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if true then return false, brk end
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-- //multi //fp set1 589 2 -82 //fp set2 615 2 -53
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-- //smake even shrink
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worldedit.pos2[name] = vector.add(p1,delta)
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worldedit.mark_pos2(name)
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return true, "position 2 set to " .. minetest.pos_to_string(p2)
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end
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})
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@ -46,6 +46,7 @@ dofile(we_c.modpath.."/commands/selectors/scentre.lua")
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dofile(we_c.modpath.."/commands/selectors/scloud.lua")
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dofile(we_c.modpath.."/commands/selectors/scol.lua")
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dofile(we_c.modpath.."/commands/selectors/scube.lua")
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dofile(we_c.modpath.."/commands/selectors/smake.lua")
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dofile(we_c.modpath.."/commands/selectors/spop.lua")
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dofile(we_c.modpath.."/commands/selectors/spush.lua")
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dofile(we_c.modpath.."/commands/selectors/srect.lua")
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