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Bugfix //walls: correct nodes_needed calculations to take thickness into account
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@ -29,11 +29,14 @@ worldedit.register_command("walls", {
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return true, target_node, math.floor(thickness)
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return true, target_node, math.floor(thickness)
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end,
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end,
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nodes_needed = function(name)
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nodes_needed = function(name, target_node, thickness)
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-- //overlay only modifies up to 1 node per column in the selected region
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-- //overlay only modifies up to 1 node per column in the selected region
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local pos1, pos2 = worldedit.sort_pos(worldedit.pos1[name], worldedit.pos2[name])
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local pos1, pos2 = worldedit.sort_pos(worldedit.pos1[name], worldedit.pos2[name])
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local pos3 = { x = pos2.x - 2, z = pos2.z - 2, y = pos2.y }
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local pos3 = {
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x = pos2.x - thickness*2,
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z = pos2.z - thickness*2,
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y = pos2.y }
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return worldedit.volume(pos1, pos2) - worldedit.volume(pos1, pos3)
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return worldedit.volume(pos1, pos2) - worldedit.volume(pos1, pos3)
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end,
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end,
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