Starbeamrainbowlabs
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0b285fa681
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Start implementing //forest, but it isn't finished yet
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2020-09-13 20:32:55 +01:00 |
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Starbeamrainbowlabs
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25f369c582
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Implement //fillcaves for #23
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2020-08-26 19:17:07 +01:00 |
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Starbeamrainbowlabs
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acb288b984
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Fix a ton of bugs but there are lots more to go.....
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2020-08-21 13:27:40 +01:00 |
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Starbeamrainbowlabs
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90ea388003
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Implement //many command
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2020-08-11 21:39:28 +01:00 |
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Starbeamrainbowlabs
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3487e5c32b
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//subdivide: Tidy up output
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2020-06-26 21:15:13 +01:00 |
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Starbeamrainbowlabs
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20a026724f
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Start implementing //subdivide, but it isn't finished yet.
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2020-06-26 02:13:11 +01:00 |
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Starbeamrainbowlabs
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b8a5bec987
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Centralise all command aliases
This should avoid any crashes on startup because worldedit.alias_command
is nil too (strange!)
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2020-06-11 01:00:19 +01:00 |
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Starbeamrainbowlabs
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75a17ed64f
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Add //layers command
Also add aliases //naturalise and //naturalize
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2020-06-11 00:38:16 +01:00 |
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Starbeamrainbowlabs
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868052f945
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Add //convolve command
....but it's all untested of course :P
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2020-06-09 21:11:34 +01:00 |
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Starbeamrainbowlabs
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c0b40266c8
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//replacemix: add command
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2020-05-14 21:37:27 +01:00 |
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Starbeamrainbowlabs
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f3a8c1dd64
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Add //count
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2020-05-12 00:38:42 +01:00 |
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Starbeamrainbowlabs
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952d7a96f8
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Add //walls command - fixes #12
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2020-05-11 21:44:18 +01:00 |
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Starbeamrainbowlabs
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5f7a64702a
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Add //bonemeal command
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2020-05-11 02:02:02 +01:00 |
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Starbeamrainbowlabs
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2720f62d09
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//maze: add path_length and path_width support
....now we jujst need to tackle //maze3d
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2020-05-03 16:19:42 +01:00 |
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Starbeamrainbowlabs
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d35a55ea9e
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commands: refactor into separate files
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2020-05-03 00:37:18 +01:00 |
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Starbeamrainbowlabs
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a2d078e156
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Add //maze3d command
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2020-04-29 01:55:55 +01:00 |
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Starbeamrainbowlabs
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cf4f602f38
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add //maze command
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2020-04-28 22:41:55 +01:00 |
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Starbeamrainbowlabs
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9f3e3c23ae
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Bugfix: Use a copy of worldedit's safe system to avoid issues
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2019-06-02 13:57:28 +01:00 |
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Starbeamrainbowlabs
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ccc86e78ae
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//floodfill: Fix crash
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2018-10-14 12:59:00 +01:00 |
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Starbeamrainbowlabs
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ac05627d53
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Add //multi command.
TODO: Documentation. Perhaps it should be it's own mod?
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2018-10-14 00:19:32 +01:00 |
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Starbeamrainbowlabs
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bbde06c72e
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[floodfill] Bugfix: Don't get caught in an infinite loop if the search & replace nodes are identical
Also fix a crash in the //floodfill command logic if pos1 is nil
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2018-06-22 21:23:12 +01:00 |
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Starbeamrainbowlabs
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f3745dc6ba
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Fix a few small bugs
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2018-06-10 13:48:11 +01:00 |
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Starbeamrainbowlabs
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429beb2e52
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Add a hollowellipsoid command
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2018-06-09 20:02:30 +01:00 |
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Starbeamrainbowlabs
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43f395ad02
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Try to fix the ellipsoid function, but it's not working right.
Thankfully I have a clue as to what's going wrong, which I've made a
note of. Time for some research I think.....
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2018-06-09 13:36:25 +01:00 |
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Starbeamrainbowlabs
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88c59fca7c
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Initial //ellipsoid implementation. Also reduce default floodfill radius
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2018-06-09 13:05:09 +01:00 |
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Starbeamrainbowlabs
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e4eb070c0f
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Add //overlay, and start filling out README
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2018-05-22 22:20:26 +01:00 |
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Starbeamrainbowlabs
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083f7a2967
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Remove todos
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2018-05-20 14:51:30 +01:00 |
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Starbeamrainbowlabs
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a9d8dab77c
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Add safe_region support
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2018-05-20 14:46:54 +01:00 |
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Starbeamrainbowlabs
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9412a1bf30
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Add optimised radius checking
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2018-05-20 14:19:43 +01:00 |
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Starbeamrainbowlabs
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0bb807ff86
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Fixed some bugs, but it keeps running out of memory.
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2018-05-20 12:23:09 +01:00 |
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Starbeamrainbowlabs
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02b54e6215
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It doesn't have any syntax errors, so I guess there's only one way to find out if it actually works :P
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2018-05-20 11:52:16 +01:00 |
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