Commit Graph

439 Commits

Author SHA1 Message Date
Starbeamrainbowlabs
4367b4bc70
Update chat command reference 2020-09-28 02:11:54 +01:00
Starbeamrainbowlabs
f0e7246f97
Update changelog 2020-09-28 01:32:42 +01:00
Starbeamrainbowlabs
fea89f2e3c
//maze, //maze3d: Allow non-number seeds
This uses a simple (non-crypto!) hash function to hash non-number 
strings to a number. Existing seeds are *not* affected - they will still 
work as before.
2020-09-28 01:31:15 +01:00
Starbeamrainbowlabs
39103a046f
//maze: fix some areas of generated mazes not being explored 2020-09-28 01:30:15 +01:00
Starbeamrainbowlabs
cf2d3f408c
README: Update quick command reference 2020-09-21 00:37:15 +01:00
Starbeamrainbowlabs
fedef59560
docs: even moar cross-references 2020-09-21 00:20:17 +01:00
Starbeamrainbowlabs
ecda678c38
docs: tweak 2020-09-21 00:18:33 +01:00
Starbeamrainbowlabs
0f2eeec604
docs: add more cross-references 2020-09-21 00:17:37 +01:00
Starbeamrainbowlabs
e3d5479e0c
Add chat command cookbook 2020-09-21 00:16:46 +01:00
Starbeamrainbowlabs
54e4c04464
Tweak changelog 2020-09-21 00:06:31 +01:00
Starbeamrainbowlabs
3ce3c2501a
Update changelog v1.9 2020-09-20 23:50:29 +01:00
Starbeamrainbowlabs
130524a7d0
Disable some debug prints, and update docs 2020-09-20 22:07:47 +01:00
Starbeamrainbowlabs
d943d7ac78
Update changelog 2020-09-20 21:25:18 +01:00
Starbeamrainbowlabs
a6f5fe5123
Finish initial //ellipsoidapply implementation 2020-09-20 21:19:29 +01:00
Starbeamrainbowlabs
e0e64dc6b9
Start ellipseapply, but it isn't finished 2020-09-20 18:03:29 +01:00
Starbeamrainbowlabs
13278570cb
Optimise //count 2020-09-20 17:53:55 +01:00
Starbeamrainbowlabs
358fac7c7c
//subdivide: print update whent he last chunk is completed
....it's very misleading otherwise.
2020-09-20 17:38:58 +01:00
Starbeamrainbowlabs
d2b38d0ea1
Move special commands to dedicated subdirectory 2020-09-20 17:33:48 +01:00
Starbeamrainbowlabs
5967db2496
Update depends.txt 2020-09-20 13:29:16 +01:00
Starbeamrainbowlabs
c6a1571e1f
Add support for ethereal 2020-09-20 13:28:54 +01:00
Starbeamrainbowlabs
ebe17efec6
Update changelog 2020-09-15 02:00:45 +01:00
Starbeamrainbowlabs
0ddf160e84
Fix minor string manipulation crash 2020-09-15 02:00:24 +01:00
Starbeamrainbowlabs
5ad44e7c31
//forest: Fix error message on invalid on sapling/node name 2020-09-15 01:40:55 +01:00
Starbeamrainbowlabs
36a982b314
docs: Update //forest and //saplingaliases 2020-09-14 13:48:28 +01:00
Starbeamrainbowlabs
d556a4e710
forest: save sapling removal back to disk 2020-09-14 13:43:05 +01:00
Starbeamrainbowlabs
ad4f4e9dd0
docs: tweak description 2020-09-14 02:14:36 +01:00
Starbeamrainbowlabs
9bd3875d98
docs: update links 2020-09-14 02:13:37 +01:00
Starbeamrainbowlabs
66a265bbce
Add soft dependencies to worldeditaditions & updaate docs 2020-09-14 02:12:05 +01:00
Starbeamrainbowlabs
2a592a808c
Finish bugfixing //forest!
moretrees still doesn't work with it though, and I don't understand 
why....
2020-09-14 01:19:15 +01:00
Starbeamrainbowlabs
a6fc9712b4
Fix some crashes, but it's still not functioning as expected 2020-09-13 22:57:26 +01:00
Starbeamrainbowlabs
0b285fa681
Start implementing //forest, but it isn't finished yet 2020-09-13 20:32:55 +01:00
Starbeamrainbowlabs
0abf9d095b
Move chat command reference out of docs folder
....apparently Minetest interprets it as a mod :-/
2020-09-13 17:01:16 +01:00
Starbeamrainbowlabs
44efb9bb38
Add .is_sapling() and new forest command.
It's not hooked up yet and we haven't implemented the chat command, so 
it's obviously untested.
2020-09-13 15:43:49 +01:00
Starbeamrainbowlabs
4c0c6c1b00
README: Add ContentDB badge 2020-09-13 01:46:02 +01:00
Starbeamrainbowlabs
b8ce7393bc
README: Update table of contents 2020-09-13 01:14:15 +01:00
Starbeamrainbowlabs
27f2e1b68a
Tweak heading text of chat command reference file 2020-09-13 01:13:14 +01:00
Starbeamrainbowlabs
b2bf11b369
Move chat command reference to separate file 2020-09-13 01:12:29 +01:00
Starbeamrainbowlabs
85e4ecc2c9
Add docs readme 2020-09-13 00:59:34 +01:00
Starbeamrainbowlabs
2384279884
Add //fillcaves to README and changelog
Fixes #23
2020-08-26 19:42:11 +01:00
Starbeamrainbowlabs
25f369c582
Implement //fillcaves for #23 2020-08-26 19:17:07 +01:00
Starbeamrainbowlabs
9c9db3f253
README clarity 2020-08-21 23:47:05 +01:00
Starbeamrainbowlabs
5ac7dc8706
README: Add table of contents 2020-08-21 23:46:48 +01:00
Starbeamrainbowlabs
b303f8758a
//erode snowballs: make tweaks & add new noconv param 2020-08-21 22:01:24 +01:00
Starbeamrainbowlabs
71b7de4e10
README: More //erode snowballs documentation 2020-08-21 21:46:40 +01:00
Starbeamrainbowlabs
305ecb0a88
Merge pull request #22 from sbrl/erosion
Merge new //erode command
2020-08-21 21:37:58 +01:00
Starbeamrainbowlabs
6846369cf9
typo & insert link into quick reference 2020-08-21 21:28:14 +01:00
Starbeamrainbowlabs
e8a9ba8800
Update changelog & document //erode in the README 2020-08-21 21:26:29 +01:00
Starbeamrainbowlabs
07588e0940
erode/snowballs: Add comment 2020-08-21 21:00:45 +01:00
Starbeamrainbowlabs
fd5804dd9c
//erode: Finish the initial round of bugfixing, but I'm on the fence about it.
Specifically, I'm unsure about whether I'm happy with the effects of the 
algorithm.
Also, we convolve with a 3x3 gaussian kernel after erosion is complete - 
and we have verified that the erosion is having an positive effect at 
"roughening up" a terrain surface.
It seems like the initial blog post was correct: the algorithm does tend 
to make steep surfaces steeper.
It also appears that it's more effective on larger areas, and 'gentler' 
curves. THis might be because the surface normals are more conducive to 
making the snowballs roll.
Finally, we need to decide whether we want to keep the precomputed 
normals as we have now, or whether we want to dynamically compute them 
at the some of request.
2020-08-21 20:59:50 +01:00
Starbeamrainbowlabs
997eb4d101
fix all the crashes with the new erosion algorithm
......but it doesn't look like it's functioning as intended just yet
2020-08-21 15:21:10 +01:00