Starbeamrainbowlabs
97efa8e54c
Changelog: add update template text
2020-07-17 17:13:06 +01:00
Starbeamrainbowlabs
9404d2411a
Prepare v1.8 release
2020-07-17 17:07:10 +01:00
Starbeamrainbowlabs
813c3084a9
Update README & Changelog
2020-07-17 17:06:53 +01:00
Starbeamrainbowlabs
f3c6329526
For #21 , but I can't reproduce
2020-07-17 17:02:12 +01:00
Starbeamrainbowlabs
32b4a84a4a
//subdivide: no no no. that can't be the problem because worldedit.sort_pos() implicitly clones
2020-06-27 02:05:31 +01:00
Starbeamrainbowlabs
ce6ed01b36
//subdivide: hrm. maybe a shallowcopy might work?
2020-06-26 22:47:13 +01:00
Starbeamrainbowlabs
0e74d22971
//subdivide: improve chunk counting again
...
....we really should do the maths properly, but I can't seem to get it
right
2020-06-26 21:56:26 +01:00
Starbeamrainbowlabs
4e39ea6e71
README: Update quick reference
2020-06-26 21:37:33 +01:00
Starbeamrainbowlabs
a03b5ae834
Update README & CHANGELOG
2020-06-26 21:35:38 +01:00
Starbeamrainbowlabs
9b913bdfb1
all commands: use human_time() in output
2020-06-26 21:23:03 +01:00
Starbeamrainbowlabs
3487e5c32b
//subdivide: Tidy up output
2020-06-26 21:15:13 +01:00
Starbeamrainbowlabs
0afbba4deb
os.clock() → minetest.get_us_time()
...
....how did I miss that :P
2020-06-26 20:46:35 +01:00
Starbeamrainbowlabs
5aec4d756c
//subdivide: it works!
...
Now to pretty it up a bit.
2020-06-26 18:57:25 +01:00
Starbeamrainbowlabs
be38facaab
//subdivide: fix crash, but it's still not working as intended
2020-06-26 18:43:07 +01:00
Starbeamrainbowlabs
ce999dd537
far wand: notify player when setting pos1 and pos2
2020-06-26 18:42:41 +01:00
Starbeamrainbowlabs
20a026724f
Start implementing //subdivide, but it isn't finished yet.
2020-06-26 02:13:11 +01:00
Starbeamrainbowlabs
c05b1b2f67
README: tweak badges
2020-06-25 23:50:39 +01:00
Starbeamrainbowlabs
257d8dd15d
README: Add badges
2020-06-25 23:49:50 +01:00
Starbeamrainbowlabs
c0624f5a94
Port human_time from Pepperminty Wiki & put it to use in //multi
...
Also, we've got a changelog!
2020-06-25 23:45:27 +01:00
Starbeamrainbowlabs
00177637b5
README: Add //layers similarity to we_env's //populate
2020-06-22 01:07:14 +01:00
Starbeamrainbowlabs
adca852f56
update depends.txt
2020-06-21 18:27:11 +01:00
Starbeamrainbowlabs
4976b1956c
README: Add //layers to quick reference
v1.7
2020-06-21 18:16:19 +01:00
Starbeamrainbowlabs
4e889145d1
README Add //farwand to quick reference
2020-06-21 18:15:13 +01:00
Starbeamrainbowlabs
2f17b4a794
README: Document far wand
2020-06-21 18:05:56 +01:00
Starbeamrainbowlabs
f8a6a204f8
Tidy up debug messages
2020-06-15 13:04:42 +01:00
Starbeamrainbowlabs
db21baa539
Add textures licence
2020-06-13 14:25:00 +01:00
Starbeamrainbowlabs
fbf2b894e5
Finish farwand implementation
2020-06-13 14:23:14 +01:00
Starbeamrainbowlabs
6f20b31763
Strat work on a far-reaching wand, but it isn't finished yet.
...
We've got all the backend functions we'll probably need implemented
though!
2020-06-13 02:08:03 +01:00
Starbeamrainbowlabs
b8a5bec987
Centralise all command aliases
...
This should avoid any crashes on startup because worldedit.alias_command
is nil too (strange!)
2020-06-11 01:00:19 +01:00
Starbeamrainbowlabs
caf56313cd
Document //layers
2020-06-11 00:56:48 +01:00
Starbeamrainbowlabs
5232406dbb
Alias //flora to //bonemeal
2020-06-11 00:38:35 +01:00
Starbeamrainbowlabs
75a17ed64f
Add //layers command
...
Also add aliases //naturalise and //naturalize
2020-06-11 00:38:16 +01:00
Starbeamrainbowlabs
905ccc2d50
README: add extra sentence to aid clarity
2020-06-10 01:57:54 +01:00
Starbeamrainbowlabs
6b3cb02004
README: No no no, this will never do. Split the quick reference up into categories instead
2020-06-10 01:44:04 +01:00
Starbeamrainbowlabs
682aba5aa2
README: Sort commands in quick reference alphabetically
2020-06-10 01:41:13 +01:00
Starbeamrainbowlabs
55da495db2
README: Add //convolve to quick reference
2020-06-10 01:39:17 +01:00
Starbeamrainbowlabs
da1c56cc23
Add //convolve documentation to README & aliases
2020-06-10 01:38:09 +01:00
Starbeamrainbowlabs
2b32385fdf
convolve: fix minor chat command issues
2020-06-10 01:06:34 +01:00
Starbeamrainbowlabs
d96f169950
It works! :D
2020-06-10 00:48:39 +01:00
Starbeamrainbowlabs
32e786401a
Remove debugging code
2020-06-09 22:04:38 +01:00
Starbeamrainbowlabs
2dbbeef9c9
convolve: fix a bunch of bugs.
...
It's still behaving reeaallllly strangely though
2020-06-09 22:00:56 +01:00
Starbeamrainbowlabs
868052f945
Add //convolve command
...
....but it's all untested of course :P
2020-06-09 21:11:34 +01:00
Starbeamrainbowlabs
e5d847f7e6
//count: fix logging
2020-06-09 21:08:15 +01:00
Starbeamrainbowlabs
6dac57c53e
Implement (untested!) manip interface on top of the raw convolutional code
2020-06-09 20:43:29 +01:00
Starbeamrainbowlabs
9b9a471aa8
Implement initial (untested) convolution system.
...
Next we need to implement a worldedit function to handle fetching the
manip data, calculating the heightmap, pushing it through this
convolutional system, and saving the changes back again.
2020-06-09 01:21:32 +01:00
Starbeamrainbowlabs
35001f05f8
update anchor link
v1.6
2020-06-07 20:48:03 +01:00
Starbeamrainbowlabs
e26d5b1580
Upgrade //overlay to support a mix of nodes
2020-06-07 20:46:46 +01:00
Starbeamrainbowlabs
435964daec
README: Update headings
2020-05-14 21:44:46 +01:00
Starbeamrainbowlabs
650ad47753
README: fix link
2020-05-14 21:38:51 +01:00
Starbeamrainbowlabs
985fb8db9f
README: add link
...
for #13
2020-05-14 21:38:34 +01:00