127 Commits

Author SHA1 Message Date
Starbeamrainbowlabs
97efa8e54c Changelog: add update template text 2020-07-17 17:13:06 +01:00
Starbeamrainbowlabs
9404d2411a Prepare v1.8 release 2020-07-17 17:07:10 +01:00
Starbeamrainbowlabs
813c3084a9 Update README & Changelog 2020-07-17 17:06:53 +01:00
Starbeamrainbowlabs
f3c6329526 For #21, but I can't reproduce 2020-07-17 17:02:12 +01:00
Starbeamrainbowlabs
32b4a84a4a //subdivide: no no no. that can't be the problem because worldedit.sort_pos() implicitly clones 2020-06-27 02:05:31 +01:00
Starbeamrainbowlabs
ce6ed01b36 //subdivide: hrm. maybe a shallowcopy might work? 2020-06-26 22:47:13 +01:00
Starbeamrainbowlabs
0e74d22971 //subdivide: improve chunk counting again
....we really should do the maths properly, but I can't seem to get it 
right
2020-06-26 21:56:26 +01:00
Starbeamrainbowlabs
4e39ea6e71 README: Update quick reference 2020-06-26 21:37:33 +01:00
Starbeamrainbowlabs
a03b5ae834 Update README & CHANGELOG 2020-06-26 21:35:38 +01:00
Starbeamrainbowlabs
9b913bdfb1 all commands: use human_time() in output 2020-06-26 21:23:03 +01:00
Starbeamrainbowlabs
3487e5c32b //subdivide: Tidy up output 2020-06-26 21:15:13 +01:00
Starbeamrainbowlabs
0afbba4deb os.clock() → minetest.get_us_time()
....how did I miss that :P
2020-06-26 20:46:35 +01:00
Starbeamrainbowlabs
5aec4d756c //subdivide: it works!
Now to pretty it up a bit.
2020-06-26 18:57:25 +01:00
Starbeamrainbowlabs
be38facaab //subdivide: fix crash, but it's still not working as intended 2020-06-26 18:43:07 +01:00
Starbeamrainbowlabs
ce999dd537 far wand: notify player when setting pos1 and pos2 2020-06-26 18:42:41 +01:00
Starbeamrainbowlabs
20a026724f Start implementing //subdivide, but it isn't finished yet. 2020-06-26 02:13:11 +01:00
Starbeamrainbowlabs
c05b1b2f67 README: tweak badges 2020-06-25 23:50:39 +01:00
Starbeamrainbowlabs
257d8dd15d README: Add badges 2020-06-25 23:49:50 +01:00
Starbeamrainbowlabs
c0624f5a94 Port human_time from Pepperminty Wiki & put it to use in //multi
Also, we've got a changelog!
2020-06-25 23:45:27 +01:00
Starbeamrainbowlabs
00177637b5 README: Add //layers similarity to we_env's //populate 2020-06-22 01:07:14 +01:00
Starbeamrainbowlabs
adca852f56 update depends.txt 2020-06-21 18:27:11 +01:00
Starbeamrainbowlabs
4976b1956c README: Add //layers to quick reference v1.7 2020-06-21 18:16:19 +01:00
Starbeamrainbowlabs
4e889145d1 README Add //farwand to quick reference 2020-06-21 18:15:13 +01:00
Starbeamrainbowlabs
2f17b4a794 README: Document far wand 2020-06-21 18:05:56 +01:00
Starbeamrainbowlabs
f8a6a204f8 Tidy up debug messages 2020-06-15 13:04:42 +01:00
Starbeamrainbowlabs
db21baa539 Add textures licence 2020-06-13 14:25:00 +01:00
Starbeamrainbowlabs
fbf2b894e5 Finish farwand implementation 2020-06-13 14:23:14 +01:00
Starbeamrainbowlabs
6f20b31763 Strat work on a far-reaching wand, but it isn't finished yet.
We've got all the backend functions we'll probably need implemented 
though!
2020-06-13 02:08:03 +01:00
Starbeamrainbowlabs
b8a5bec987 Centralise all command aliases
This should avoid any crashes on startup because worldedit.alias_command 
is nil too (strange!)
2020-06-11 01:00:19 +01:00
Starbeamrainbowlabs
caf56313cd Document //layers 2020-06-11 00:56:48 +01:00
Starbeamrainbowlabs
5232406dbb Alias //flora to //bonemeal 2020-06-11 00:38:35 +01:00
Starbeamrainbowlabs
75a17ed64f Add //layers command
Also add aliases //naturalise and //naturalize
2020-06-11 00:38:16 +01:00
Starbeamrainbowlabs
905ccc2d50 README: add extra sentence to aid clarity 2020-06-10 01:57:54 +01:00
Starbeamrainbowlabs
6b3cb02004 README: No no no, this will never do. Split the quick reference up into categories instead 2020-06-10 01:44:04 +01:00
Starbeamrainbowlabs
682aba5aa2 README: Sort commands in quick reference alphabetically 2020-06-10 01:41:13 +01:00
Starbeamrainbowlabs
55da495db2 README: Add //convolve to quick reference 2020-06-10 01:39:17 +01:00
Starbeamrainbowlabs
da1c56cc23 Add //convolve documentation to README & aliases 2020-06-10 01:38:09 +01:00
Starbeamrainbowlabs
2b32385fdf convolve: fix minor chat command issues 2020-06-10 01:06:34 +01:00
Starbeamrainbowlabs
d96f169950 It works! :D 2020-06-10 00:48:39 +01:00
Starbeamrainbowlabs
32e786401a Remove debugging code 2020-06-09 22:04:38 +01:00
Starbeamrainbowlabs
2dbbeef9c9 convolve: fix a bunch of bugs.
It's still behaving reeaallllly strangely though
2020-06-09 22:00:56 +01:00
Starbeamrainbowlabs
868052f945 Add //convolve command
....but it's all untested of course :P
2020-06-09 21:11:34 +01:00
Starbeamrainbowlabs
e5d847f7e6 //count: fix logging 2020-06-09 21:08:15 +01:00
Starbeamrainbowlabs
6dac57c53e Implement (untested!) manip interface on top of the raw convolutional code 2020-06-09 20:43:29 +01:00
Starbeamrainbowlabs
9b9a471aa8 Implement initial (untested) convolution system.
Next we need to implement a worldedit function to handle fetching the 
manip data, calculating the heightmap, pushing it through this 
convolutional system, and saving the changes back again.
2020-06-09 01:21:32 +01:00
Starbeamrainbowlabs
35001f05f8 update anchor link v1.6 2020-06-07 20:48:03 +01:00
Starbeamrainbowlabs
e26d5b1580 Upgrade //overlay to support a mix of nodes 2020-06-07 20:46:46 +01:00
Starbeamrainbowlabs
435964daec README: Update headings 2020-05-14 21:44:46 +01:00
Starbeamrainbowlabs
650ad47753 README: fix link 2020-05-14 21:38:51 +01:00
Starbeamrainbowlabs
985fb8db9f README: add link
for #13
2020-05-14 21:38:34 +01:00