444 Commits

Author SHA1 Message Date
Starbeamrainbowlabs
934007c07b //move+ add comment about bug 2021-12-31 03:01:51 +00:00
Starbeamrainbowlabs
56a83572e7 fixup 2021-12-31 02:46:15 +00:00
Starbeamrainbowlabs
1310dae884 Refactor: Split up terrain.lua, make subtable wea.terrain
This is just the start, if my plans work out.

The eventual aim here is to implement a generic Heightmap2D class, just 
like Vector3.

This will make interacting with heightmaps much easier.
2021-12-31 02:42:32 +00:00
Starbeamrainbowlabs
9df5ba6fe5 //sculpt, //sculptlist: fix naming of static brushes; prettify output 2021-12-31 01:43:53 +00:00
Starbeamrainbowlabs
227265db72 //sculpt: fix importing static brushes 2021-12-31 01:39:04 +00:00
Starbeamrainbowlabs
dd8cd78d6b wea.inspect: pull metatable names from item.__name
this is completely arbitrary, but will assist in discovering types of 
tables etc.
2021-12-31 01:38:24 +00:00
Starbeamrainbowlabs
4597edcf1e str_ends: write tests 2021-12-31 01:33:44 +00:00
Starbeamrainbowlabs
08cff1c967 strings/polyfill/str_ends: actually export it correctly 2021-12-31 01:14:08 +00:00
Starbeamrainbowlabs
f19b22e906 //sculpt: add simple test ellipse static brush 2021-12-31 01:04:27 +00:00
Starbeamrainbowlabs
ec04cc58be Add support for autoloading static brushes on server start 2021-12-31 01:03:56 +00:00
Starbeamrainbowlabs
f259f85771 Add io compatibility layer
....I can't believe that Lua doesn't have an inbuilt scandir 
equivalent?!
2021-12-31 00:57:17 +00:00
Starbeamrainbowlabs
1e9a651537 stings/polyfill: add str_ends
....because seriously, Lua *really* should have this.
2021-12-31 00:55:46 +00:00
Starbeamrainbowlabs
ef2dbc1806 Reorder brushes
circle_soft1 is now the default brush, as it's awesome
2021-12-28 19:07:02 +00:00
Starbeamrainbowlabs
b0e0b83c0d //sculpt: Add buffer to catch height variations in terrain 2021-12-28 19:04:13 +00:00
Starbeamrainbowlabs
ca6f1e7cea //sculpt: sort pos{1,2}_compute 2021-12-28 18:38:10 +00:00
Starbeamrainbowlabs
1de037c341 //sculpt brushes: __smooth → __gaussian 2021-12-28 18:35:16 +00:00
Starbeamrainbowlabs
3e2687f82d Add soft circle brush 2021-12-28 18:32:40 +00:00
Starbeamrainbowlabs
1cad9f4064 Minor layout tweaks 2021-12-28 18:32:10 +00:00
Starbeamrainbowlabs
db5d25d1de //convolve: update matrix & kernel to use Vector3
A lot of the maths remains in the old style, but at least it doesn't 
take a zero-indexed table
2021-12-28 18:31:46 +00:00
Starbeamrainbowlabs
17cc91ba1c //sculpt: implement circle brush 2021-12-28 17:45:20 +00:00
Starbeamrainbowlabs
2da0f2dcc2 Add circle brush, but it isn't working right just yet. 2021-12-28 17:22:18 +00:00
Starbeamrainbowlabs
a2a9108d36 //sculpt: fix a bunch of bugs
including, but certainly not limited to, wea.make_heightmap now returns 
a Vector3 instance for heightmap_size
2021-12-28 15:22:51 +00:00
Starbeamrainbowlabs
bbafca2020 apply: use wea.sculpt.apply_heightmap() 2021-12-28 02:20:47 +00:00
Starbeamrainbowlabs
b0c3d34dd0 Implement apply function for VoxelManipulators 2021-12-28 02:17:26 +00:00
Starbeamrainbowlabs
f1a433b5e3 split_shell: automatically trim whitespace; ignore args that consist solely of whitespace
Hence "//bonemeal       1     4     " now functions correctly
2021-12-28 01:27:39 +00:00
Starbeamrainbowlabs
58d3c1e43b Add optional frame to brush previews
This way, it's easiere to see where the edges are of the preview
2021-12-27 19:45:13 +00:00
Starbeamrainbowlabs
d657ce1abe //sculptlist: fix bugs. It works! 2021-12-27 19:36:57 +00:00
Starbeamrainbowlabs
10c9d6f886 Start implementing a //sculpt command, but it's not finished or tested yet.
First up: test that our initial basic dynamic brushes work as intended 
with the //sculptlist [preview] command.

Also on the todo list: document it in the chat command reference!
2021-12-27 03:11:52 +00:00
Starbeamrainbowlabs
c030acfd7e Vector3: add new .clamp() function 2021-12-27 02:18:56 +00:00
Starbeamrainbowlabs
eab498aac2 comment debug logging 2021-12-27 01:58:01 +00:00
Starbeamrainbowlabs
6e89fc868f //maze: fix generated maze not reaching to the very edge of the defined region
Fixes #60.
2021-12-26 22:57:47 +00:00
Starbeamrainbowlabs
f7a5e223d4 really fix #72 2021-12-26 22:40:00 +00:00
Starbeamrainbowlabs
502595579e Try fixing #72 2021-12-26 22:36:24 +00:00
Starbeamrainbowlabs
607f2bfdea //move+: bugfix 2021-11-13 12:41:00 +00:00
Starbeamrainbowlabs
8ec89c3e67 Implement //move+, but it isn't working right just yet. 2021-11-13 12:36:10 +00:00
Starbeamrainbowlabs
d560583121 Make //copy+ a thing using the new wea.parse.axes 2021-11-11 02:20:37 +00:00
Starbeamrainbowlabs
9729e82e35 parse_axes: support "true" as alias to activate mirrorring submode 2021-11-11 01:50:12 +00:00
Starbeamrainbowlabs
94f675ddce parse_axes: add mirroring function 2021-11-11 01:47:22 +00:00
Starbeamrainbowlabs
41604d19ac player.lua: tidy up comments 2021-11-11 01:33:08 +00:00
Starbeamrainbowlabs
43ea6e34c1 fixup 2021-11-10 02:07:34 +00:00
Starbeamrainbowlabs
e82440a096 Add deep copy table function 2021-11-10 02:07:13 +00:00
Starbeamrainbowlabs
35970b31b3 Implement tests for parse_axes 2021-11-08 00:47:35 +00:00
Starbeamrainbowlabs
4fb59a160f parse_relative_axis_name: write tests 2021-11-08 00:16:51 +00:00
Starbeamrainbowlabs
96c3ede365 parse_axes: bugfix, start writing tests 2021-11-07 18:04:18 +00:00
Starbeamrainbowlabs
2babba9c55 first pass on writing an advanced axes parser, but it's untested 2021-11-07 17:14:11 +00:00
VorTechnix
46bd5d4fce Merge branch 'VorTechnix' of https://github.com/sbrl/Minetest-WorldEditAdditions into VorTechnix 2021-11-07 07:36:45 -08:00
VorTechnix
54268431b5 added missing quotation marks 2021-11-07 07:36:43 -08:00
VorTechnix
f7d4c5c6ac Fix shadowing error 2021-11-07 07:04:07 -08:00
Starbeamrainbowlabs
3f48832fff Merge branch 'main' into VorTechnix 2021-11-07 14:31:01 +00:00
Starbeamrainbowlabs
33a2ff1ed4 //spiral2 circle: round down 2021-10-31 19:48:40 +00:00