Starbeamrainbowlabs
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f4471dfa8e
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Does this finally fix the zombie marker wall bug?
only time will tell.
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2023-08-19 00:58:58 +01:00 |
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Starbeamrainbowlabs
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1c90e03d3e
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When any segment of the marker wall is punched, unmark the entire wall
Fixes #102
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2023-07-31 18:20:06 +01:00 |
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Starbeamrainbowlabs
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dacbeaf81d
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comment debug logging
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2023-07-18 00:42:42 +01:00 |
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Starbeamrainbowlabs
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5505575cf9
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Fix regions not remembering their state and being unresettable
This fix means that wwe require minetest 5.2 as a minimum rather than 5.1
ref https://rubenwardy.com/minetest_modding_book/en/quality/common_mistakes.html#be-careful-when-storing-objectrefs-ie-players-or-entities
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2023-07-18 00:35:07 +01:00 |
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Starbeamrainbowlabs
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5c632df658
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Override basic selection commands
//mark
//unmark
//pos1 //1
//pos2 //2
//reset
Also add //pos <index>
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2023-07-10 20:17:28 +01:00 |
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Starbeamrainbowlabs
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3bfc62be24
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Make //unmark WEA-aware
Backwards compatibility with WE is maintained.
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2023-07-09 19:44:31 +01:00 |
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Starbeamrainbowlabs
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a173edfbc4
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wall markers: it shouldn't work, but it does
....I'll take it!
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2023-06-29 01:22:50 +01:00 |
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Starbeamrainbowlabs
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c622fb554f
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Hook in the new marker wall system
it works!
now for the other walls.
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2023-06-29 00:39:55 +01:00 |
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