Starbeamrainbowlabs
0f25cf5b4e
comments: add @module to wea.sculpt.*
2023-08-03 02:42:46 +01:00
Starbeamrainbowlabs
c12bcad8cb
comments: first @module declaration
2023-08-03 02:26:17 +01:00
Starbeamrainbowlabs
09e935380b
'nother namespace
2023-08-03 00:03:13 +01:00
Starbeamrainbowlabs
c988daeda6
update more comments
2023-07-02 20:05:46 +01:00
Starbeamrainbowlabs
f5e2ada5bd
//sculpt: put height at the end
2023-07-01 02:38:14 +01:00
Starbeamrainbowlabs
d9877b8c6c
more crash fixes
2022-09-19 19:42:22 +01:00
Starbeamrainbowlabs
2af1226b49
port everything else
...
phew!
2022-09-19 01:16:22 +01:00
Starbeamrainbowlabs
6e0779a4e5
//sculpt: Fix undefined default
brush
2022-06-11 18:53:54 +01:00
Starbeamrainbowlabs
bc1ded787c
wea.sculpt.apply: Comment debug logging
2022-01-02 17:19:53 +00:00
Starbeamrainbowlabs
1310dae884
Refactor: Split up terrain.lua, make subtable wea.terrain
...
This is just the start, if my plans work out.
The eventual aim here is to implement a generic Heightmap2D class, just
like Vector3.
This will make interacting with heightmaps much easier.
2021-12-31 02:42:32 +00:00
Starbeamrainbowlabs
9df5ba6fe5
//sculpt, //sculptlist: fix naming of static brushes; prettify output
2021-12-31 01:43:53 +00:00
Starbeamrainbowlabs
227265db72
//sculpt: fix importing static brushes
2021-12-31 01:39:04 +00:00
Starbeamrainbowlabs
f19b22e906
//sculpt: add simple test ellipse static brush
2021-12-31 01:04:27 +00:00
Starbeamrainbowlabs
ec04cc58be
Add support for autoloading static brushes on server start
2021-12-31 01:03:56 +00:00
Starbeamrainbowlabs
ef2dbc1806
Reorder brushes
...
circle_soft1 is now the default brush, as it's awesome
2021-12-28 19:07:02 +00:00
Starbeamrainbowlabs
b0e0b83c0d
//sculpt: Add buffer to catch height variations in terrain
2021-12-28 19:04:13 +00:00
Starbeamrainbowlabs
ca6f1e7cea
//sculpt: sort pos{1,2}_compute
2021-12-28 18:38:10 +00:00
Starbeamrainbowlabs
1de037c341
//sculpt brushes: __smooth → __gaussian
2021-12-28 18:35:16 +00:00
Starbeamrainbowlabs
3e2687f82d
Add soft circle brush
2021-12-28 18:32:40 +00:00
Starbeamrainbowlabs
1cad9f4064
Minor layout tweaks
2021-12-28 18:32:10 +00:00
Starbeamrainbowlabs
17cc91ba1c
//sculpt: implement circle brush
2021-12-28 17:45:20 +00:00
Starbeamrainbowlabs
2da0f2dcc2
Add circle brush, but it isn't working right just yet.
2021-12-28 17:22:18 +00:00
Starbeamrainbowlabs
a2a9108d36
//sculpt: fix a bunch of bugs
...
including, but certainly not limited to, wea.make_heightmap now returns
a Vector3 instance for heightmap_size
2021-12-28 15:22:51 +00:00
Starbeamrainbowlabs
bbafca2020
apply: use wea.sculpt.apply_heightmap()
2021-12-28 02:20:47 +00:00
Starbeamrainbowlabs
b0c3d34dd0
Implement apply function for VoxelManipulators
2021-12-28 02:17:26 +00:00
Starbeamrainbowlabs
58d3c1e43b
Add optional frame to brush previews
...
This way, it's easiere to see where the edges are of the preview
2021-12-27 19:45:13 +00:00
Starbeamrainbowlabs
d657ce1abe
//sculptlist: fix bugs. It works!
2021-12-27 19:36:57 +00:00
Starbeamrainbowlabs
10c9d6f886
Start implementing a //sculpt command, but it's not finished or tested yet.
...
First up: test that our initial basic dynamic brushes work as intended
with the //sculptlist [preview] command.
Also on the todo list: document it in the chat command reference!
2021-12-27 03:11:52 +00:00