Minetest-WorldEditAdditions/CONTRIBUTING.md
Starbeamrainbowlabs 51d3e0a23e
CONTRIBUTING.md: add Lua API link; minor update
...we need to overhaul this with a *bunch* more detail
2024-09-18 00:37:03 +01:00

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# Contributing Guide
Hey there! So you like WorldEditAdditions enough to consider helping out? That's awesome! This guide should get you up and running in no time.
**Lua API documentation:** <https://worldeditadditions.mooncarrot.space/api/>
## Code structure
The WorldEditAdditions codebase is split into 3 main submods:
Name | Description
--------------------------------|------------------------
`worldeditadditions` | The main mod. Core world manipulation implementations (backed by the `*_core` mod ref core and utility functions) should go in here.
`worldeditadditions_commands` | Chat commands. These interact with the core manipulators in `worldeditadditions` mod.
`worldeditadditions_farwand` | Everything to do with the far wand tool, and now other tools like the cloud wand, multi-point wand, etc. It's different enough to everything else that it warrants it's own separate mod to avoid muddling things.
`worldeditadditions_core` | Core components such as the positioning system (`worldeditadditions_core.pos`), the command registration function, and utility functions go in here.
Additionally, every command should be implemented in its own file. This helps keep things organised and files short.
Don't forget to update `init.lua` to `dofile()` the new file(s) you create in each submod :-)
## Guidelines
When actually implementing stuff, here are a few guidelines that I recommend to summarise everything:
- Keep each command implementation to its own file
- Split up files with more than 500 lines into smaller chunks (such as what I've done with the `//convolve` implementation in the `worldeditadditions` submod)
- Try to follow the existing programming style
- If you think of something helpful to add to this guide, please open an issue / PR :D
- Being excellent to everyone shouldn't have to be on this list, but it is
- @sbrl has the final say
## Chat command template
```lua
-- ███ ██ █████ ███ ███ ███████
-- ████ ██ ██ ██ ████ ████ ██
-- ██ ██ ██ ███████ ██ ████ ██ █████
-- ██ ██ ██ ██ ██ ██ ██ ██ ██
-- ██ ████ ██ ██ ██ ██ ███████
local wea = worldeditadditions
local weac = worldeditadditions_core
local Vector3 = weac.Vector3
worldeditadditions_core.register_command("{name}", {
params = "<argument> <argument=default> <option1|option2|...> [<optional_argument> <optional_argument2> ...] | [<optional_argument> [<optional_argument2>]]",
description = "A **brief** description of what this command does",
privs = { worldedit = true },
require_pos = 0, -- Optional | (0|1|2)
parse = function(params_text)
-- Do stuff with params_text
return true, param1, param2
end,
nodes_needed = function(name) --Optional
return Vector3.volume(weac.pos.get1(name), weac.pos.get2(name))
end,
func = function(name, param1, param2)
-- Start a timer
local start_time = weac.get_ms_time()
-- Do stuff
-- Finish timer
local time_taken = weac.get_ms_time() - start_time
minetest.log("This is a logged message!")
return true, "Completed command in " .. weac.format.human_time(time_taken)
end
})
```