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We still have yet to implement safe_region. Doing so will be non-trivial, as we'll need to override //y and //n, but then also keep track of commands defined in worldedit and call the right version of //y and //n.
6 lines
765 B
Markdown
6 lines
765 B
Markdown
# worldeditadditions_core
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This mod's purpose is to provide a solid base upon which the rest of WorldEditAdditions can function. Once it is complete, we will be able to mark our dependency on `worldedit` itself optional. To get to that point though will still require a significant effort in implementing enhanced versions of all existing WorldEdit commands. If you've got some free time and a great idea for a command, please do open a pull request! :D
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In short, `worldeditadditions_core` is a reimplementation of a number of underlying parts of the worldedit engine. Parts of `worldeditadditions_core` are likely to look very similar to parts of WorldEdit - this is because inspiration was taken from Uberi/WorldEdit when implementing `worldeditadditions_core`.
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