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29 lines
1.5 KiB
Markdown
29 lines
1.5 KiB
Markdown
# Contributing Guide
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Hey there! So you like WorldEditAdditions enough to consider helping out? That's awesome! This guide should get you up and running in no time.
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## Code structure
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The WorldEditAdditions codebase is split into 3 main submods:
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Name | Description
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`worldeditadditions` | The main mod. Core world manipulation implementations should go in here.
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`worldeditadditions_commands` | Chat commands. These interact with the core manipulators in `worldeditadditions` mod.
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`worldeditadditions_farwand` | Everything to do with the far wand tool. It's different enough to everything else that it warrants it's own separate mod to avoid muddling things.
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Additionally, every command should be implemented in its own file. This helps keep things organised and files short.
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Don't forget to update `init.lua` to `dofile()` the new file(s) you create in each submod :-)
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## Guidelines
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When actually implementing stuff, here are a few guidelines that I recommend to summarise everything:
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- Keep each command implementation to its own file
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- Split up files with more than 500 lines into smaller chunks (such as what I've done with the `//convolve` implementation in the `worldeditadditions` submod)
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- Try to follow the existing programming style
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- If you think of something helpful to add to this guide, please open an issue / PR :D
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- Being excellent to everyone shouldn't have to be on this list, but it is
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- @sbrl has the final say
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